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  • ...u give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. * ''[[#Products|...products...]]'': Zero or more products that are created from the reaction.
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...y bee colonies might be unable to spawn because the "space" is occupied by other vermin colonies. Building [[dirt road]]s over existing colonies frees up sp ...e completely enclosed with constructions from outside while still creating products, allowing beekeepers to work safely at all times.
    13 KB (2,169 words) - 03:09, 20 December 2022
  • formed a false friendship where each used the other for information Other Kill
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...re they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in ...ks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barre
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...ich can [[rot]], and therefore requires slightly more micromanagement than other [[industry|industries]]. ...oms, etc. Hunters are rather single-minded; when hunting, they will ignore other animals besides their chosen quarry, even if the others are more easily att
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...fe]], due to its fixed temperature. The harvesting and use of wood to make products is known as the [[wood industry]]. ...and underground trees respectively from their local environment for their products. Additionally, {{token|USE_GOOD_WOOD|e}} and {{token|USE_EVIL_WOOD|e}} allo
    20 KB (2,724 words) - 14:32, 3 February 2023
  • ...be prepared with adequate [[food]], [[alcohol|drink]], and [[bed]]s, among other things. ...ion, and basic crafting, according to Toady) are weighed more heavily than other skills.<sup>[http://www.bay12games.com/media/df_talk_12_transcript.html Sou
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...what the quality of various goods they produce will be, and possibly many other considerations. This page considers in detail how you might go about choosi Starting builds can and should vary based upon a number of other variables. [[embark#Choosing_a_Site|Where you choose to settle]] will dicta
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...and; there is no way to tell if your map will provide it until you embark (other than [[cheating]]). If you want to ensure the possibility of a flourishing ...[artifact]]s) can be made from raw glass purchased from [[caravan]]s. All other glass objects must be made from "sand bearing items", i.e. bags of sand.
    11 KB (1,743 words) - 03:30, 20 December 2022
  • ...ound]] tile. Subterranean hives can still store colonies but will not make products. ...xt|Do not gather products|7:1}} will prevent beekeepers from gathering the products inside the hive, leaving the colonies alive so they can be saved for splitt
    7 KB (1,078 words) - 03:34, 20 December 2022
  • ...and the other is 2, the spread will be the same as if one was 100 and the other was 200. Civs can spread out over biomes they cannot actually build in; fo ...lecting DARK_FORTRESS also allows generation of [[underworld spire|certain other structures]]. CAVE_DETAILED civilizations will create fortresses in mounta
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...d in the entire fortress) is marked for hauling and is unavailable for any other purpose, including planting crops. The planter can't use any of those seeds ...e location (e.g. plants from [[farming|farm plots]]), and are used in many other locations. Rather than simply putting a plant stockpile by each workshop th
    15 KB (2,513 words) - 04:00, 20 December 2022
  • Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate". ...so a source of [[fuel|charcoal]], one possible [[fuel]] used to make metal products in standard smelters and forges and required for making steel even when you
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...tween civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in an | The result of a tantrumming citizen attacking another in fortress mode. Other effects unknown.
    15 KB (1,920 words) - 03:22, 20 December 2022
  • ...re the residual products of [[mining]], as the raw material for all of its products. The stone industry is essential for fortress [[Design strategies|developm [[Engraving]] and Stone [[smoothing]], while not actual products or constructions, add value to your fortress, and can also be considered pa
    13 KB (2,102 words) - 04:00, 20 December 2022
  • ...y or may not stabilize (depending on your idea of [[fun]]), leaving you to other challenges. ...things worse for yourself by swapping the ore for a fire-safe block. Raze other civilizations, and hope that you get metals.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...industry''' deals with the harvesting and use of [[wood]] and wood-derived products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use ...ntact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|drawbridge]] or a locked [[hatch]]). Underground, yo
    8 KB (1,325 words) - 04:08, 20 December 2022
  • ...good idea to move it inside, or secure it with [[wall]]s, [[bridge]]s and other fortifications, to protect incoming caravans and your goods from [[steals d ...d cannot be traded as is; you will need to decorate them or turn them into other items for them to become "valid" trading items.
