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40d:Item value

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Revision as of 11:33, 10 June 2008 by Fastjack (talk | contribs)
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Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.

Base values of items

The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, not the one for 'wooden'. A wood log uses the base value for raw material.

Value Items
0 Bone, Shell, Fat, Mangled Meat...
1 Bolts, Seeds, Tallow, Animals
2 Meat, Fish, Raw Fish, Drinks, Plants
3 Raw Materials - Rough Gems, Stone, Logs etc
5 Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps
6 Thread
7 Cloth*
10 Coins, All furniture except statues, all crafts, clothes*, Decorations, Prepared meals, large gems, Bucklers
15 Shoes*, Socks*, Boots, Gauntlets, Leggings, Shields, Helms,
20 Leather Armor, Siege Ammo, Flour, Sugar, Syrup
25 Statues, Windows
30 Greaves, Mechanisms, Siege Engine Parts
60 Chain Mail
100 Plate Mail, Anvils


* Cloth has an additional modifier of +20, finished goods made from cloth have a modifier of +40

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.

Multiplier Materials
1 Common Stone (Shale, Jet, Bauxite, Bituminous coal, Cinnabar..), Bismuthinite Wood, Leather, Bone, Shell, whip vine,
2 Silk**, Pig tail, Rope reed, Plump helmet, Quarry bush, Longland grass, Charcoal, Green Glass, Stone: any Flux, Metal: Lead, Nickel, Zinc, Bismuth, Copper, Tin, Ore: Garnierite, Malachite, Sphalerite, Cassiterite, Gems: Morion, Onyx, Schorl, Moss agate, Prase, Variscite, Banded agate, Bloodstone, Carnelian, Sard, Sardonyx, Lavendar jade, Pink jade, Brown jasper, Fire agate, Plume agate, Smoky quartz, Tube agate, Dendritic agate, Fortification agate, Gray chalcedony, Milk quartz, Moonstone, Rock crystal, White chalcedony, White jade, Blue jade, Lace agate, Lapis lazuli, Chrysoprase, Chrysocolla, Turquoise, Citrine, Pyrite, Sunstone, Tiger iron, Tigereye, Yellow jasper
3 Obsidian, Potash, Nickel silver, Lay pewter, Tetrahedrite, Aventurine, Picture jasper, Rose quartz
4 Pearlash, Trifle pewter,
5 Fine pewter, Bronze, Galena, Clear Glass
6 Billon, Bismuth bronze
7 Brass
8 Sterling silver, Hematite, Limonite, Magnetite
10 Silver,Iron, Crystal Glass, Pig iron, Horn silver, Moss opal, Prase opal, Amber opal, Wax opal, Wood opal, Bone opal, Clear tourmaline, Jasper opal, Milk opal, Onyx opal, Pineapple opal, Pipe opal, Shell opal, Cherry opal, Gold opal, Resin opal
11 Black bronze
15 Melanite, Red tourmaline, Jelly opal, Fire opal, Pink tourmaline
20 Electrum, Black pyrope, Black zircon, Green tourmaline, Green zircon, Almandine, Red grossular, Red pyrope, Red spinel, Red zircon, Purple spinel, Rhodolite, Alexandrite, Amethyst, Kunzite, Morganite, Pink garnet, Tanzanite, Violet spessartine, Brown zircon, Cinnamon grossular, Honey yellow beryl, Bandfire opal, Cat's eye, Clear garnet, Crystal opal, Goshenite, Harlequin opal, Pinfire opal, White opal, Claro opal, Chrysoberyl, Green jade, Heliodor, Peridot, Aquamarine, Precious fire opal, Red beryl, Red flash opal, Golden beryl, Levin opal, Rubicelle, Topaz, Topazolite, Yellow grossular, Yellow spessartine, Yellow zircon
23 Rose gold
25 Indigo tourmaline, Clear zircon
30 Gold, Steel, Black opal, Blue garnet, Demantoid, Tsavorite, Light yellow diamond
40 Platinum, Aluminum, Sapphire, Emerald, Ruby, Faint yellow diamond
60 Black diamond, Blue diamond, Green diamond, Red diamond, Clear diamond, Star sapphire, Star ruby, Yellow diamond
250 Raw adamantine
300 Adamantine

** giant cave spider silk has an multiplier of 10, applied after base value, quality and addition of 40. Example: Wellcrafted giant cave spider silk robe (2*10*2+40)*10=800☼

Quality

Item value is further increased by applying the quality modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 

Decorations

Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.

Dyeing

Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. Details see Dye.

Examples

Base Object Material Quality Final Value
Anvil (100) Steel (x30) +Item+ (x3) 9000☼
Door (10) Obsidian (x3) None (x1) 30☼
Block (5) Wood (x1) None (x1) 5☼
Goblet (10) Lead (x2) -Item- (x2) 40☼
Goblet (10) Aluminum (x40) ☼Item☼ (x12) 4800☼