Dungeon Master
Room requirements
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Office
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Office
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Quarters
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Quarters
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Dining room
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Dining Room
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Tomb
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None
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Furniture requirements
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Chests
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1
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Cabinets
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1
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Weapon racks
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1
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Armor stands
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1
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Other
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Mandates
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None
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Demands
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None
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Arrival conditions
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- Appointed by player
- Requires mayor
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Function
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This article is about the current version of DF. Note that some content may still need to be updated.
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The dungeon master is a dwarven noble who can be appointed once your fortress has a mayor. They are part of the intrigue system and have been observed either recruiting agents, or, less likely, discovering them - however, more research is needed. They have mild room requirements and favor citizens with the Schemer skill. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the animal training labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.
Version history
- v44.x: Animal training is done through the Animals menu, and does not require a specific noble.
- v31 through 0.34.06, the dungeon master appeared in the raw files, but would never appear.
- v28 and older, the dungeon master was present and functional as an exotic animal trainer and cloak wearer.
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[POSITION:DUNGEON_MASTER]
[NAME:dungeon master:dungeon masters]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:ESPIONAGE]
[RESPONSIBILITY:MANAGE_ANIMALS]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[PRECEDENCE:108]
[DO_NOT_CULL]
[COLOR:0:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
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