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v0.31:Item token
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This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by material tokens. Most item tokens use NO_SUBTYPE or NONE for subtype unless explicitly stated otherwise.
Nearly all items are made of a material, though several types expect a creature ID and caste ID (e.g. ANT:SOLDIER) instead. This currently does not work correctlyBug:4973.
Standard Item Tokens
# | Token | Description |
---|---|---|
0 | BAR | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | Blocks of any kind. |
3 | ROUGH | Rough gemstones. |
4 | BOULDER / STONE | Raw mined stone. |
5 | WOOD | Wooden logs. |
6 | DOOR | Doors. |
7 | FLOODGATE | Floodgates. |
8 | BED | Beds. |
9 | CHAIR | Chairs and thrones. |
10 | CHAIN | Restraints. |
11 | FLASK | Flasks. |
12 | GOBLET | Goblets. |
13 | INSTRUMENT | Musical instruments. Subtypes come from item_instrument.txt |
14 | TOY | Toys. Subtypes come from item_toy.txt |
15 | WINDOW | Glass windows. |
16 | CAGE | Cages. |
17 | BARREL | Barrels. |
18 | BUCKET | Buckets. |
19 | ANIMALTRAP | Animal traps. |
20 | TABLE | Tables. |
21 | COFFIN | Coffins. |
22 | STATUE | Statues. |
23 | CORPSE | Corpses. Does not have a material. |
24 | WEAPON | Weapons. Subtypes come from item_weapon.txt |
25 | ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor.txt |
26 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes.txt |
27 | SHIELD | Shields and bucklers. Subtypes come from item_shield.txt |
28 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm.txt |
29 | GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves.txt |
30 | BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
31 | BIN | Bins. |
32 | ARMORSTAND | Armor stands. |
33 | WEAPONRACK | Weapon racks. |
34 | CABINET | Cabinets. |
35 | FIGURINE | Figurines. |
36 | AMULET | Amulets. |
37 | SCEPTER | Scepters. |
38 | AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo.txt |
39 | CROWN | Crowns. |
40 | RING | Rings. |
41 | EARRING | Earrings. |
42 | BRACELET | Bracelets. |
43 | GEM | Large gems. |
44 | ANVIL | Anvils. |
45 | CORPSEPIECE | Body parts. Does not have a material. |
46 | REMAINS | Dead vermin bodies. Material is CREATURE_ID:CASTE. |
47 | MEAT | Butchered meat. |
48 | FISH | Prepared fish. Material is CREATURE_ID:CASTE. |
49 | FISH_RAW | Unprepared fish. Material is CREATURE_ID:CASTE. |
50 | VERMIN | Live vermin. Material is CREATURE_ID:CASTE. |
51 | PET | Tame vermin. Material is CREATURE_ID:CASTE. |
52 | SEEDS | Seeds from plants. |
53 | PLANT | Plants. |
54 | SKIN_TANNED | Tanned skins. |
55 | LEAVES | Leaves, usually from quarry bushes. |
56 | THREAD | Thread gathered from webs or made at the farmer's workshop. |
57 | CLOTH | Cloth made at the loom. |
58 | TOTEM | Skull totems. |
59 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants.txt |
60 | BACKPACK | Backpacks. |
61 | QUIVER | Quivers. |
62 | CATAPULTPARTS | Catapult parts. |
63 | BALLISTAPARTS | Ballista parts. |
64 | SIEGEAMMO | Siege engine ammunition. Subtypes come from item_siegeammo.txt |
65 | BALLISTAARROWHEAD | Ballista arrow heads. |
66 | TRAPPARTS | Mechanisms. |
67 | TRAPCOMP | Trap components. Subtypes come from item_trapcomp.txt |
68 | DRINK | Alcoholic drinks. |
69 | POWDER_MISC | Powders such as flour, gypsum plaster, dye, or sand. |
70 | CHEESE | Pieces of cheese. |
71 | FOOD | Prepared meals. Subtypes come from item_food.txt |
72 | LIQUID_MISC | Liquids such as water, lye, and extracts. |
73 | COIN | Coins. |
74 | GLOB | Fat, tallow, pastes/pressed objects, and small bits of molten rock/metal. |
75 | ROCK | Small rocks (usually sharpened and/or thrown in adventurer mode) |
76 | PIPE_SECTION | Pipe sections. |
77 | HATCH_COVER | Hatch covers. |
78 | GRATE | Grates. |
79 | QUERN | Querns. |
80 | MILLSTONE | Millstones. |
81 | SPLINT | Splints. |
82 | CRUTCH | Crutches. |
83 | TRACTION_BENCH | Traction benches. |
84 | ORTHOPEDIC_CAST | Casts. |
85 | TOOL | Tools. Subtypes come from item_tool.txt |
86 | SLAB | Slabs. |
87 | EGG | Eggs. Material is CREATURE_ID:CASTE. |
Limited/Special Use Item Tokens
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the material token).
Token | Subtypes | Valid Uses | Description |
---|---|---|---|
ANY_CRAFT | NONE | Reaction [REAGENT] | Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
ANY_RAW_MATERIAL | NONE | Reaction [REAGENT] | Matches POWDER_MISC, BAR, BOULDER, or GLOB. |
CRAFTS | NONE | Reaction [PRODUCT] | Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
Related Tokens
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
Token | Subtypes | Valid Uses | Description |
---|---|---|---|
METAL_ORE | Metal | Reaction [REAGENT] | This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] token for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions. |