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v0.31:Butcher's shop
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The butcher's shop is used to butcher Template:L, and corpses of some slain animals. Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.
A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.
An butchered animal results into various items as are:
- A Template:L (may vary for critters with more than one head)
- An associated number of Template:L
- Various Template:L
- An associated number of prepared eyes
- Prepared lungs
- A prepared heart
- Prepared intestines
- Chopped liver
- Tripe
- Sweetbread
- A prepared spleen
- A pair of prepared kidneys
- Prepared brain
- An associated number of fat
- Template:L
- The skin
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Feather
- An associated number of Template:L
- A Scale in place of Raw Skin
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.
The Template:L, Template:L, Template:L and Template:L can be used for Template:L. The fat can be rendered into Template:L at a Template:L and then serve various purposes. The purpose of Template:L, Template:L, tusks, and other creature specific body parts and Template:L is not yet known. The skin can be made into Template:L at a Template:L
All other remains can be eaten and/or cooked.
Note that results may vary from creature to creature as, for example, a creature without Template:L will not produce any.
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Related articles |