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v0.31:Butcher's shop
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The butcher's shop is used to butcher Template:L and corpses of some slain animals as well as to process skeletons (of wild animals only). Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile nearby beforehand.
A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.
An butchered animal results into various items with different uses:
Item | Uses |
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Template:L | can be eaten raw or Template:L |
Template:L | can be eaten raw or Template:L |
Template:L | can be Template:L to Template:L |
Template:L | crafting skull Template:L |
Template:L | can be crafted into bone Template:L, bone Template:L, or used as a Template:L material |
Template:L | can be used for Template:L or used as a Template:L material |
Template:Ls | can be used for Template:L or used as a Template:L material |
Template:Ls | can be used for Template:L or used as a Template:L material |
Template:L | acts like Template:L |
Template:L | acts like Template:L |
Skin | can be tanned into Template:L |
Scale | can be tanned into Template:L |
Chitin | can be tanned into Template:L |
Template:L | currently no uses |
Template:L | currently no uses |
Nervous tissue | currently no uses |
Feather | Unknown |
Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof, horn and the like (no meat, fat, prepared organs or skin).
As can be expected, partial corpses as well as mutilated corpses do not provide the "full set"; the number of bones may be lower, organs may be missing.
Hauling and stockpile considerations
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile.
See Also
- Template:L pages for butchering results.
- Template:L
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Furnaces | |
Related articles |