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40d:Item value
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
Base Values of Items
The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, not the one for wood. A wood log, however, uses the base value for wood.
Value | Items |
---|---|
0 | Waste materials - Bone, Shell etc |
1 | Bolts, Seeds, Tallow, Animals |
2 | Meat, Fish, Raw Fish, Drinks |
3 | Raw Materials - Rough Gems, Stone, Wood etc |
4 | Plants |
5 | Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps |
6 | Thread |
7 | Cloth |
10 | All furniture except statues , All crafts, All clothes, Decorations, Prepared meals, Bucklers |
15 | Shoes, Boots, Shields, Helms, Gauntlets, Leggings |
20 | Leather Armor, Siege Ammo, Flour, Sugar, Syrup |
25 | Statues, Windows |
30 | Greaves, Mechanisms, Siege Engine Parts |
60 | Chain Mail |
100 | Plate Mail, Anvils |
Material Multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the multiplier for wood. A wood log also uses the multiplier for wood.
Examples
Base Object | Material | Quality | Final Value | |||
---|---|---|---|---|---|---|
Anvil | (100) | Steel | (x30) | +Item+ | (x3) | 9000☼ |
Door | (10) | Obsidian | (x3) | None | (x1) | 30☼ |
Block | (5) | Wood | (x1) | None | (x1) | 5☼ |
Goblet | (10) | Lead | (x2) | -Item- | (x2) | 40☼ |
Goblet | (10) | Aluminum | (x40) | ☼Item☼ | (x12) | 4800☼ |