v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Dungeon master

From Dwarf Fortress Wiki
Revision as of 09:50, 17 June 2020 by 130.211.0.185 (talk) (Unless captain of guard is some megamind that can uncover agents without help of player, i see no reason why dungeon master can't do that. I got two such cases, but more research is needed)
Jump to navigation Jump to search
Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • Appointed by player
  • Requires mayor
Function
This article is about the current version of DF.
Note that some content may still need to be updated.

The dungeon master is a dwarven noble who can be appointed once your fortress has a mayor. They are part of the intrigue system but have no tangible functions in fortress mode and been observed either recruiting agents, or, less likely, discovering them. However, more research is needed. They have mild room requirements and favor citizens with the Schemer skill. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress. If you have an experienced schemer in your fortress, you may want to appoint them in this position. However, consider what the reason might be why they have become so experienced in scheming...

Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the animal training labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.

History

In v44.x: Animal training is done through the Animals menu, and does not require a specific noble.

In v31 through 0.34.06, the dungeon master appeared in the raw files, but would never appear.

In v28 and older, the dungeon master was present and functional as an exotic animal trainer and cloak wearer.

"Dungeon master" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir kôn
Elven: nuwetha ithera
Goblin: bosa âs
Human: thudel siñur
Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven