- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Building designer
Association | ||
---|---|---|
Profession | Administrator | |
Job Title | Building Designer | |
Labor | Architecture | |
Tasks | ||
| ||
Workshop | ||
None
|
The building designer skill is used in the construction of certain buildings, specifically:
- Archery targets
- Bridges
- All furnaces
- Paved roads
- Screw pumps
- Shops
- Supports
- Trade depots
- Waterwheels
- Wells
- Windmills
Its corresponding labor is architecture. When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The building is then built in two stages: the first performed by the architect, the second by a mason (if the building built from stone, stone blocks, or glass blocks]]); a carpenter (if it is built from logs or wood blocks); or a metalsmith (if it is built from metal bars or blocks).
Building a "designed" building grants 30 points of experience in building designer to the architect and 10 points in mason/carpenter/metalsmith to whoever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled). Any of the armoring, weaponsmithing, blacksmithing, or metalcrafting labors will be used if the building is made of metal, though only metalsmith experience will be granted.
The architectural experience will be awarded at the end of the "designing" stage, but the masonry/etc. experience will be awarded when the dwarf begins the second stage of building, making it possibly the only task in the game where experience is awarded when it is commenced, not when it is completed.
Dwarves that have high building designer skills can make masterpiece structures, which can give dwarves very happy thoughts from admiring the excellently designed buildings. Designed buildings are the only ones that have a quality (aside from "built" furniture -- tables, statues, doors, etc.) Dismantling a masterwork structure will not cause its creator to tantrum.
A relatively easy way to train a dwarf's architecture skill is to build a lot of supports and tear them down again. Note that building a support also requires masonry. If you don't want to involve a mason, you need to cancel the construction of the pillars one by one once they have been designed.
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |