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Magic

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Revision as of 21:13, 8 December 2024 by DPhKraken (talk | contribs) (→‎Magical artifacts: Added link)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Compendium about magic; c. 1775 Wellcome L0025197

Magic currently exists in limited form in Dwarf Fortress. With modding, it is also one of the many ways that interactions can be manifested.

"Magic" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: aroth
Elven: isila
Goblin: slöl
Human: eri

There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. For example, the [MAGICAL] creature token being recognized as a valid token (i.e. the game does not give an error when it is found). A fully working and procedurally-generated magic system is currently in the works according to Toady One's development log, slated to be one of the major points of the upcoming myth update.

Known magic

Night creatures

Necromancers are spellcasters, who have the ability to raise the dead as various forms of undead; recieving their power from divine intervention, after worshiping a god of death and learning the secrets of life and death from them. This is the only form of magic the player can feasibly obtain; it is obtained in adventurer mode by reading a slab or a book that contains the secrets of life and death, traditionally obtained via necromancer towers (I). These towers are often packed tightly with undead and, usually, more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, that great power can be yours, if you can overcome the danger involved.

Some types of undead possess supernatural powers. Mummies can curse those who intrude upon their tombs or otherwise defy them, while intelligent undead sport a variety of magical powers, such as the likes of inflicting rot on their foes, vanishing from sight, or creating magical fog. Ghosts rise from the dead when a civilized creature is not given a proper burial, and, depending on their disposition, can do such things as suck the air out of someone, or outright kill them from fright.

Bogeymen and nightmares can also be summoned with necromantic magic by those who have learned the appropriate secrets associated with their spheres.

Divine intervention

Defiling the temple of one's patron by toppling one of its statues will result in the patron deity cursing the perpetrator, and turning them into a werebeast or vampire. Dice can also be rolled in order to divine the will of the gods, and may lead to a variety of both positive and negative effects such as healing one's wounds, spawning a great item, causing streaks of bad luck, or transforming them into a harmless critter for a week.

Megabeasts

Some megabeasts (most specifically, the dragon and the bronze colossus) are explicitly described as magical. Beyond the dragon's breath weapon and the colossus being a living statue, they currently do not possess overtly magical features.

Announce monster icon.png  This article or section contains minor spoilers. You may want to avoid reading it.

Magical artifacts

Magical jewelry and weapons made from primordial remnants can sometimes be found carried by dungeon guardians whom reside in mysterious dungeons and palaces. These legendary items will grant their wearer similar abilities to those possessed by intelligent undead, and will often be of high quality. They can be distinguished from their mundane counterparts by the presence of a special ◄item designation► around their names. v51.01-beta26

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Dwarven mothers that have had too much to drink might engrave an incredibly poor quality image of a wizard. This mysterious figure is claimed to be assisting a giant toad with the construction of a great work.

A human wizard. Which kind of magic he is using here can only be speculated upon. Most likely it's Necromancy.