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Acolyte
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Room requirements | ||
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Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
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Function | ||
None
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Acolytes are a minor position used by the elven civilization, appointed by the druid. Each civilization will only have one of these, and they have no assigned responsibilities. The only thing notable about them is that they rise to the position of druid in the event the current one suffers from the usual unfortunate mishaps.
While they can be encountered in adventure mode, they generally will not show up in fortress mode.
Raws |
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[POSITION:ACOLYTE]
[NAME:acolyte:acolytes]
[NUMBER:1]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[PRECEDENCE:100]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:2:0:0]
[DUTY_BOUND] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |