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Difference between revisions of "Clothier"
Rotaretilbo (talk | contribs) (I think the bug previously described is mischaracterizing the bug I'm adding, since the linked bug is marked as resolved due to being a duplicate of my addition, but I'll leave it regardless) |
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'''Clothier''' is the skill associated with the '''clothesmaking''' [[labor]]. Clothiers make [[cloth|plant fiber]], [[yarn]], and [[silk]] clothing items at the [[clothier's shop]], and can sew plant fiber images and silk images onto items. | '''Clothier''' is the skill associated with the '''clothesmaking''' [[labor]]. Clothiers make [[cloth|plant fiber]], [[yarn]], and [[silk]] clothing items at the [[clothier's shop]], and can sew plant fiber images and silk images onto items. | ||
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Clothiers also make plant fiber and silk crafts at the [[craftsdwarf's workshop]]. | Clothiers also make plant fiber and silk crafts at the [[craftsdwarf's workshop]]. | ||
− | ==Bugs== | + | == Bugs == |
Due to a bug with hospital stockpiles{{Bug|771}}, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers. | Due to a bug with hospital stockpiles{{Bug|771}}, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers. | ||
− | Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 | + | Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pigtail cloth). {{Bug|5842}} The workaround is to forbid that single roll of cloth until you have more than one of it. |
− | ==See also== | + | == See also== |
− | *[[Textile industry]] | + | * [[Textile industry]] |
{{Skills}} | {{Skills}} |
Revision as of 10:49, 12 September 2019
Association | ||
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Profession | Craftsdwarf | |
Job Title | Clothier | |
Labor | Clothesmaking | |
Tasks | ||
Workshop | ||
Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Clothier is the skill associated with the clothesmaking labor. Clothiers make plant fiber, yarn, and silk clothing items at the clothier's shop, and can sew plant fiber images and silk images onto items.
Clothier skill level is used to determine the quality of the created good. The quality of the cloth and dye used adds to the value of the final product.
Clothiers also make plant fiber and silk crafts at the craftsdwarf's workshop.
Bugs
Due to a bug with hospital stockpilesBug:771, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers.
Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pigtail cloth). Bug:5842 The workaround is to forbid that single roll of cloth until you have more than one of it.
See also
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Performance |
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Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
Other/Peasant | |||||||
Unused |