v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...te, it can be useful to define variants without giving the base creature a sprite. This would cause the game to keep looking for creature definitions, allowi ...cuss later, all sprites are 32x32 pixels big and come in groups known as ''Sprite Sheets''. There are no alpha values yet, so partial transparency is not sup
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...te layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from. compare RCPs and eliminate random tokens, and you're left w/ 'default' sprite tokens
    22 KB (3,060 words) - 07:54, 8 December 2023
  • | sprite = 32×32 | sprite = 32×32
    17 KB (2,167 words) - 03:31, 20 December 2022
  • | sprite = 32×32 | sprite = 32×32
    17 KB (2,167 words) - 00:32, 21 December 2022
  • ! Sprite | [[File:Ant sprite.png]]
    64 KB (7,397 words) - 13:21, 30 April 2024
  • |sprite=16×16 |sprite=16×16
    10 KB (1,538 words) - 05:12, 20 June 2023
  • | sprite = 18×18 | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=12
    10 KB (1,311 words) - 20:19, 17 June 2019
  • | sprite = 18×18 | sprite = 16×16
    7 KB (836 words) - 20:01, 13 March 2013
  • | The simplest and most common form of creature graphics for defining one sprite for each [[#Condition|basic condition]]. | Nearly the same as {{token|CREATURE_GRAPHICS|g}}, but allows a separate sprite to be defined for each caste.
    27 KB (4,147 words) - 06:51, 24 April 2024
  • !style="border:1px #AAA solid;background:#DDD;"| Sprite |style="padding:0.2em;"|[[File:Alpaca sprite.png|25px]]
    19 KB (2,580 words) - 02:05, 20 February 2024
  • |comments=WIP Sprite sheet for the large_ocean set of creatures. |comments=Sprite sheet for Common Domestic animals<br>
    8 KB (1,101 words) - 23:50, 8 November 2015
  • ...r [[clay]] at a [[kiln]]. Graphically, statues will display as a grayscale sprite of the statue's subject only if the subject is a sentient race, animal, sim ...as a cube. Dwarves, humans, elves, goblins, and kobolds each use a single sprite-- individual clothing and features will not be reflected in statues. These
    7 KB (1,138 words) - 22:58, 14 March 2024
  • ...the game, animal people will have one standard sprite, and one [[undead]] sprite.
    29 KB (4,177 words) - 05:36, 22 April 2024
  • * '''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version] ...cognize a creature and/or cannot the find the sprite associate for it, the sprite will default to a blue, round, blob-like face with stubby legs.
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...f them. While other creatures ''can'' wear armor, it won't appear on their sprite, but clicking on them and checking their inventory can show they are wearin * In the Premium version, the sprite sheets for equipped gear are mostly incomplete. The material of equipped ge
    92 KB (14,678 words) - 18:35, 8 May 2024
  • * [[Graphics_token#Basic_creature_sprite_types|Sprite type]] or Caste then sprite type
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...can be seen in the items tab after clicking on a creature, although their sprite will not reflect this. This is because only dwarves, humans, elves, goblins *In the Premium version, the sprite sheets for equipped gear are mostly incomplete. The material of equipped ge
    60 KB (8,739 words) - 05:12, 7 January 2024
  • | [[File:Amethyst man sprite.png|20px]] / {{Tile|M|5:1}} [[Amethyst man]] | [[File:Amphibian man sprite.png|20px]] / {{Tile|a|6:0}} [[Amphibian man]]<sup>1</sup>
    30 KB (4,542 words) - 23:57, 12 March 2024
  • [[File:fireball_sprite_anim.gif|thumb|32px|left|Fireball sprite.]]In an amusing example of the intricacies of ''Dwarf Fortress'', fire imps *[[File:fire_imp_sprites.png|right]]Initially, the premium version had a sprite for a child fire imp. It was later removed from the game, because fire imps
    4 KB (704 words) - 02:13, 14 February 2024
  • ...marzu Casu Marzu], a Sardinian cheese containing live maggots, causing the sprite to have a two-frame animation. The idea was forwarded by [[Meph]], who drew
    2 KB (308 words) - 03:51, 20 December 2022
  • ''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains !|'''Sprite'''
    26 KB (3,144 words) - 09:33, 7 March 2024
  • ...them. While other creatures ''can'' wear clothes, it won't appear on their sprite, but clicking on them and checking their inventory can show they are wearin
    17 KB (2,703 words) - 20:12, 21 April 2024
  • ...marzu Casu Marzu], a Sardinian cheese containing live maggots, causing the sprite to have a two-frame animation. The idea was forwarded by [[Meph]], who drew
    2 KB (313 words) - 11:52, 24 January 2023
  • Some sprite sheets contain their own dedicated color palettes. ...ed RGB values are not displayed in-game; instead, it assigns colors in the sprite from the top row of the palette file (seen above) to the row defined in dat
    60 KB (7,271 words) - 13:03, 9 December 2023
  • *[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]] *[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]
    11 KB (1,423 words) - 19:49, 8 August 2023
  • *Creatures on fire will have an animated fire sprite overlapping their icon. *Dead creatures instead have their own unique sprite where they lay horizontal and have less color to them.
    14 KB (2,210 words) - 22:10, 18 April 2024
  • *[[File:foul_blendec_sprites.png|right]]Initially, the premium version had a sprite for a child foul blendec. It was later removed from the game, because foul
    3 KB (417 words) - 18:30, 6 April 2024
  • ...scribed as limbless (and being depicted as such in their Premium graphical sprite), they in fact possess both front and rear flippers, which presumably makes
    2 KB (313 words) - 12:07, 31 October 2023
  • ...re completely benign, doing little but meandering the area cluelessly. The sprite for ostriches will have black feathers for males, and greyish-brown feather
    2 KB (267 words) - 17:54, 4 February 2024
  • ...e a little bigger than the average [[human]]. Like standard ostriches, the sprite for male ostrich men will have black feathers, with ostrich women having gr
    1,000 bytes (145 words) - 07:29, 25 April 2024
  • ...cadamia nuts and walnuts, are edible or cookable. Some seeds do not have a sprite assigned to them.
    25 KB (3,547 words) - 17:53, 18 April 2024
  • ...tly, grizzly bear men and [[black bear man|black bear men]] share the same sprite.
    1 KB (233 words) - 01:10, 25 April 2024
  • *Initially, the premium version had a sprite for a child grimeling. It was later removed from the game, because grimelin
    2 KB (275 words) - 02:09, 14 February 2024
  • ...te graphics sets supporting rudimentary animation, there is no traditional sprite mapping, which places extensive limits on the types of graphics that are po
    23 KB (3,712 words) - 06:48, 24 April 2024
  • Vampires will always have a flashing sprite. If the vampire has been outed, they may also be hostile. Accusing the susp
    37 KB (6,160 words) - 16:51, 20 April 2024
  • *'''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version]
    24 KB (3,674 words) - 18:03, 17 April 2024
  • ..., black eyes and white pupils, as every creature will have a unique undead sprite (including that of children and babies for some creatures).
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...ails of a creature's body. Many of the game's creatures will have a unique sprite for both the male and female version.
    3 KB (409 words) - 05:34, 20 January 2023
  • !|'''Sprite'''
    11 KB (1,561 words) - 14:44, 5 March 2024
  • The sprite assigned to a werebeast will be closest to its randomly, procedurally gener
    39 KB (5,847 words) - 18:54, 13 April 2024
  • ...adults, but will always be wearing red. Young animals will have a smaller sprite than their adult counterparts.
    12 KB (1,902 words) - 16:53, 22 February 2024
  • True to the creature's description, the sprite of the spider is partially transparent.
    1 KB (169 words) - 11:51, 24 January 2023
  • ! Sprite
    49 KB (6,840 words) - 01:40, 9 May 2024
  • Despite what their name and sprite indicate, magma crabs are not actually [[crab]]-like in terms of body struc
    3 KB (435 words) - 20:53, 25 March 2024
  • *The damselfly man uses the exact same sprite as the [[dragonfly man]].
    911 bytes (136 words) - 23:46, 24 April 2024
  • ...omancy)|tower]]s. Most [[creatures]] that are necromancers will have their sprite appear with skin of a pale purple color. [[Animal people]] will appear as t
    39 KB (6,270 words) - 06:58, 25 April 2024
  • *Initially, the premium version had a sprite for a child harpy. It was later removed from the game, because harpies are
    2 KB (265 words) - 02:10, 14 February 2024
  • Despite their description (and what their sprite in the [[premium version]], for that matter, shows), pixies do not actually
    1 KB (170 words) - 09:32, 8 May 2024
  • *[[File:Bark scorpion sprite.png]] / {{Tile|∙|6:1}} [[Bark scorpion]] *[[File:Bat sprite.png]] / {{Tile|∙|0:1}} [[Bat]]
    2 KB (240 words) - 13:00, 12 April 2024
  • ...rd snails have no legs, snail men have legs, a fact not reflected in their sprite.
    1 KB (153 words) - 20:37, 25 April 2024

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)