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...ere it flows through the long, long aqueduct and drives waterwheels on the other end. Getting the water pressure <em>just right</em> so it powers your wate *Bonus: Create a save with your First Tribe fort collapsed/flooded/etc, for other users to explore. Leave them some Fun what-does-this-lever-do problems to s
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...be used to jump start the process, but if your location is lacking in the other fuel sources, you will have to use charcoal exclusively (and whatever the c ...a fairly mature fortress. Once you hit magma, you will no longer need any other fuel source (except for [[Steel|steelmaking]]).
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...ther races can join them throughout world simulation; that can include the other main races, [[animal people]], etc. The main race of a civilization isn't s ...fs. Dwarven fortresses, [[mountain halls]], and some sites taken over from other civilizations can be hard to navigate out of, and sites with many inhabitan
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...e specified area. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part o ...more material to refill the stockpile. This speeds up a queue of jobs, as other dwarves perform the time-consuming distant haul whilst the crafter concentr
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...erent purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarve Note that some specific products can be higher-tier than indicated above. For example, production of [[Steel
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...apon traps to give passing dwarves happy [[thought]]s, while lower-quality products can be [[melt]]ed without loss of material. ...mes [[wood]], which may be available in more limited supply and needed for other things; additionally, due to the required wood, it cannot be sold to [[elve
    11 KB (1,469 words) - 03:41, 20 December 2022
  • ...ing can also be used to increase the value of the item. Glazed earthenware products can take a considerable toll on your wood resources, in particular if you a ...s. Bars of tin cannot be used to make tin glazes. Note that glazes are not products in themselves, you do not make a glaze and then apply it to the ware. It is
    21 KB (3,381 words) - 03:14, 20 December 2022
  • ...are obstacles that prevent [[channel]]ing or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]] ...|k}}ing at the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through
    36 KB (5,304 words) - 01:32, 20 October 2023
  • |Add the ability to talk to other creatures in adventure mode. |PRESENTATION OF ENEMY LEADERS AND OTHER IMPORTANT FIGURES
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...able to jump. Hitting {{k|.}} allows you to stay in one place and wait for other things to move. {{k|,}} does the same but with a tenth of the time it takes ...their back in time. Note that sneak mode is also affected by a variety of other factors detailed on the {{k|S}}neak screen, such as light level and weather
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...are exceptionally rare creatures and share their [[biome]] with dozens of other animals, making sighting them a very uncommon event. Even if you do encount ...on to any aforementioned dried meat products or the advertisement for such products.
    3 KB (421 words) - 03:55, 20 December 2022
  • ...lters and kilns. These different workshops often produce only intermediary products, items that are then used to create something else for the final product. ::*''Feeds into:'' fuel for other furnaces, [[steel]] making, [[Ashery|asheries]] and [[soap]] production
    4 KB (558 words) - 03:25, 20 December 2022
  • ...check your neighbors and avoid places with '''towers''', '''goblins''', or other groups at war with you. ...to the wagon. (You can define more [[hotkeys]] later, to jump quickly to other sites of interest.) Notice the terrain features, the vegetation, and any mi
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...here are no other nearby sites with a market. [[Road]]s link towns between other nearby towns and dwarven [[fortress]]es, as well as sites conquered by huma ...ainment, which includes [[performance]]s and the occasional drunken brawl. Other people of interest include:
    10 KB (1,455 words) - 04:04, 20 December 2022
  • The '''gem industry''' deals with the processing of [[gem]]s. Like other [[Industry|industries]], it creates raw materials, [[finished goods]], and ...st ways as a rough gem. While glass has a relatively low value compared to other gems, with a [[magma glass furnace]] and [[sand]] it is possible to produce
    13 KB (1,969 words) - 03:25, 20 December 2022
  • ...uilding menu to satisfy the "Needs: X Chests" requirement for nobles. Each other storage object type has its own entry. ..., stone, clay, glass, or metal. Pots can also be used to store alcohol and other related liquids, though clay pots (earthenware) must be [[glaze]]d to hold
    13 KB (2,085 words) - 11:41, 2 December 2023
  • ...doesn't spend all of his time walking from one end of the fortress to the other. If the correct stockpile is close at hand, those roasts will be coming out ...way round, depending, for example, on the location of your trade depot, or other workshops involved in the chain of production. Additional stairs may be us
    15 KB (2,143 words) - 04:08, 20 December 2022
  • ...e, the seed barrel and all its contents will be blocked from access by any other job. ...be picked up to move that seed into it, but if the piles are next to each other it should only be in transit for a few seconds reducing the likelihood of c
    15 KB (2,292 words) - 03:55, 20 December 2022
  • ...n. Since v0.31.22, the game no longer loads backup files with an extension other than ".txt", but duplicate entries are still a very bad thing. ...ike all other files, you may add more). They follow the same format as any other raw file:
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...to create a book. Like with suturing, it's best to temporarily forbid all other threads from the stocks menu if you want to force your dwarves to use these [[Giant cave spider]]s, on the other hand, are extremely dangerous creatures, as they are the size of grizzly be
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...e]] upon trees for food, but for now they eat grass and cave moss like all other grazing animals. ...like [[cow]]s), and their great size means that there will be a ''lot'' of products.
    3 KB (466 words) - 03:21, 20 December 2022
  • ...s only available in single-unit stacks and has the same base value as most other foods. ...a [[hive]] with a colony of [[honey bee]]s that is toggled to "gather any products" will be harvested as part of the [[beekeeping industry]]. In order to coll
    1 KB (229 words) - 03:54, 20 December 2022
  • ...K|-}} to manually highlight "Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ...osion that rivals even the deadliest of [[catsplosion]]s. Several species other than birds, such as [[cave crocodile]]s and [[crundle]]s, are also prolific
    7 KB (1,171 words) - 03:45, 20 December 2022
  • ...are wearing full military [[armor]], upon pain of a quick death. Like all other species of snake, bushmasters take the whole extent of their lives to reach ...s made from bushmaster parts are 2 times more [[Item value|valuable]] than products made from common animals.
    2 KB (260 words) - 03:12, 20 December 2022
  • ...ir production.''' (Dwarves cannot normally decorate objects with wood, but other civilizations can, so be careful with objects with decorations) Elves bring ...ill generally accept:''' items made of green glass, stone, metal, bone and other refuse, silk, leather, plant fiber cloth, meat and fish, [[totem]]s, and ev
    13 KB (2,046 words) - 00:56, 11 January 2024
  • ...ody parts for [[meat]], [[fat]], [[skin]], [[bone]]s, [[skull]]s, and many other objects, at the [[butcher's shop]]. You will then proceed to butcher the corpse, dropping all of the products on your tile; also note that small animals, like [[raven]]s, cannot be butc
    14 KB (2,407 words) - 03:12, 20 December 2022
  • ...]]'''Insanity''' describes any of the conditions that cause a [[dwarf]] or other [[creature]] to immediately stop what they were doing and go mad. Dwarves t :Catatonia is special in that it will '''override''' other types of insanity - dwarves with extremely high '''stress vulnerability'''
    13 KB (2,044 words) - 16:52, 28 November 2023
  • Although some kinds of [[food]] can be eaten raw, other food resources are ingredients which are only edible when cooked into a mea ..."plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals.
    8 KB (1,133 words) - 03:16, 20 December 2022
  • ...ually, these experiments may leave the necromancer that made them and join other civilizations. In older worlds, many civilizations will likely have signifi ...regular civilization. Necromancers from opposing entities will attack each other, but amusingly, their undead armies will be neutral to everyone. Due to the
    37 KB (6,081 words) - 22:22, 28 November 2023
  • ...removing any dye); thankfully these tasks are performed just as quickly as other weaving and smelting jobs. * All other items require 1 wafer.
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...ogs. As wood is an essential resource, this is an important skill. As with other skills, it's developed with practice. Higher levels of the skill make felli ...g labor enabled and an axe equipped will start chopping them down. As with other tasks, the most recently designated target is processed first.
    9 KB (1,578 words) - 04:08, 20 December 2022
  • ...[[Attribute#Soul_Attributes|soul attributes]] that affect the skills, and other skills that affect the same attributes' cross-training. The ones relevant f | rowspan="6" | Social - Other
    14 KB (2,318 words) - 23:27, 20 December 2023
  • ...in it, whether or not you are taking any fps-saving measures, what mods or other programs you are running, and so on. Regardless of mode, there are 28 days ...be skipped if nothing has happened.) Vermin running around are updated. Other 'events' on the map, like active fires, are handled.
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...ound sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. ...ople]] live in pre-existing "camps" and do not move in/out of caverns like other creatures. If they weren't there from the start, they will never be encount
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...doesn't cripple anything else either. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is e ...n observed to turn cyan, indicating failures of sight, liver function, and other maladies.
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...time in their [[workshop]]s, instead of dragging raw materials or finished products around. Haulers are good candidates for [[cross-training]] to help improve ...e appropriate [[stockpile]]s, and lead uncaged animals to [[pasture]]s and other destinations. Animal hauling isn't required for jobs such as shearing, butc
    11 KB (1,717 words) - 04:47, 29 January 2023
  • ...ol. If a tool is not available, the dwarf will typically attempt to fulfil other [[need]]s. It is possible, by using locked doors etc. to limit the paths, t Many jobs require a workshop or some other [[Furnace|facility]] in order to be completed. Jobs are designated by way
    21 KB (3,151 words) - 03:37, 20 December 2022
  • *{{K|c}} toggles whether [[corpse]]s, [[body part]]s, and other parts not applied to the options below are stored or dumped, including [[Iv ...toggles other refuse not mentioned above, including vermin remains, rotten products, withered plants, damaged furniture, or [[Wear|tattered]] clothes ("Gather
    6 KB (930 words) - 03:59, 20 December 2022
  • ...al in adventure mode – they won't be hostile to you and will behave as any other member of the civilization they rule. They can also arrive as non-hostile d ...omly chosen raw-defined inorganic (any type of stone, soil, gem, metal, or other, such as gypsum plaster). If organic, it will get some sort of randomly-col
    30 KB (4,327 words) - 09:56, 2 January 2023
  • In order to construct mechanisms, blocks or other pump components from a magma-safe material, you have several choices: # You can specify a magma-safe rock for your [[mechanisms]] and other components at the workshops by highlighting a listed job and selecting {{k|
    15 KB (2,204 words) - 03:40, 20 December 2022
  • ...ng, but geese, blue peafowl, and guineafowl grow to full size at one year; other poultry only reach full size after two years. ...ng|compatible]] male and a female of the same species are adjacent to each other and there is an open constructed [[nest box]] for the female to occupy and
    22 KB (2,895 words) - 03:21, 20 December 2022
  • * {{K|u}}: [[#Units Screen|Units List]] - View dwarves, pets, dead, and other animals ...Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. This menu is [[Mouse control|mouse-enabled]].
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...[[kitchen]] to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[ ...seeds, which can be grown underground in soft, loamy or muddy ground. The other kinds of plant fibers can be obtained, if the corresponding plants are grow
    4 KB (546 words) - 03:49, 20 December 2022
  • ...eeds millable unrotten plants". Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or se ...t to mill. For example, to set a quern to only mill dimple cups and ignore other plants, select a quern with a "Mill Plants" task, and issue command "job it
    5 KB (806 words) - 03:43, 20 December 2022
  • ...products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them. ...s soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwis
    5 KB (734 words) - 04:04, 20 December 2022
  • ...fish can only be caught from tiles originally belonging to that biome. Any other body of water will be treated as a murky pool, so you'll just get stuff lik ...rap is available, the task will occupy the fishery forever, preventing its other functions from taking place. [[Captured live fish]] can serve as an attract
    12 KB (1,949 words) - 03:23, 20 December 2022
  • * Made some jobs respect fish/vermin amount when producing products == Other bug fixes/tweaks ==
    3 KB (462 words) - 19:10, 28 October 2014
  • Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the att ...n 0.44.01 requires a modded game allowing for the player to play as a race other than dwarves.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...n at a [[butcher's shop]], you will produce bones along with several other products. This applies to full corpses, severed body parts, and even fully [[wear|de ...cks of single bones '''before''' a strange mood happens and forbidding all other stacks of bones when you get the notice of the dwarf having claimed a works
    7 KB (1,085 words) - 22:17, 23 December 2022
  • War is common during [[world gen]]; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) or slaughtering them.
    4 KB (585 words) - 04:06, 20 December 2022
  • ...workers make better shields than your carpenters you may want to use their products instead. [[Highwood]] shields are also an option with this uniform setting, ...have a path, dwarves may obediently move to the "wrong" side of a wall or other barrier if those tiles are within the 7x7 box. Dwarves in the squad will st
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...of snake in the game, being nearly twice the [[size]] of a [[dwarf]]. Like other snakes, they continuously grow throughout their entire lives, reaching thei ...]ed, but they provide a significant amount of [[prepared organs]] in turn. Products made from anaconda parts are worth [[Multiply value|thrice]] more than thos
    1 KB (229 words) - 02:52, 20 December 2022
  • ...and trees, saguaro rib [[carpenter|wood]] logs are brown and produce brown products. ...rer mode]], as the saguaro fruit can still be plucked and eaten long after other shrubs and trees have lost their fruits. In [[fortress mode]], the fruit ca
    1 KB (182 words) - 03:54, 20 December 2022
  • ...able to dispatch one without breaking a sweat. Cave blobs have no attacks other than a default [[push]], which will glance away from just about anything. ...[[trap]]s and [[Animal trainer|trained]] into low-value [[pet]]s. The only products gained by the [[butcher]]ing of a cave blob are a [[skin]] for your [[leath
    2 KB (336 words) - 03:13, 20 December 2022
  • ...e [[horn]]s (called antlers) when butchered. However, since several of the other horn-givers are [[domestic animal]]s, most forts have little need for addit ...rom elk parts are worth [[Multiply value|twice]] more than those made from other, more common animals.
    2 KB (378 words) - 03:27, 20 December 2022
  • ...majority of overland trees, highwood [[wood]] is brown and produces brown products. Highwoods are notable for their thick trunks, commonly measuring 2×2 or 3 ...trunks seem to make them slower to grow and have more overlap in area with other trees. Hence, a faster-growing oak might produce 40 logs compared to a high
    2 KB (242 words) - 03:33, 20 December 2022
  • ...d not [[pressing]]. Sheets of paper also have quality levels, while other products at the screw press do not.
    1 KB (212 words) - 03:55, 20 December 2022
  • ...s thick fur which provides them with increased insulation compared to most other animals, and their young are called ''fawns''. ...rom elk parts are worth [[Multiply value|twice]] more than those made from other, more common animals.
    1 KB (204 words) - 03:21, 20 December 2022
  • ...be used to make any other products. It is possible to [[decoration|stud]] other objects with pig iron, although the option isn't available at the forge, an
    3 KB (425 words) - 03:49, 20 December 2022
  • ...tionship between the lengths of the hypotenuse of a right triangle and the other two sides |Notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
    9 KB (1,170 words) - 21:13, 23 May 2023
  • ...economicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fi ...industry]]: Sand is used to create low-quality gems, plus an assortment of other goods.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • ...e or light grey - as a result, they are sometimes used in combination with other white [[stone]]s to create entirely white areas. ...e magma sea, and it steadily rises through biological interactions between other vermin, cavern inhabitants, and cave moss. While it is well-documented that
    3 KB (472 words) - 04:04, 20 December 2022
  • ...[slade]]), so it is absolutely inappropriate for making [[large pot]]s and other commonly-[[hauling|hauled]] items, and preferable for [[trap|stone-fall tra ...to the effects of ionizing radiation, and, provided they remain safe from other forms of [[fun]], they can live long, happy, healthy lives dwelling in bedr
    2 KB (333 words) - 03:49, 20 December 2022
  • ...[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products, including metal [[armor]] and [[weapon]]s, metal [[furniture]], [[chain]]s ...whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills*, will be labeled with the "Metalsmith" profession and
    2 KB (352 words) - 03:42, 20 December 2022
  • ...r [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[finished goods]]. Depending on the generated world, musical [[instrument All metallic end products are created at a metalsmith's forge, using four of the five [[Metal industr
    3 KB (444 words) - 03:42, 20 December 2022
  • ...helps them survive in the cold, and their infants are called ''cubs'' like other species of bear. ...rns when [[butcher]]ed which are worth [[Multiply value|thrice]] more than products coming out of more common domestic animals. They're also exotic [[mount]]s
    2 KB (370 words) - 03:50, 20 December 2022
  • ...Killing a blizzard man in [[adventurer mode]] grants more experience than other normal creatures. ...the aforementioned intelligence, dwarves will not [[butcher]], eat or use products made from blizzard men, limiting their use to occupying space in your [[ref
    2 KB (330 words) - 03:10, 20 December 2022
  • ...ther small [[domestic animal]]s. Their population is quite low compared to other creatures, and no more than ten monitor lizards will spawn in the area befo ...nice amount of [[food]] and [[bone]]s when they reach their maximum size. Products made from monitor lizard parts are [[Item value|worth]] twice more than tho
    2 KB (237 words) - 03:43, 20 December 2022
  • ...their path. Although lacking the special abilities of [[Giant cave spider|other, more reliable sources of fun]], they are among the largest creatures found ...d. Voracious cave crawler products are worth four times more than those of other creatures. Despite their description, they do not actually have any feet or
    2 KB (299 words) - 04:06, 20 December 2022
  • ...re liquids until they have been glazed, while jugs of other materials (and other containers in general) have no such restrictions. ...sed and the corresponding glaze will be applied. (Note that glazes are not products in themselves, you do not make a glaze and then apply it to the ware.)
    1 KB (199 words) - 03:30, 20 December 2022
  • ...[[craftsdwarf's workshop]]. Although most of these items can be made from other materials, it is the only sensible option for making [[quiver]]s and [[back Because it only overlaps in the use of end products, the ''leather industry'' is part of the [[meat industry]], not the [[cloth
    4 KB (584 words) - 03:38, 20 December 2022
  • ...oal ''as part of the actual reaction'', combining that "[[fuel]]" with the other ingredients. This is required ''in addition'' to any heating source, if usi To go from raw materials to finished products (assuming 1 bar per crafted item) at a conventional forge, a total of...
    11 KB (1,680 words) - 04:00, 20 December 2022
  • ...thousands of Urists, but the corpse cannot be cut into gems or used in any other way. Unlike other gems, diamonds can [[Fire|ignite]] if they come into contact with [[magma]]
    34 KB (4,583 words) - 03:25, 20 December 2022
  • * By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ( The skulls of kittens, poultry and other creatures don't need to lie uselessly in your refuse stockpile. Your [[bone
    6 KB (933 words) - 03:53, 20 December 2022
  • ...s, and other useful compounds. Some of these basic alchemical processes or products are already present in ''Dwarf Fortress'' to various degrees, but the indiv
    3 KB (395 words) - 02:51, 20 December 2022
  • ...s thick fur which provides them with increased insulation compared to most other animals, and their newborns are referred to as ''pups''. ...ves can't be trained for war or hunting. If you [[butcher]] them for food, products made from their parts are worth [[Multiply value|twice]] as much as those m
    3 KB (418 words) - 04:08, 20 December 2022
  • ...majority of above ground trees, olive [[wood]] is brown and produces brown products. ...on]]s are slightly more dangerous to civilian dwarves than those made from other types of wood.
    1 KB (176 words) - 03:46, 20 December 2022
  • ...eat industry]]. Lynx take 3 years to reach adulthood, far longer than most other animals of comparable size.
    1 KB (217 words) - 03:40, 20 December 2022
  • ...additional [[z-level]]s (although dragons will target visible creatures on other z-levels). Despite its powerfully destructive nature, dragonfire can effect ...ll materials should be destroyed (the dragon's own body and its butchering products are exceptions). However, research has shown that dragonfire is quite parti
    4 KB (496 words) - 03:19, 20 December 2022
  • ...te annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves. ...'s shop|slaughtered]] or a tame animal or dwarf struck down within view of other dwarves.
    6 KB (972 words) - 03:04, 20 December 2022
  • ...uld'' eventually find your fortress and start stinging [[dwarves]]. Unlike other giant creatures, they never possessed normal and humanoid equivalents. All ...cave spiders) in the game that weren't [[cave dragon]]s or [[megabeast]]s. Products made from their parts were 4 times more valuable than those made from norma
    3 KB (539 words) - 03:27, 20 December 2022
  • ..., in which case no fuel is required. In Dwarf Fortress, there are no clay products that do not require a kiln. ...ze]]d before they can be used to store liquids, while containers made from other materials are naturally resistant to water.
    2 KB (266 words) - 03:13, 20 December 2022

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