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Difference between revisions of "v0.31:Blizzard man"

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m (Undo revision 150072 by 79.204.162.96 (Talk) Reason: Vandalism)
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{{creaturedesc}}
  
Blizzard men are creatures found in {{L|evil}} sections of the {{L|glacier}} and {{L|tundra}} biomes; while their name is similar to that of the {{L|magma man}} and {{L|amethyst man}}, they lack the {{L|building destroyer}} tag. Goblins have been seen to bring these along with them for sieges.
+
Blizzard men are creatures found in [[evil]] sections of the [[glacier]] and [[tundra]] biomes; while their name is similar to that of the [[magma man]] and [[amethyst man]], they lack the [[building destroyer]] tag. Goblins have been seen to bring these along with them for sieges.
  
Do not try killing this with hammerdwarves unless you want to beat the living snuff out of it and watch it kill your dwarves... through attrition and starvation as they ceaselessly barrage him with bone crushing strikes as he lies there and takes it like a real man. I would suggest an edged weapon because they don't seem to die unless severed.
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Do not try killing this with hammerdwarves unless you want to beat the living snuff out of it and watch it kill your dwarves... through attrition and starvation as they ceaselessly barrage him with bone crushing strikes as he lies there and takes it like a real man. An edged weapon is suggested because they don't seem to die unless severed.
  
Blizzard men give any unarmed dwarves they encounter a hard time, followed by death. Because of this, to avoid casualties, it's best to either build an {{L|ice}} wall around where you're settling (since ice is easy to get on glaciers and won't melt in that environment) with a door to the outside that is usually locked, or keep unarmed workers underground while your guards stay close to the surface. One or two starting dwarves selected as either a {{L|swordsman|swordsdwarf}} or an {{L|axeman|axedwarf}} and given proper equipment will take down invading Blizzard men and will protect your workers, letting you focus on more important matters, such as building your fortress and getting needed resources.  
+
Blizzard men give any unarmed dwarves they encounter a hard time, followed by death. Because of this, to avoid casualties, it's best to either build an [[ice]] wall around where you're settling (since ice is easy to get on glaciers and won't melt in that environment) with a door to the outside that is usually locked, or keep unarmed workers underground while your guards stay close to the surface. One or two starting dwarves selected as either a [[swordsman|swordsdwarf]] or an [[axeman|axedwarf]] and given proper equipment will take down invading Blizzard men and will protect your workers, letting you focus on more important matters, such as building your fortress and getting needed resources.  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 16:36, 8 December 2011

Blizzard man

M

Biome

Cannot be tamed 
Size
Max: 300,000 cm3
Alignment

Evil

Age
Adult at: Birth
Max age: Immortal
This creature cannot be butchered

There is too little information about this creature.
Please contribute if you can!

This article is about an older version of DF.
A large humanoid monster from the wild tundra. It has translucent skin, icicles for teeth, red glowing eyes and pointed ears.

Blizzard men are creatures found in evil sections of the glacier and tundra biomes; while their name is similar to that of the magma man and amethyst man, they lack the building destroyer tag. Goblins have been seen to bring these along with them for sieges.

Do not try killing this with hammerdwarves unless you want to beat the living snuff out of it and watch it kill your dwarves... through attrition and starvation as they ceaselessly barrage him with bone crushing strikes as he lies there and takes it like a real man. An edged weapon is suggested because they don't seem to die unless severed.

Blizzard men give any unarmed dwarves they encounter a hard time, followed by death. Because of this, to avoid casualties, it's best to either build an ice wall around where you're settling (since ice is easy to get on glaciers and won't melt in that environment) with a door to the outside that is usually locked, or keep unarmed workers underground while your guards stay close to the surface. One or two starting dwarves selected as either a swordsdwarf or an axedwarf and given proper equipment will take down invading Blizzard men and will protect your workers, letting you focus on more important matters, such as building your fortress and getting needed resources.

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