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Mod skill
Revision as of 03:33, 24 December 2022 by Lethosor (talk | contribs) (new in v50. Undo revision 277655 by LethosorBot (talk))
Association | ||
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Profession | None | |
Job Title | Skill [1-10] | |
Labor | None | |
Tasks | ||
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Workshop | ||
None
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Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Skill 1, 2, 3, 4 etc. are skills that may be used for modding via the MODSKILL01, MODSKILL02, MODSKILL03, MODSKILL04 etc. tokens, up to 10. As they do not have a labor, they cannot be controlled for with work details; however, they work just as skills normally do, and thus act as a replacement for the now-removed alchemy skill.
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Performance |
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Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
Other/Peasant | |||||||
Unused |