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v0.31:Bogeyman
This article is about an older version of DF. |
A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone. They can be avoided by being accompanied by companions, by sleeping the night away inside of a building, or by traveling in the more desolate biomes, such as mountains or deserts.
When you are ambushed, you will get the message:
And will receive the message:
if you try to travel or sleep/rest while you're still being attacked.
If you've added high agility during character creation, you may be able to run away from them. However, no matter where you run, they may spawn near you endlessly and attack you. The only way to stop their attacks is by running through a critical distance somewhere near a town/hamlet[Verify], entering a building, waiting until dawn, or killing them all.
After they're gone or all dead, you'll get the message:
And then you can get back to adventuring.
Bogeymen are created procedurally at the start of world gen, much like Titans and Forgotten Beasts but to a lesser extent. Some Bogeymen have semi-useless abilities like wings and can thus fly, but this doesn't usually affect the adventurer unless they can fly. Others of these bogeymen can be considerably harder to kill because of their horns. It is advised that if you encounter one you engage it more cautiously then other bogeymen. Overall, they are fast and can kill an inexperienced adventurer easily. During an ambush, you will face mixed types of bogeymen.
Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly. You may be able to keep some, though, if you dispatch them fast enough, pick up, and fast-travel away before they start smoking.