v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Kobold"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(I recently embarked withing a Kobold encampment. I forgot to take a screengrab at the time, but I'm not pulling this out of my ass here.)
Line 15: Line 15:
 
If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold {{L|weapon}}s were made of inferior {{L|metal}}s (generally {{L|copper}}); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including {{L|steel}} (seemingly due to a fallback which triggers due to them not being given access to any metals at all).
 
If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold {{L|weapon}}s were made of inferior {{L|metal}}s (generally {{L|copper}}); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including {{L|steel}} (seemingly due to a fallback which triggers due to them not being given access to any metals at all).
  
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside {{L|cave}}s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking.
+
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside {{L|cave}}s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick {{fun|fun}}.
  
 
{{gamedata}}
 
{{gamedata}}

Revision as of 02:33, 19 February 2011

Kobold

k

Biome
  • Any
Cannot be tamed
This creature cannot be butchered
This article is about an older version of DF.
A small, squat humanoid with large pointy ears and yellow glowing eyes.

Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, meaning you and your Dwarfs cannot see them. Previously in 40d, a creature had to be right next to a Kobold to spot them, this is not the case anymore; it is now based on how high a dwarf's Template:L skill is, the higher it is, the farther away it will be spotted. They can go through locked Template:Ls and they are not affected by Template:Ls.

If the kobolds are successful in multiple thieving attempts, they will grow bolder and send squads of armed kobolds to attack your apparently defenseless fort. These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. In the past, kobold Template:Ls were made of inferior Template:Ls (generally Template:L); however, kobolds in version 0.31 are observed to have access to all metals, including Template:L (seemingly due to a fallback which triggers due to them not being given access to any metals at all).

Kobolds are commonly known to congregate in small to medium sized groups, primarily inside Template:Ls, though recent studies [1] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick Template:Fun.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent