v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 14:11, 9 May 2025 diff hist -990 Maximizing framerate no Mac version current
- 13:47, 9 May 2025 diff hist +27 m File:Frames Per Second Meter.png current
- 03:47, 9 May 2025 diff hist -338 m v0.34:Path current
- 03:47, 9 May 2025 diff hist -338 m DF2014:Path current
- 03:47, 9 May 2025 diff hist -338 m Path better yet, just remove this first bit
- 03:45, 9 May 2025 diff hist -69 DF2014:Path backport to here too
- 03:43, 9 May 2025 diff hist -17 m v0.34:Path →Implications
- 03:43, 9 May 2025 diff hist -44 v0.34:Path backport changes
- 03:42, 9 May 2025 diff hist +84 m Path →Path finding method: fix this spot too
- 20:56, 8 May 2025 diff hist -20 m 23a:Raw adamantine forgot, there's also this note here
- 20:54, 8 May 2025 diff hist +34 23a:Raw adamantine
- 20:53, 8 May 2025 diff hist +302 23a:Raw adamantine
- 20:44, 8 May 2025 diff hist -20 23a:Magma flow →Initial Flood: also no skill checks here - if you breach it next to land it will never flood, otherwise it will always flood current
- 20:42, 8 May 2025 diff hist +29 23a:Cave river There is NO skill check here - if the first revealed tile (adjacent to the dug wall) is a River tile, it will flood current
- 12:51, 8 May 2025 diff hist -289 Aquifer there is no Mac version anymore, and the raws aren't stored within the world anymore
- 22:25, 7 May 2025 diff hist +94 v0.31:Ghost →Science on Ghosts current
- 22:25, 7 May 2025 diff hist +83 v0.34:Ghost →Science on Ghosts current
- 22:22, 7 May 2025 diff hist +276 DF2014:Ghost →Science on Ghosts: I actually determined this in 0.47.05, then confirmed that 51.11 was the same
- 22:21, 7 May 2025 diff hist +266 Ghost Dug into a disassembly, and it turns out it actually requires HALF of their REMAINING body parts
- 02:37, 7 May 2025 diff hist +5 m Bars →Placement: metal bars only current
- 02:35, 7 May 2025 diff hist -199 Bar non-metal bars can't be used for building anymore
- 18:20, 6 May 2025 diff hist -15 m DF2014:Need don't need cv: - the wiki does that automatically current
- 00:21, 6 May 2025 diff hist +59 23a Talk:Raw adamantine current
- 00:16, 6 May 2025 diff hist +247 Personality facet →Facet list: explain those phrases above/below each facet
- 00:10, 6 May 2025 diff hist +90 Personality facet these bits are actually shown in-game in the View Sheets interface, so they should not be changed to be "less clunky" unless Toady does so himself
- 23:47, 5 May 2025 diff hist +130 23a Talk:Raw adamantine
- 21:44, 5 May 2025 diff hist +29 m Dwarf Fortress Wiki:Community Portal →M
- 21:16, 5 May 2025 diff hist 0 m 40d:Alchemist current
- 20:54, 5 May 2025 diff hist +93 m 40d:Adamantine current
- 20:25, 5 May 2025 diff hist +617 23a:Raw adamantine →Too Deep...: apparently, the old explanation was a bit unclear
- 19:37, 5 May 2025 diff hist -622 Giant cave spider →Fighting: Rule T current
- 15:12, 5 May 2025 diff hist +737 23a Talk:Raw adamantine
- 13:04, 5 May 2025 diff hist +293 23a Talk:Raw adamantine →The game literally starts create new world at my face and removes my save file
- 19:18, 4 May 2025 diff hist -114 23a:Raw adamantine →Too Deep...: DF does not wipe saves on its own, but they can easily become corrupted if you do stuff like End-Task it in the middle of a gameplay session; in either case, this is not the place to put warnings like this
- 02:19, 3 May 2025 diff hist -10 Insanity The claim of babies having been eligible for insanity is ancient, and it has never been true (disproven in 23a, 40d, and 0.47.05); unless somebody can provide proof of it happening in 51.11, it's still a myth
- 02:17, 3 May 2025 diff hist -165 DF2014:Insanity
- 02:13, 3 May 2025 diff hist -103 v0.34:Insanity same as 0.31 current
- 02:12, 3 May 2025 diff hist +371 v0.31:Insanity →Causes: same as in 40d current
- 02:07, 3 May 2025 diff hist -10 v0.31:Insanity
- 02:07, 3 May 2025 diff hist -11 v0.34:Insanity
- 02:07, 3 May 2025 diff hist -10 DF2014:Insanity insane babies were also impossible in 0.47.05 - they do not require sleep, and they cannot experience stress breakdowns
- 02:03, 3 May 2025 diff hist -15 40d:Insanity no insane babies in 40d either - no moods, no tantrums, and no drowsiness current
- 02:02, 3 May 2025 diff hist -15 23a:Insanity Babies CANNOT go insane in 23a - they cannot enter moods, they cannot throw tantrums, and they also cannot become drowsy current
- 21:47, 2 May 2025 diff hist +73 Wagon the logic for choosing preferences explicitly skips all EQUIPMENT creatures
- 15:47, 2 May 2025 diff hist +133 23a:Tantrum →Tantrum Spiral: add image here current
- 15:46, 2 May 2025 diff hist +1,222 N 23a:What's the easiest way to check dwarves happiness Created page with "{{Quality|Fine}}{{av}} ''Dwarves are strange creatures who balance out at 'happy' because on one hand their wife was eaten by elephants and on the other they just ate in a REA..." current
- 15:46, 2 May 2025 diff hist +8,052 N 23a:Controls guide Created page with "{{quality|Exceptional}}{{av}} This is a beginner's guide to Fortress Mode interface controls. This page assumes the default key bindings. As a beginner i..." current
- 15:32, 2 May 2025 diff hist +18 23a:Insanity →Causes
- 14:06, 2 May 2025 diff hist +143 23a:Hematite add note about steel production, so retro-players don't shoot themselves in the foot current
- 14:01, 2 May 2025 diff hist +4 m 23a:Steel →Production chain current