v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Discipline

From Dwarf Fortress Wiki
Revision as of 03:19, 20 December 2022 by LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Discipline to Discipline: Migrating v50 page (958/4618) (content))
Jump to navigation Jump to search
Skill: Discipline
Association  
Profession Military
Job Title Discipline
Labor None
Tasks

None

Workshop
None
Attributes

Unknown

This article is about the current version of DF.
Note that some content may still need to be updated.

Discipline is a skill highly relevant to military dwarves, and somewhat less important for civilians. A dwarf with high discipline is less likely to retreat in battle, or to cancel a job when witnessing death. This makes it very useful when many dwarves die in a fight; without discipline even a dwarf with legendary weapon skills will panic and run before he is even able to do anything to the enemies trying to kill you. It is also helpful for keeping your medic from panicking when you're having a bit too much fun and they lose a patient with others waiting to be tended to.

Active military training raises the discipline skill (rather quickly, in fact), so giving your dwarves a few months of basic military training is helpful before throwing them onto the battlefield.

Being exposed to things such as dead bodies, being rained on, and cancelling jobs due to being "horrified" also contributes to the raising of the discipline skill.

Somewhat contrary to what one may expect, creatures with a naturally-high tolerance for mental stress and horror will actually have some difficulty training their discipline through exposure and live training, as they will not spend as much time being horrified by what is happening.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused