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  • ==1×1== |size=1×1
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ==1×1== |size=1×1
    91 KB (13,800 words) - 19:13, 20 December 2022
  • <u>'''Times run:'''</u> 1 <u>'''Times run:'''</u> 2
    105 KB (15,535 words) - 16:20, 15 May 2024
  • <u>'''Times run:'''</u> 1 <u>'''Times run:'''</u> 2
    48 KB (7,288 words) - 16:45, 18 March 2020
  • There are several ways to mine. Stairwells (selected) start at one elevation and are complet There have been several already!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ing story have been uncovered. It is one of the great untold tales of our times. several groups
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...When the civs fight in world gen, it could also create ruins from earlier times, and you could go to these places (old castles, temples, etc.). ...The objects need to be separated based on the entity that owns them, since several entities can potentially operate at one site.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...e="text-align: center;" | &times;1&nbsp; || style="text-align: center;" | &times;1.0&nbsp; ...e="text-align: center;" | &times;2&nbsp; || style="text-align: center;" | &times;1.2&nbsp;
    22 KB (2,553 words) - 01:04, 14 May 2024
  • ...ing the [[Metal crafter|metalcrafting]] labor.) Minecarts store up to five times as many items as [[wheelbarrow]]s and are quite a bit faster than dwarves h ...tem]]s and are stored in a [[furniture]] [[stockpile]]. Despite their five-times-greater capacity, they are only 33% larger than wheelbarrows (minecarts hav
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ing the [[Metal crafter|metalcrafting]] labor.) Minecarts store up to five times as many items as [[wheelbarrow]]s and are quite a bit faster than dwarves h ...tem]]s and are stored in a [[furniture]] [[stockpile]]. Despite their five-times-greater capacity, they are only 33% larger than wheelbarrows and are identi
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...(using the [[Blacksmith|blacksmithing]] labor.) Minecarts store up to five times as many items as [[wheelbarrow]]s and are quite a bit faster than dwarves h ...tem]]s and are stored in a [[furniture]] [[stockpile]]. Despite their five-times-greater capacity, they are only 33% larger than wheelbarrows (minecarts hav
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...s, and maybe not even have the ability to skip seeing it nineteen of those times, and it was just sort of a frustrating thing. But the main thing for us was ...t this Human Dwarf Goblin Elf Kobold type thing that's been done a million times. But the fact that the back story is different every time, and with the nex
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...thod'''. Its name derives from two channeled-out slits at the sides of a 2&times;2 area. Dig a 2&times;2 staircase down to the aquifer
    17 KB (2,870 words) - 02:04, 5 September 2016
  • ...fect tokens|effects]] to creatures who contract it. Syndromes give rise to several of the game's [[fun|more interesting]] [[Health care|medical]] predicaments ...ill be able to contract the syndrome. This token can be specified multiple times per syndrome, in which case creatures which have at least one matching clas
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...tokens|effects]] to [[creature]]s who contract it. Syndromes give rise to several of the game's [[fun|more interesting]] [[Health care|medical]] [[Status_ico ...ill be able to contract the syndrome. This token can be specified multiple times per syndrome, in which case creatures which have at least one matching clas
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...: the dwarves. The ancestry of the dwarves is muddled and confused, often times contradictory, impossible, incestuous or all three. This can mainly be cont ...relations between the elves and dwarves have continued to be tense, often times ending in massive forest fires, rampant cannibalism, horrifying dismemberme
    40 KB (6,714 words) - 15:29, 27 July 2023
  • carried at all times. Her face was never much to begin with, but now bottom, unmoving. Fish-Dwarf jammed the trident into it a few times;
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...e the ease with which it can be set up, the lower number of beds required (several dwarves can time-share one), and the fact that it allows dwarves to sleep o If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Ea
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ...are multitowered making it very difficult to find the leaders as there are several multifloored towers with twisty passages. Generally they will be in the tal Wounds come in several colors and are indicated on the status screen (press z to see your own stat
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...ght. A 1x1 pit with a minecart stop that dumps corpses down the chute, and several alternating [[floor hatch]]es that close and open (linked to a repeater) wi ...you resources instead of gaining them and flyers can be a real pain. Keep several Marksdwarfs handy!
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...ght. A 1x1 pit with a minecart stop that dumps corpses down the chute, and several alternating [[floor hatch]]es that close and open (linked to a repeater) wi ...you resources instead of gaining them and flyers can be a real pain. Keep several Marksdwarfs handy!
    96 KB (15,752 words) - 04:01, 20 December 2022
  • Those were the good times, only yesterday. Any child born this day ...the river, yet more grotesque, covered with translucent boils -- and many times larger. The thing croaked, "I sense... COAH! You have lost someone recen
    87 KB (15,188 words) - 02:06, 14 December 2022
  • If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Ea ...age of being very space efficient and very adaptative. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as long
    24 KB (3,511 words) - 20:53, 15 November 2021
  • If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Ea ...ntage of being very space efficient and very adaptive. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as long
    24 KB (3,120 words) - 20:53, 15 November 2021
  • If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Ea ...age of being very space efficient and very adaptative. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as long
    32 KB (4,681 words) - 23:19, 22 December 2022
  • If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Ea ...age of being very space efficient and very adaptative. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as long
    31 KB (4,417 words) - 20:54, 15 November 2021
  • **Bonus: Fortress should have several small corridors, so demons can [[Fun|troop round]] the hunters. * Enable all labors on all dwarves, at all times.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • **Bonus: Fortress should have several small corridors, so demons can [[Fun|troop round]] the hunters. * Enable all labors on all dwarves, at all times.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...batants, or bought from trading caravans (note, however, that due to bugs, several foreign weapons currently are effectively unusable by dwarves). These may ...s and crossbows both do extremely bad blunt damage over a contact area 100 times as wide as a war hammer, meaning it's far less likely for them to get throu
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...e [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons: ...equires a massive [[pump stack]]; more recent advancements have introduced several other methods. However you approach it, moving magma is a sizeable undertak
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...e [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons: ...equires a massive [[pump stack]]; more recent advancements have introduced several other methods. However you approach it, moving magma is a sizeable undertak
    17 KB (2,916 words) - 08:49, 27 June 2014
  • ...e [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons: ...equires a massive [[pump stack]]; more recent advancements have introduced several other methods. However you approach it, moving magma is a sizeable undertak
    18 KB (2,962 words) - 21:04, 29 April 2023
  • ...ubiquitous presence of magma, gems, and ore, but that said there are still several considerations to keep in mind, namely aquifers, ore types, wood, climate, ...ave files, and correspondingly, will dramatically affect the save and load times for your map, potentially make pathfinding more resource-intensive, and may
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ght. A 1x1 pit with a minecart stop that dumps corpses down the chute, and several alternating [[floor hatch]]es that close and open (linked to a repeater) wi ...you resources instead of gaining them and flyers can be a real pain. Keep several Marksmen handy!
    70 KB (11,448 words) - 14:39, 15 December 2020
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...ditch is a fast and effective defense. Creating an effective moat requires several steps, including designating ramp removal. The moat doesn't have to be fill
    47 KB (7,991 words) - 16:28, 26 July 2021
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and There are several types of [[trap]]s that a [[mechanic]] can place in a single tile and that
    43 KB (7,277 words) - 16:28, 26 July 2021
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...ditch is a fast and effective defense. Creating an effective moat requires several steps, including designating ramp removal. The moat doesn't have to be fill
    50 KB (8,538 words) - 00:25, 21 December 2022
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...ditch is a fast and effective defense. Creating an effective moat requires several steps, including designating ramp removal. The moat doesn't have to be fill
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...topic=116151.0] [http://www.bay12forums.com/smf/index.php?topic=141364] by several independent researchers. Below are the simplified results; for more details ...their size, as with non-weapon items; part size is <u>creature size</u> '''times''' <u>relative size of the part in proportion to whole body</u>.
    23 KB (2,996 words) - 01:37, 17 January 2024
  • ...topic=116151.0] [http://www.bay12forums.com/smf/index.php?topic=141364] by several independent researchers. Below are the simplified results; for more details ...their size, as with non-weapon items; part size is <u>creature size</u> '''times''' <u>relative size of the part in proportion to whole body</u>.
    24 KB (3,019 words) - 08:54, 28 February 2024
  • ...tains. Only one sphere can be defined for each [I_SOURCE:SECRET] token, so several [I_SOURCE:SECRET] tokens are required to make a secret belong to multiple s ...apable of performing this interaction. This token may be specified several times per I_SOURCE to permit multiple terrain/alignment types. Valid values:
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...tains. Only one sphere can be defined for each [I_SOURCE:SECRET] token, so several [I_SOURCE:SECRET] tokens are required to make a secret belong to multiple s ...apable of performing this interaction. This token may be specified several times per I_SOURCE to permit multiple terrain/alignment types. Valid values:
    49 KB (7,523 words) - 03:35, 20 December 2022
  • There are several useful functions here. Use {{k|v}} to get more info on the highlighted crea * ≡five times base value≡
    44 KB (7,730 words) - 22:36, 15 September 2019
  • While some of them come in handy at times, they can generally be raised fairly easily in game, especially Wrestler an ...at bay as they cannot pass through the fires; the fires will go out after several hours and enable you to move on. The bogeymen or other enemies may be outsi
    84 KB (14,686 words) - 13:21, 3 December 2023
  • * Enable all labors on all dwarves, at all times. * Construct a wooden "tree" or several, spanning many (a dozen or so) z-levels
    71 KB (11,875 words) - 16:34, 26 July 2021
  • | Flowers || None || Continuously, "several" times throughout the year || Purple for sour, light yellow for sweet || N/A ...ble?) oil for perfumes, could make valuable soap. || Year-round, producing several crops/year. Can remain on the tree for months, so may have a new crop of un
    127 KB (17,652 words) - 20:30, 11 January 2023
  • ...d on the ground, but cannot be used within a backpack or quiver. There are several bugs with adventure mode reactions, chief of which is the fact that you can ...tional) If present, the reaction will only be done the specified number of times per job; used to limit the output of reactions that accept stacks of items
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...per second|slow your game down]], and have an effect on the save and load times for your map. As such, smaller maps are recommended, especially for less po ...re not listed as neighbors. The [[undead]] sieges sent by a tower are many times more dangerous than those sent by other civilizations, so be careful. The e
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...ombat system tries to present a fairly realistic depiction of combat, with several important consequences. ::*'''Mass''' is likely material '''Density''' times weapon '''Size'''
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...ombat system tries to present a fairly realistic depiction of combat, with several important consequences. ::*'''Mass''' is likely material '''Density''' times weapon '''Size'''
    28 KB (4,740 words) - 05:27, 14 May 2024
  • Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[pump stack] ...egardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks. A few security tips are given below
    21 KB (3,495 words) - 02:43, 18 January 2023
  • Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[pump stack] ...egardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks. A few security tips are given below
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ...ing any fortress larger than an outpost fed and boozed up in the long run. Several plants are also important for turning into thread, cloth, and parchment, an ...ted to nurture bees and collect honeycomb and royal jelly, for creation of several (mostly novelty) foods and drinks.
    11 KB (1,764 words) - 04:39, 3 March 2024
  • There are several types of [[trap]]s that a [[mechanic]] can place in a single tile and that There are many times when dwarves want to work on the surface. [[Wood cutting]], [[gathering pla
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...d dwarf to load a catapult; a Legendary operator with nearby ammo will get several shots at a running enemy. Operator skill is intended to improve accuracy as ...rator within a few seasons at most, giving more flexibility in defense and several more levels for the fortunate dwarf. [[Cross-training|Rotating]] Legendary
    18 KB (2,937 words) - 16:34, 26 July 2021
  • ...d dwarf to load a catapult; a Legendary operator with nearby ammo will get several shots at a running enemy. ...rator within a few seasons at most, giving more flexibility in defense and several more levels for the fortunate dwarf. Rotating legendary [[miner]]s out to
    21 KB (3,334 words) - 00:46, 21 December 2022
  • ...d dwarf to load a catapult; a Legendary operator with nearby ammo will get several shots at a running enemy. ...rator within a few seasons at most, giving more flexibility in defense and several more levels for the fortunate dwarf. Rotating legendary [[miner]]s out to
    21 KB (3,334 words) - 03:56, 20 December 2022
  • took the staff in one hand and with several quick motions, activated A troll stepped forward wielding a huge axe. With several violent
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...d dwarf to load a catapult; a Legendary operator with nearby ammo will get several shots at a running enemy. Due to a bug, operator skill has no effect on acc ...rator within a few seasons at most, giving more flexibility in defense and several more levels for the fortunate dwarf. [[Cross-training|Rotating]] Legendary
    17 KB (2,821 words) - 21:04, 28 July 2021
  • ...batants, or bought from trading caravans (note, however, that due to bugs, several foreign weapons currently are effectively unusable by dwarves). These may ...acked by the dead. Also, resurrected body parts may need to be killed many times before they are mangled, even when using maces or war hammers.
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...ings are capable of triggering this interaction. Can be specified multiple times. Valid values: ...ions are capable of performing this interaction. Can be specified multiple times. Valid values:
    12 KB (1,896 words) - 16:27, 6 January 2014
  • | Egg material. Egg-laying creatures will define this 3 times, using LOCAL_CREATURE_MAT:EGGSHELL, LOCAL_CREATURE_MAT:EGG_WHITE, and then ...ges, potentially leading to worship if they attack the same place multiple times. Their presence and number will also influence age names. When appearing
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...d on the ground, but cannot be used within a backpack or quiver. There are several bugs with adventure mode reactions, chief of which is the fact that you can [[Material token]]s come in several forms. For most reagents, this will typically be INORGANIC:MATERIAL_ID or N
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...ond|slow your game down]], and have a dramatic effect on the save and load times for your map. As such, smaller maps are recommended, especially for less po ...hile metalworking can take much longer to establish, or would take several times longer to produce a given product in the early game due to the multiple ste
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...g your civilian dwarves in military pursuits, or vice versa, and can offer several benefits. First and most importantly, it can be a good way of raising attri ...set their uniform to Wear Always. This will keep them in their gear at all times but will allow them to take breaks from training. Dutiful dwarves may choos
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...ond|slow your game down]], and have a dramatic effect on the save and load times for your map. As such, smaller maps are recommended, especially for less po ...hile metalworking can take much longer to establish, or would take several times longer to produce a given product in the early game due to the multiple ste
    33 KB (5,542 words) - 03:21, 20 December 2022
  • *MegaDwarfBonus: Make several daycares, and mass produce. ...nnoyingly slowly, due to its thickness and lack of pressure. But a tunnel several Z-levels high, with magma entering at the top, will flow much faster becaus
    41 KB (6,700 words) - 12:31, 21 March 2022
  • Generating a standard random world can take several minutes. You can speed things up by selecting ''Design New World with Param ...generated with the default settings, each square of the world map contains several squares of the region map.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...ver]], [[stone crafter]], and [[wood crafter]] (and a distinct chance from several of the skills mentioned earlier: [[bone carver]], [[gem cutter]], [[gem set ...the most difficult-to-obtain material for a strange mood, though there are several {{catlink|Shell|creatures}} that produce shells. Some of these, such as [[a
    51 KB (8,136 words) - 13:53, 17 April 2024
  • Using one or several imprisoned [[necromancer]]s to train your dwarves with a controlled stream You must first catch one or several necromancers, or use a friendly necromancer, then dump them in a small spac
    10 KB (1,624 words) - 00:36, 21 December 2022
  • ...attack once they see your dwarves, use military orders to send a dwarf (or several) around behind the animals and herd them toward the choke point. This can be exploited and has an advantage for several reasons. Animals that are still wild will be butchered regardless of how or
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...attack once they see your dwarves, use military orders to send a dwarf (or several) around behind the animals and herd them toward the choke point. This can be exploited and has an advantage for several reasons. Animals that are still wild will be butchered regardless of how or
    37 KB (6,224 words) - 07:11, 21 August 2023
  • Using one or several imprisoned [[necromancer]]s to train your dwarves with a controlled, infini You must first catch one or several necromancers, or use a friendly necromancer, then dump him/them in a small
    12 KB (1,928 words) - 19:22, 24 July 2014
  • ...ver]], [[stone crafter]], and [[wood crafter]] (and a distinct chance from several of the skills mentioned earlier: [[bone carver]], [[gem cutter]], [[gem set ...the most difficult-to-obtain material for a strange mood, though there are several {{catlink|Shell|creatures}} that produce shells. Some of these, such as [[a
    49 KB (7,895 words) - 04:00, 20 December 2022
  • Using one or several imprisoned [[necromancer]]s to train your dwarves with a controlled stream You must first catch one or several necromancers, or use a friendly necromancer, then dump them in a small spac
    10 KB (1,624 words) - 03:39, 20 December 2022
  • ...along the Y axis, although sometimes it will be hotter in the north, other times in the south. Minimum, maximum and X,Y variance can drastically alter the w ...y, you will have to adjust site/population cap and the number of civs many times to find one fulfilling your needs.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...management considerably easier, especially when you're dealing with twenty times the number of dwarves you have now. It can group and sort dwarves by multip ...be dangerous. Digging an entryway from the surface level is one of the few times you'll ever need to channel.
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...management considerably easier, especially when you're dealing with twenty times the number of dwarves you have now. It can group and sort dwarves by multip ...be dangerous. Digging an entryway from the surface level is one of the few times you'll ever need to channel.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...along the Y axis, although sometimes it will be hotter in the north, other times in the south. Minimum, maximum and X,Y variance can drastically alter the w ...y, you will have to adjust site/population cap and the number of civs many times to find one fulfilling your needs.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • This equation, read from left to right, says: "Energy is equal to mass times the speed of light squared." From left to right, it says: "Energy may or may not equal mass times the speed of light squared." Needless to say, there is a small amount of am
    15 KB (2,303 words) - 17:04, 22 March 2024
  • * Enable all labors on all dwarves, at all times. * Construct a wooden "tree" or several, spanning many (a dozen or so) z-levels
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...to the title screen, where you can choose to Start Playing. There will be several options there, Dwarf Fortress, Adventurer, or Legends. Dwarf Fortress is wh ...available by using it. This is a very important window to keep open at all times until you know your way around the menus.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...vans about which one to go to. If you're playing a [[Main:mod|mod]] where several different caravans can show up at once they'll all share the same depot wit ...lead]] (at the very top of the list of caravan items) and metal [[cage]]s (several pages down from the top of the list of caravan items). You might also want
    22 KB (3,995 words) - 18:43, 8 December 2011
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...one of the weapons on a jammed trap will function. It may be wiser to have several weapon traps with fewer weapons, rather than a smaller number of ten-weapon
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...the most difficult to obtain material for a strange mood, though there are several {{catlink|Shell|creatures}} that produce shells. Some of these, such as [[a ...ems" and up to 7 additional items for decorations. The dwarf may well need several items of one material! If the moody dwarf remains idle, then the necessary
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...ing on the upper body. This explains why [[dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body ...skyrocket from there - a piece of masterwork adamantine armor provides 10 times as much protection as base-quality iron, but good luck actually producing o
    18 KB (2,742 words) - 13:58, 2 November 2021
  • Heavy armor can reduce dwarves' [[speed]], especially when they wear several pieces. Being [[attributes|Strong]] will reduce this problem, as will [[Ar ...s can have vastly different weights. For instance, steel items weigh 7.85 times the listed weight (a steel helm weighs 20 * 7.85 = 157Γ).
    22 KB (3,486 words) - 14:32, 8 December 2011
  • ...much merchandise (usually [[food]], [[leather]], and [[cloth]]). There are several good choices for what skill to give your craftsdwarf: light and dark [[ston There are several other tasks you will want your dwarves to perform that can be done effectiv
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...al frames per second the game attempts to draw. This changes the number of times ''Dwarf Fortress'' draws itself to the screen per second. Lower numbers wil ...en times their compressed size, which can lead to your save folder growing several gigabytes large if you have seasonal backups enabled. Make sure you have pl
    18 KB (2,957 words) - 04:02, 20 December 2022
  • Fort mode runs 144 times faster than adventure mode - which means that a syndrome that lasts a singl There are times you will want to create a syndrome that has no actual effect - generally in
    16 KB (2,333 words) - 03:35, 20 December 2022
  • It had been several days, and the kobold had yet to return. Suffar was becoming concerned. Th fell to Darkmaster's henchmen. But let us talk of happier times...
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...[[sandy clay]], or [[clay loam]]. Earthenware items are [[value|worth]] 3 times as much as objects made from most [[stone]], making it equivalent to [[obsi ...ng stoneware requires a lump of [[fire clay]]. Stoneware items are worth 4 times as much as items made from most stones, and they can safely store liquids w
    3 KB (450 words) - 16:41, 8 December 2011
  • Fort mode runs 144 times faster than adventure mode - which means that a syndrome that lasts a singl There are times you will want to create a syndrome that has no actual effect - generally in
    16 KB (2,335 words) - 00:34, 21 December 2022
  • * [[Sperm whale man]] (5 times bigger than elephant men, but they drown on land) ...ess mode. So, in the vanilla game, you can kill your victim with weapons 5 times over, before the venom kills it. To make combat-relevant syndromes work pro
    5 KB (842 words) - 00:33, 21 December 2022
  • ...ed into [[cloth]], from which you can make [[bag]]s, which are critical to several industries, or [[Restraint|rope]]s, which are good for cheap restraints. B ...rming, and sources of fish can become temporarily exhausted at inopportune times.
    32 KB (5,458 words) - 20:14, 23 June 2017
  • * [[Sperm whale man]] (5 times bigger than elephant men, but they drown on land) ...ess mode. So, in the vanilla game, you can kill your victim with weapons 5 times over, before the venom kills it. To make combat-relevant syndromes work pro
    5 KB (840 words) - 03:32, 20 December 2022
  • Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[pump stack] ...egardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks. A few security tips are given below
    8 KB (1,373 words) - 22:41, 8 April 2014
  • ...d dwarf to load a catapult; a Legendary operator with nearby ammo will get several shots at a running enemy. Due to a bug, operator skill has no effect on acc ...rator within a few seasons at most, giving more flexibility in defense and several more levels for the fortunate dwarf. [[Cross-training|Rotating]] Legendary
    17 KB (2,744 words) - 01:36, 7 June 2022
  • Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[Pump stack] ...egardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks. A few security tips are given below
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  • An easy way to capitalize on this mood system is to perform several partial trades. First trade for a few items, offering goods twice the value * Several small trades, exiting the trade window each time, will increase the Broker'
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  • ...ter-Chickens for Subscription.jpg|thumb|300px|right|Bartering in the olden times.]]'''Trading''' in ''Dwarf Fortress'' first occurs in the first [[Calendar| *will arrive every season, four times per year
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  • ...ive equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pr ...can produce legendary artifacts, which benefit from a 3x multiplier, three times as good as a more mundane piece of armor. However, artifacts can be made of
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  • ...batants, or bought from trading caravans (note, however, that due to bugs, several foreign weapons currently are effectively unusable by dwarves). These may ...nly available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, tho
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  • It had been several years since Cerol had received those life-changing injuries from the seemin My most proficient metalsmith is an odd dwarf. He is four times over legendary having mastered all skills related to the working of the met
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  • | Egg material. Egg-laying creatures will define this 3 times, using LOCAL_CREATURE_MAT:EGGSHELL, LOCAL_CREATURE_MAT:EGG_WHITE, and then ...l any levers it comes across. Also makes creature spawn invisible and with several ranks in Ambusher. "They go on little missions to mess with various fortres
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  • ...other folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it aut ...other folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it aut
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  • ** Requires user oversight when using several temporary dumps. ** Dumping lots of stones from several different areas can cause Dwarves to run long distances since the AI doesn'
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  • ...on the ground, but cannot be used within a backpack or quiver. There are several bugs with Adventure mode reactions, chief of which is the fact that you can Material tokens come in several forms - see [[material token|here]] for a full list. For reagents, this wil
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  • ...er frequently becomes a random hazard, as dwarves can be quite careless at times. If you do have open water set up somewhere, make sure your dwarves have so There are several solutions to the flooding problem.
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  • *Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.) ...role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>blast doors</s> <s>floodgates</s> <s>Magma Chan
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  • ...meets the criteria for optimum Dwarven [[Fun]]. World generation may take several minutes, so be patient. ...ou have several dwarves working on stonecrafts) this can quickly add up to several thousand coins worth of goods.
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  • ...f your saves so that you'll have several copies of your world at different times. To enable '''auto-backup''' functionality, see: [[d_init.txt]]. Making bac ...se some high blood pressure and panic when you see your 'Region X' save is several years older than expected, and it might look like you lost all your (fortre
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  • The chasm is home to several aggressive [[creature]]s – primarily ratmen, batmen, and antmen. These mo ...combat with depressing ease. The greatest defense against this is to erect several bridges covering the chasm above and below your main "crossing" bridge(s).
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  • ** Requires user oversight when using several temporary dumps. ** Dumping lots of stones from several different areas can cause Dwarves to run long distances since the AI doesn'
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  • *Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.) ...role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>pod bay doors</s> <s>blast doors</s> <s>floodga
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  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...one of the weapons on a jammed trap will function. It may be wiser to have several weapon traps with fewer weapons, rather than a smaller number of ten-weapon
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  • *Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.) ...l compose an Aperature Modular Test Chamber. Make it so that you can build several room arrangements without using a single dwarf (except to pull the lever ma
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  • Dwarf Fortress will start in a window titled "Dwarf Fortress". There are several options to choose from, the current choice highlighted in {{DFtext|white|wh ...ly thing you can is hit {{K|Enter}} to load it. Loading the game can take several second or more, depending on the speed of your computer. There will be no p
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  • ...attack once they see your dwarves, use military orders to send a dwarf (or several) around behind the animals and herd them toward the choke point. ...e it). An animal chopped into several pieces by the military can thus give several hides of leather, while slaughtering a tame animal will only produce one. I
    28 KB (4,719 words) - 13:48, 23 April 2014
  • *Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.) ...role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>pod bay doors</s> <s>blast doors</s> <s>floodga
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  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...one of the weapons on a jammed trap will function. It may be wiser to have several weapon traps with fewer weapons, rather than a smaller number of ten-weapon
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ** Requires user oversight when using several temporary dumps. ** Dumping lots of stones from several different areas can cause Dwarves to run long distances since the AI doesn'
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  • ...armor, and ignore the majority of your attacks, but twisting a weapon five times will knock them unconscious with heavy bleeding. At this point, you can co ...hting, a weapon strike will connect with enough force to propel the victim several tiles away. This is a fairly common occurrence on killing blows, but can ha
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  • ...trainers in their own right (in which case they'll probably crack 100 most times without help). ...animals cannot get pregnant in cages (in fact, this is one of the ''few'' times they can't), so you'll have to move past the initial training stage to have
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  • ...nd of list|truly enormous]] to say the very least; not only are they eight times the size of regular elephants, they are even larger than [[megabeast]]s lik According to legend, in a great siege several humans mounted fortresses on the backs of these great beasts, and rode them
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  • ...nd of list|truly enormous]] to say the very least; not only are they eight times the size of regular elephants, they are even larger than [[megabeast]]s lik According to legend, in a great siege several humans mounted fortresses on the backs of these great beasts, and rode them
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  • ...y bonus to their weapon accuracy and armor deflection values (compared to &times;2 to masterwork); this is not enough to make totally inappropriate material ...tress. Artifact creation has a wider selection of possible item types for several skills, occasionally resulting in artifact items that could not be made nor
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  • When a projectile strikes armor, there are several possible outcomes: ...rmor is calculated, but for the cases examined the momentum needed is many times larger than those observed for in-game projectiles.
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  • ...cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors [[soil]] to p ...Y] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of
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  • ...}ivilization list (view the Elven civilization and press {{K|Tab}} several times) and will decrement for each "Fell Tree" job your [[wood cutter]]s complete ...f the above skills are randomly selected (possibly the same skill multiple times) and up to 20 "points" per uncapped skill level are accumulated for each on
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  • The display of your wealth on the main status screen is broken up into several categories: [[weapon]]s, [[armor]] and [[Clothing|garb]], [[furniture]], ot ...ish to hold off on installing that legendary [[coffer]] that's worth three times as much as your fortress when just sitting in a stockpile.
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  • ...ss damage than trap components like the giant axe blade, they attack three times, giving this trap weapon the highest potential damage of any weapon that ca ...''' deals the least damage per strike of any trap weapon, it strikes three times, giving it the second highest potential damage of any trap component, almos
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  • ...cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate [[soil]] (above and be ...Y] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is the lightest, with a density of 10
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  • ...ss damage than trap components like the giant axe blade, they attack three times, giving this trap weapon the highest potential damage of any weapon that ca ...''' deals the least damage per strike of any trap weapon, it strikes three times, giving it the second highest potential damage of any trap component, almos
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  • ...order to the other to dig out some stone may well cancel that task several times to fetch food, drink or sleep. The same is even more true for the typical u ...ing designations directly beneath the pool will be cancelled the first few times you place them). Same goes for rivers and brooks and the like.
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  • ...extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair. The range of colors is quite large; c
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  • ...trainers in their own right (in which case they'll probably crack 100 most times without help). ...animals cannot get pregnant in cages (in fact, this is one of the ''few'' times they can't), so you'll have to move past the initial training stage to have
    29 KB (4,692 words) - 10:44, 29 January 2024
  • ...cannot be cut down until they mature into full-grown trees, which can take several years. Creatures frequently moving on a tile with a sapling will eventually ...TY|md}} of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. [[Feather tree|Feather wood]] is the lightest at 100, an
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  • ...ombat system tries to present a fairly realistic depiction of combat, with several important consequences. ::*'''Mass''' is likely material '''Density''' times weapon '''Size'''
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  • ...y bonus to their weapon accuracy and armor deflection values (compared to &times;2 to masterwork); this is not enough to make totally inappropriate material Artifact creation has a wider selection of possible item types for several skills, occasionally resulting in artifact items that could not be made nor
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  • ...job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of ...a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quality modifier (finely-prepared, etc.), plus the products of e
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  • # The game is played almost entirely via the keyboard. The few times where your mouse can be used will be noted. #* Sometimes you scroll up and down a list using the arrow keys, while other times you scroll using the plus and minus keys, which can cause a bit of frustrat
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  • ...ssenger dwarf) with lever controlled water levels, you can move a dwarf up several z-levels without any stairs. All it takes is the dwarf's ability to swim up '''Usefulness:''' Obsidian is 50% more valuable than [[flux]] and 3 times as valuable as ordinary stone, making it ideal for your [[mason]]s and [[st
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  • ...extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair. The range of colors is quite large; c
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  • ...st quality". Artifact items have a [[Item quality|value modifier]] of 120&times;. This is applied on top of the item's [[item value#Base values of items|ba ...east the damage/protection modifier of [[Damage#Item_quality|masterful]] (&times;2.0) quality items. Many players suspect it's (much) higher, but this has y
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  • ...extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair. The range of colors is quite large; c
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  • ...armor, and ignore the majority of your attacks, but twisting a weapon five times will knock them unconscious with heavy bleeding. At this point, you can co ...hting, a weapon strike will connect with enough force to propel the victim several tiles away. This is a fairly common occurrence on killing blows, but can ha
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...cannot be cut down until they mature into full-grown trees, which can take several years. Frequent unit movement over a square with a sapling will likely kil ...TY] of 500, making it about five times lighter than most stone and fifteen times lighter than iron. Feather tree wood is the lightest, with a density of 10
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  • ...extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair. It is usually straight. The range of
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  • The display of your wealth on the main status screen is broken up into several categories: [[weapon]]s, [[armor]] and [[Clothing|garb]], [[furniture]], ot ...ish to hold off on installing that legendary [[coffer]] that's worth three times as much as your fortress when just sitting in a stockpile.
    7 KB (1,162 words) - 04:06, 20 December 2022
  • * One randomly chosen metal is ten times as deadly to you than usual. All other materials deal you half damage. * A werebeast's size is several times their base animal size, but no less than 80000. This means all armor will b
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  • ...ombat system tries to present a fairly realistic depiction of combat, with several important consequences. ::*'''Mass''' is likely material '''Density''' times weapon '''Size'''
    6 KB (1,013 words) - 17:31, 1 March 2014
  • ...y bonus to their weapon accuracy and armor deflection values (compared to &times;2 to masterwork); this is not enough to make totally inappropriate material ...tress. Artifact creation has a wider selection of possible item types for several skills, occasionally resulting in artifact items that could not be made nor
    13 KB (2,198 words) - 03:38, 20 December 2022
  • * One randomly chosen metal is ten times as deadly to you than usual. All other materials deal you half damage. * A werebeast's size is several times their base animal size, but no less than 80000. This means all armor will b
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  • ...[[fat]] and [[skull]], and the clutter will make the [[butcher]] work many times slower. Stockpiles and haulers are required, or your animal corpses will ro ...need the bones from the rotted critters will have to go out alone several times to get them every time which places a huge strain on production speed and s
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  • ...management considerably easier, especially when you're dealing with twenty times the number of dwarves you have now. It can group and sort dwarves by multip * Extending your fortress down several z-levels will also work (9 levels from the surface is a safe choice), altho
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  • I had a dwarven hero try to kill a bronze colossus seven times, and each time he lost.... After the third duel, he began worshipping his e Ha ha, MAJOR_CURSE occurs 13 times in the code, and was the first usage hint added. MAJOR_BLESSING does not oc
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  • ...gile legendary miner can mine about FPS&times;2 squares per minute, or FPS&times;4 [[ore]] squares. This is through normal stone &ndash; dirt, and possibly ...re time will increase their training. Because they train not only one, but several skill (there are 10), reaching legendary status in all of them usually mean
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  • ...job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of ...a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quality modifier (finely-prepared, etc.), plus the products of e
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  • ...cannot be cut down until they mature into full-grown trees, which can take several years. Creatures frequently moving on a tile with a sapling will eventually ...TY|md}} of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. [[Feather tree|Feather wood]] is the lightest at 100, an
    20 KB (2,724 words) - 14:32, 3 February 2023
  • ...extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair. The range of colors is quite large; c
    5 KB (909 words) - 12:46, 18 December 2013
  • ...[[fat]] and [[skull]], and the clutter will make the [[butcher]] work many times slower. Stockpiles and haulers are required, or your animal corpses will ro ...need the bones from the rotted critters will have to go out alone several times to get them every time which places a huge strain on production speed and s
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  • ...e 1's digit is higher than 5, backing the cursor up can achieve faster run times. ...instant repeat of the macro, for macros that are likely to be used several times in a row.
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  • '''Leader Name and Life''' is made up of several pieces of information. '''Leader Children''' is made up of several pieces of information about a leader's children (if any)
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  • You can rearrange this screen by pressing {{k|Tab}}. Press it a few times to enlarge the active window to maximum so we can have a look around. *'''Daniel''' is a stoneworker. She has several skill points in [[mason]]ry so she can carve rock thrones, tables, doors an
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  • There are several sources for obtaining [[animal]]s, outlined below. Alternatively you can sk ...[door]]s around this passage so that it can be sealed off during dangerous times - since the chamber is technically underground, the "dwarves stay inside" o
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  • ...an one type of item within a category, such as [[Stone]] or [[Furniture]], several quantum stockpiles can be set up to draw from the one stockpile. As an exam ...ns. If you do turn them off, things won't work.''' Press {{K|ESC}} several times to back out of the Routes menu back to the Main menu.
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  • ...gh for the water to [[evaporate]] out of. This will require a room several times larger than the drowning chamber itself, and will not get rid of the water ...computer and wouldn't mind an FPS drop, you can simply dump the water down several levels into the nearest [[cavern]] and flow it off the map edge. A simple h
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  • ...y. A single [[Skill#Skill_ranks|proficient]] grower can easily outproduce several dabbling ones. Grower should be strongly considered to be included in the ...ate tiles - and ''then'' 5 tasks to replant seeds in the farm plots, and 5 times the size of the plots needed! And that doesn't include all the tasks invol
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  • ...completes a strange mood, it will carry its artifact around with it. After several months, the dwarf is supposed to either drop the artifact (leaving it avail ...he game engine still tracks everything in 3 dimensions. However, there are several places where the game forgets to initialize the Z-coordinate of newly creat
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  • ...but multiple feedings may be necessary. You are more than able to survive several months (possibly forever){{verify}} without drinking any blood, so don't wo There are several ways to find a vampire in adventure mode.
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  • [[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of ...our society get what (ex: adding a 'prodigy' caste of dwarves that learn 5 times faster than regular dwarves). The most easily adjustable portion of the ca
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  • ...ds when compared to others, ceramic goods are naturally worth three to ten times the [[Item value|value]] of similar goods made from common [[Stone industry ...henware ceramics require generic clay as the basic raw material. There are several types of soil that provide clay, including [[clay]], [[clay loam]], [[sandy
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  • ...flame incinerated the Armourer after the Armourer grappled him about fifty times.) After several hours of chase the Crocodile finally managed to knock her down on muddy flo
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  • [[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of ...our society get what (ex: adding a 'prodigy' caste of dwarves that learn 5 times faster than regular dwarves). The most easily adjustable portion of the ca
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  • ...a dwarf, add a jug, goblet, and alcohol (in Drinks), using {{k|+}} to get several units of whichever alcohol.''' No animals, since the armor took most of the ...time the option will say "strangle throat". You may have to strangle a few times, but your opponent will very quickly fall unconscious, letting you murder t
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  • ...ution for all times, however, it may allow you to get started with farming several weeks earlier than if you wait for "proper" farm rooms to be finished. ...design principle allows a farm to sit away from the river in the centre of several rooms which can provide quick access for storage or processing.
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  • An easy way to capitalize on this mood system is to perform several partial trades. First trade for a few items, offering goods twice the value * Several small trades, exiting the trade window each time, '''no longer''' increases
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  • ...1}} - Shop. 7x7 interior, constructed wood. 10 tables, each table contains several buyable items, 1 chest, contains coins. Tile on site map varies to show typ * Tower. Several are present in a site. 40x40 interior, Height varies up to at least 5F/R, s
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  • ...ds when compared to others, ceramic goods are naturally worth three to ten times the [[Item value|value]] of similar goods made from common [[Stone industry ...henware ceramics require generic clay as the basic raw material. There are several types of soil that provide clay, including [[clay]], [[clay loam]], [[sandy
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  • '''Leader Name and Life''' is made up of several pieces of information. '''Leader Children''' is made up of several pieces of information about a leader's children (if any)
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  • ...s in the area, for they usually build a huge spider web, sometime spanning several screens wide (pictures to the right), except these webs (as well as the spi ...webbing and use it to produce [[silk]], the resulting thread is worth ten times the value of [[cave spider]] silk, making it far more valuable than any oth
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  • [[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of ...our society get what (ex: adding a 'prodigy' caste of dwarves that learn 5 times faster than regular dwarves). The most easily adjustable portion of the ca
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  • There are several packages which bundle the game with several utilities and graphics sets, usually configurable with an included launcher ...ommands. If you do press a key though, you can press the ''ESC key'' a few times to cancel the command.
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  • Several special syndrome effects take different arguments than the above. These are ...ined material (can be NONE:NONE for all); if 2:3, the creature will be 1.5 times stronger.
    30 KB (4,766 words) - 17:29, 1 October 2018
  • [[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of ...our society get what (ex: adding a 'prodigy' caste of dwarves that learn 5 times faster than regular dwarves). The most easily adjustable portion of the ca
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ...ior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size. | [[Stone|Stone]]*, solid [[workshop|workshop]] tile for several workshops like the [[magma smelter|magma smelter]], [[lake|lake]]s in main
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  • ...hich they bring and spread from site to site, including the player's fort. Several downsides to visitors include [[overcrowding]], [[alcohol]] depletion, acci ...wing the petition will allow all of its members. Troupes may be made up of several bards and poets. Attacking or killing one member of a troupe does not autom
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  • ...), and offers multiple benefits. First and most importantly, it gives you several extra [[attribute]] increases. Toughness, especially, is extremely importan Much like bookkeeping, assign a new dwarf to manager, queue several hundred jobs, and rotate a replacement in as soon as he becomes legendary.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...ally accurate contents, as well as allowing a single fortress to encompass several different biomes. ...here'' on the world map, with a variable-size fortress map, which can span several different adjacent biomes and terrains.
    11 KB (1,863 words) - 21:11, 18 January 2023
  • '''Leader Name and Life''' is made up of several pieces of information. '''Leader Children''' is made up of several pieces of information about a leader's children (if any)
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  • ...but multiple feedings may be necessary. You are more than able to survive several months (possibly forever){{verify}} without drinking any blood, so don't wo There are several ways to find a vampire in adventure mode.
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  • ...an one type of item within a category, such as [[Stone]] or [[Furniture]], several quantum stockpiles can be set up to draw from the one stockpile. As an exam ...ns. If you do turn them off, things won't work.''' Press {{K|ESC}} several times to back out of the Routes menu back to the Main menu.
    9 KB (1,597 words) - 03:51, 20 December 2022
  • ...y) from Russian with a certain lag. Admired for its flexible storyline and several [http://www.youtube.com/channel/UC6Crmf54js5ZEyGlKtEbggg/feed animated epis ...a recurring character. The comic was hosted on a couple different sites at times, but they seem to no longer be available or safe; the forum post appears to
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  • * Construct a wooden "tree" or several, spanning many (a dozen or so) z-levels *Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.)
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...rsion of dwarf fortress, but will stick to the original theme. It will add several civilizations, creatures, items and much more to make for a fresh DF experi :*The "regular" creatures; several races of Elk, Deer, Canines, Felines and so on.
    6 KB (1,051 words) - 19:51, 8 April 2010
  • ...gh for the water to [[evaporate]] out of. This will require a room several times larger than the drowning chamber itself, and will not get rid of the water ...computer and wouldn't mind a fps drop, you can simply dump the water down several levels into the nearest [[cavern]] and flow it off the map edge. A simple h
    10 KB (1,833 words) - 22:09, 20 July 2014
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...one of the weapons on a jammed trap will function. It may be wiser to have several weapon traps with fewer weapons, rather than a smaller number of ten-weapon
    34 KB (5,156 words) - 21:08, 17 September 2012
  • *will arrive every season, four times per year ..., on the other hand, you meet or exceed their expectation, that will, over several trades, improve their mood. If merchants reach the lowest level, no further
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...he open space, going up a level and building bridges across, and so forth. Several game years went by while I prepared the area... I knew once I started filli ...he Steamy Winds, slaying five of them in exchange for two of his comrades. Several dwarves who would go on to earn fame and honor earned their first kills in
    14 KB (2,548 words) - 13:04, 23 April 2010
  • ...00 or more, but you can change this in the [[init.txt]] file. It will take several years to reach this number, assuming you want to reach it at all. Once your ...|executions]] counting double and [[noble]] deaths counting '''10-10000''' times as much) will make immigrating dwarves scared, reducing immigrant numbers p
    9 KB (1,358 words) - 14:39, 12 November 2021
  • ...ed for shells, eyes shining with a wild and frightening light. Most other times he'd be walled and locked in, but he'd picked the glassmaking level, crowde ...hop and began bringing in various materials.. he worked like a mad man for several days and emerged with a turtleshell idol! It was called... "Treehugger Bris
    18 KB (3,279 words) - 18:33, 3 July 2016
  • ...zone will give your dwarves a reason to visit and a chance to pray several times per year. ...ap at the end of a [[siege]], the masterwork will count as lost. There are several ways to combat this source of stress, for instance attacking intruders only
    12 KB (1,901 words) - 12:03, 5 March 2023
  • ...ately what he had to do. His pick raised, crashed down, once, twice, three times. The insane blacksmith was mercifully no more. ...chained muskox calf. When having passed the beast the tunnel leads across several bridges known too keep visitors from falling down a 50 meters deep chasm an
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...gh for the water to [[evaporate]] out of. This will require a room several times larger than the drowning chamber itself, and will not get rid of the water ...computer and wouldn't mind an FPS drop, you can simply dump the water down several levels into the nearest [[cavern]] and flow it off the map edge. A simple h
    10 KB (1,849 words) - 16:29, 1 May 2024
  • ...a dwarf, add a jug, goblet, and alcohol (in Drinks), using {{k|+}} to get several units of whichever alcohol.''' No animals, since the armor took most of the ...time the option will say "strangle throat". You may have to strangle a few times, but your opponent will very quickly fall unconscious, letting you murder t
    43 KB (7,414 words) - 02:51, 20 December 2022
  • With this setup, you have several ways to make the trade goods you'll need to buy what you lack. Metal [[gob ...until assigned or restrained. Someone covers Carpenter and untrained, and several part-time Wood Burners, Furnace Operators and Butchers/Tanners cover those
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ...y. A single [[Skill#Skill ranks|proficient]] grower can easily outproduce several dabbling ones. Grower should be strongly considered to be included in the ...ate tiles - and ''then'' 5 tasks to replant seeds in the farm plots, and 5 times the size of the plots needed! And that doesn't include all the tasks invol
    4 KB (654 words) - 20:41, 12 August 2022
  • ...up or down. And when that distance is repeated hundreds (or thousands?) of times over the life of a fortress, for workshops, for bedrooms, for dining and dr ...seful to dig out large spaces for furniture and finished goods in soil for several reasons. First, it produces no stone, and is thus very fast to dig out. Sec
    11 KB (1,807 words) - 15:09, 28 July 2021
  • '''Leader Name and Life''' is made up of several pieces of information. '''Leader Children''' is made up of several pieces of information about a leader's children (if any)
    6 KB (898 words) - 17:38, 8 December 2011
  • There is also an autosave feature, which will periodically (1, 2, or 4 times per year) save the game. To toggle '''autosave''' and control its behavior, ...se some high blood pressure and panic when you see your 'Region X' save is several years older than expected, and it might look like you lost all your (fortre
    10 KB (1,728 words) - 06:34, 26 June 2023
  • There are several methods for getting the water onto (and then off of) the floor tiles. Dwar ...than 3x3 - depending on distance to the water source - you may need to dig several channel tiles. The method also works great with constructed staircases for
    17 KB (3,052 words) - 20:14, 23 June 2017
  • '''Ruler Name and Life''' is made up of several pieces of information. '''Ruler Children''' is made up of several pieces of information about a ruler's children (if any)
    6 KB (894 words) - 15:24, 8 December 2011
  • ...ior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size. | [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in t
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...(see below), and you can also buy caged animals from [[Caravan|traders]]. Several animals (cows, etc.) are classified as [[grazer]]s and need to have access ...you expect your enemy to come nearby, [[lever|link it]], and when the dire times come, just pull the lever in the appropriate moment and watch the show. Be
    9 KB (1,552 words) - 03:12, 20 December 2022
  • ...other folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it aut
    8 KB (1,362 words) - 15:00, 15 April 2019
  • ...[noble]] with no [[demand]]s or [[Noble#Needs|requirements]]. A broker has several duties in the running of an organized fortress. ...convincing your broker to go to the trade depot in a timely manner can at times be frustratingly difficult. Once your broker has gained the appraiser skill
    4 KB (584 words) - 23:22, 11 September 2023
  • ...does '''not''' need to extend to the walls. It is well possible to define several such rooms in one actual enclosed space; they may even overlap, although th ...th artifacts. If the [[king]] shows up, you must furnish this room to four times the "Royal" quality for it to count as Royal or just build a separate room
    11 KB (1,809 words) - 14:55, 30 August 2021
  • * If a fortress has been reclaimed several times, military alert states that call civilians to burrows may not function corr
    6 KB (957 words) - 13:55, 25 June 2014
  • ...g, as if collecting the spring melt-water. One could expand a lake to 3.5 times the original size (if 7/7 full) so it levels to 2/7, let it freeze then tha ...while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them is embarking with a [[volcano
    4 KB (629 words) - 14:22, 13 October 2023
  • ...urrounding walls do have an effect on room value. It is possible to define several such rooms in one actual enclosed space; they may even overlap, although th ...for the link will remain in the lever. You can repeat this process as many times as you want until you increase the room's value to the desired level.
    9 KB (1,543 words) - 03:54, 20 December 2022
  • ...mies at both their origin point and their destination, albeit at different times. For example, if a local lord mentions that an army is on the march toward If you make a zone inside your camp several levels down, assign hearthpeople to that zone, retire and unretire them, yo
    3 KB (469 words) - 18:28, 21 April 2024
  • Cassiterite is a required ingredient to make several types of metal alloy bars from ore at a [[smelter]]: File:Prehistoric Times of Bohemia, Moravia and Slovakia - NM Prague 15.JPG|Cassiterite on a rock
    1 KB (203 words) - 03:13, 20 December 2022
  • Cassiterite is a required ingredient to make several types of metal alloy bars from ore at a [[smelter]]: File:Prehistoric Times of Bohemia, Moravia and Slovakia - NM Prague 15.JPG|Cassiterite on a rock
    1 KB (187 words) - 22:49, 15 February 2013
  • ...along the Y axis although sometimes it will be hotter in the north, other times in the south. Minima and maxima and X,Y variance can drastically alter the There is no single default for each parameter. Several advanced world generation profiles come with the game by default. See [[wor
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...does '''not''' need to extend to the walls. It is well possible to define several such rooms in one actual enclosed space; they may even overlap, although th ...for the link will remain in the lever. You can repeat this process as many times as you want until you increase the room's value to the desired level.
    7 KB (1,145 words) - 19:06, 10 March 2014
  • ...d their [[syndrome|venomous]] bites provide a more than adequate defense - several nasty and unpleasant health effects, followed shortly by complete paralysis ...and provide few returns, though products made from bushmaster parts are 2 times more [[Item value|valuable]] than products made from common animals.
    2 KB (262 words) - 23:37, 3 February 2024
  • ...a creature will show up in the creature's inventory as "Hauled". There are several specific hauling [[labor]]s, based on the type(s) of items to be moved; the ...systems, while time-consuming to set up, can drastically cut down hauling times for some purposes, such as moving furniture from magma forges to a central
    11 KB (1,717 words) - 04:47, 29 January 2023
  • ...You can always make more farms later if you run low on plants, and having several small farms lets you diversify your crops. (Each farm plot can only grow o ...each type of crop and [[forbid]] them, as a seed bank in case of [[fun|fun times]].
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...lth labor(s) on them (through {{k|v}}-{{k|p}}-{{k|l}}). You might want set several dwarves to be dedicated doctors, with diagnosis labor well-covered - withou ...t is to ensure someone (not burrowed) has "recover wounded" enabled at all times; burrow doctors doing non-medical tasks immediately; hope the patient makes
    19 KB (3,043 words) - 03:33, 20 December 2022
  • ...}ivilization list (view the Elven civilization and press {{K|Tab}} several times) and will decrement for each "Fell Tree" job your [[wood cutter]]s complete
    7 KB (1,097 words) - 21:03, 7 October 2023
  • ...ng - by default, this will be year 100, but worldgen can be set to stop at several distinct years - ranging from 5 to 500 - when selecting ''Create a World'', ...oes, Legends, or, in slightly extreme cases, even Myth, sometimes multiple times.
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ::*4.2) Hit {{k|k}} to attack ({{k|k}}ill!) a target. Now you have several ways to choose your target - or more than one target, depending on the meth ...en you bump into an enemy, you will automatically attack it, except in the times where there is more than one on the square, whereas you target the enemy yo
    6 KB (990 words) - 08:16, 29 January 2020
  • ...s for crafting. Items made from Sasquatch parts are [[Item value|worth]] 3 times more than those of your standard [[domestic animal]]s. ...ht by fervent Cryptozoologists, a job title the tall ones made up. Despite several generations of camping out in the wild and being exposed to the elements of
    3 KB (421 words) - 03:55, 20 December 2022
  • ...), and offers multiple benefits. First and most importantly, it gives you several extra [[attribute]] increases. Toughness, especially, is extremely importan ...sometimes that's as dangerous as military service itself. In the best of times it should be done quickly and efficiently, because faster means less time v
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...(see below), and you can also buy caged animals from [[Caravan|traders]]. Several animals (cows, etc.) are classified as [[grazer]]s and need to have access ...you expect your enemy to come nearby, [[lever|link it]], and when the dire times come, just pull the lever in the appropriate moment and watch the show. Be
    9 KB (1,554 words) - 19:04, 31 August 2023
  • :''The term '''flow''' can be used to refer to several completely different things in Dwarf Fortress: things like [[miasma]] and [ ...{{Tile|~|1:0:1}} tiles with a numerical representation of the depth at all times. Turning on SHOW_FLOW_AMOUNTS does come with the drawback that you will no
    12 KB (1,533 words) - 11:25, 30 July 2014
  • ...50000 (to a minimum of zero), though they may also decrement it additional times during the job's progress. Food can be divided into several food groups; the state of the fortress's food reserves can be seen on the [
    7 KB (1,185 words) - 20:38, 28 June 2014
  • ...}} (growing), unless they're highly skilled in brewing or you already have several growers. Once you have a skilled brewer and some skilled growers, you can d ...{k|Enter}} ({{k|Shift}}-{{k|Enter}} will use the selected material as many times as necessary).
    3 KB (591 words) - 01:08, 9 April 2014
  • ...ntity with a single [CREATURE:ELF] token, then you can expect to see three times as many of the former placed as the latter (assuming enough unclaimed [STAR Entity spawning during world gen is influenced by several factors:
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...g, as if collecting the spring melt-water. One could expand a lake to 3.5 times the original size (if 7/7 full) so it levels to 2/7, let it freeze then tha ...while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them is embarking with a [[volcano
    3 KB (578 words) - 02:03, 29 April 2013
  • ...different kinds of weapons in your hands, in addition to a shield, at all times, since holding on to multiple weapons at once doesn't seem to have any effe
    6 KB (978 words) - 03:07, 20 December 2022
  • ...which means the counter for using that attribute has to be incremented 500 times for the dwarf to gain 1 in that attribute. The lower the CTI, the faster an The game comes pre-stocked with several sets of attribute ranges, some better than others. The signs that come afte
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...an be very formidable in combat, especially since most of them are several times larger than your average dwarf - they have the ability to cave in skulls or
    1 KB (200 words) - 03:34, 20 December 2022
  • Cassiterite is a required ingredient to make several types of metal alloy bars from ore at a [[smelter]]: File:Prehistoric Times of Bohemia, Moravia and Slovakia - NM Prague 15.JPG|Cassiterite on a rock
    1 KB (206 words) - 14:53, 3 May 2024
  • If a unit holds the same (site-)position multiple times, it has no additional effect. There are several ways a unit can gain a position:
    43 KB (7,032 words) - 13:52, 23 March 2024
  • # Build a 3&times;3 platform (or 8-tile ring) out of floors one level above the ground floor. Several windmills can be linked together via gear assemblies and axles. The first
    5 KB (742 words) - 15:24, 8 December 2011
  • ...other folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it aut
    8 KB (1,414 words) - 20:03, 5 August 2013
  • ...to encrust goods. The value of such crafts can easily reach hundreds, even several thousand in the case of valuable gems and good craftsdwarfship. A dwarf wit ...corated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier. See [[Gem cutting]] and [[Gem setting]]. L
    31 KB (4,110 words) - 08:57, 24 June 2014
  • ...s with a fantastic amount of [[food]] and [[bone]]s which will likely last several months.
    4 KB (749 words) - 01:41, 17 May 2023

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