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v0.31:Butcher's shop

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Revision as of 05:51, 7 April 2010 by DUMBELLS (talk | contribs)
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This article is about an older version of DF.
Butcher's shop

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Job Requirement

Butchery

Construction
Materials Jobs

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Materials Used
Goods Created

The butcher's shop is used to butcher Template:L. Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.

A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.

An butchered animal results into various items as are:

  • A prepared brain and a Template:L (may vary for critters with more than one head).
  • An associated number of Template:L.
  • An associated number of prepared eyes.
  • A pair of prepared lungs.
  • A prepared heart.
  • Prepared intestines.
  • Chopped liver.
  • Tripe.
  • Sweetbread.
  • A prepared spleen.
  • A pair of prepared kidneys.
  • An associated number of fat.
  • Template:L.
  • The skin.
  • Template:L.
  • Template:L.
  • Template:L.
  • Template:L.
  • An associated number of meat.

Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.

The Template:L, Template:L, Template:L and Template:L can be used for Template:L. The fat can be rendered into Template:L at a Template:L and then serve various purposes. The purpose of Template:L, Template:L, tusks, and other creature specific body parts and Template:L is not yet known. The skin can be made into Template:L at a Template:L

All other remains can presumably be eaten.[Verify]

Note that results may vary from creature to creature as, for example, a creature without Template:L will not produce any.

Workshops
Furnaces
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