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Difference between revisions of "DF2014:Alchemist"
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− | The '''alchemist''' [[skill]] does not currently have any use in Dwarf Fortress. It was originally included in the game alongside the [[alchemist's laboratory]] for making [[soap]], a function that has now been taken over by the dedicated [[soaper]]. The alchemist skill and [[alchemy]] [[labor]] have not served any function since version 0.28.181.39a and have been removed from the visible game, but [[Main:Toady One|Toady One]] has [http://www.bay12games.com/media/df_talk_8_transcript.html shared some thoughts] regarding its use with [[reaction]]s in a future version of the game | + | [[File:alchemy_preview.png|thumb|120px|right|View of a non-existent feature.]] The '''alchemist''' [[skill]] does not currently have any use in ''Dwarf Fortress''. It was originally included in the game alongside the [[alchemist's laboratory]] for making [[soap]], a function that has now been taken over by the dedicated [[soaper]]. The alchemist skill and [[alchemy]] [[labor]] have not served any function since version [[40d:Release information/0.28.181.39a|0.28.181.39a]] and have been removed from the visible game, but [[Main:Toady One|Toady One]] has [http://www.bay12games.com/media/df_talk_8_transcript.html shared some thoughts] regarding its use with [[reaction]]s in a future version of the game. This was the final version of Dwarf Fortress in which this skill existed - in version 50.01, all remaining traces of the skill were erased from the game. |
− | There also once existed an [[23a:Alchemist (noble)|alchemist]] [[noble]] would arrive at the fortress after ten relevant jobs: either making [[soap]] or [[extract]]ing essences from plants, vermin, or fish. He had light [[furniture]] requirements, could issue [[demand]]s, liked working | + | There also once existed an [[23a:Alchemist (noble)|alchemist]] [[noble]] who would arrive at the fortress after ten relevant jobs: either making [[soap]] or [[extract]]ing essences from plants, vermin, or fish. He had light [[furniture]] requirements, could issue [[demand]]s, liked working in the alchemist's laboratory, and was phased out at the same time less lofty alchemists were. |
− | Alchemy is unique in being the only unused | + | Alchemy is unique in being one of the only unused skills that can be switched on and off in the labor menu, along with [[animal care|animal caretaking]]. Because of this, it is frequently used by [[Modding|modders]]. |
− | == Conjecture == | + | == IRL/Conjecture == |
− | In the real world alchemy is a primitive precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among other things, transmuting metals, creating universal panaceas and solvents, and searching for the elixir vitae that would grant them immortality. More practically, real-world alchemists discovered [[wikipedia: | + | In the real world, alchemy is a primitive precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among other things, transmuting metals, creating universal panaceas and solvents, and searching for the ''elixir vitae'' that would grant them immortality. More practically, real-world alchemists discovered [[wikipedia:phosphorus|phosphorus]], perfected [[Still|distillation]], researched [[smelting]] techniques, experimented with [[extracts]], created new [[Healthcare|medicines]], and identified or discovered a wide assortment of acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in ''Dwarf Fortress'' to various degrees, but the individual functions fall under different skillsets. |
Alchemy as implemented in the game could possibly have to do with [[extract]]s and [[reaction]]s and the creation of healing [[healthcare|medicines]] and military-usable [[syndrome|poison]]s. Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility. | Alchemy as implemented in the game could possibly have to do with [[extract]]s and [[reaction]]s and the creation of healing [[healthcare|medicines]] and military-usable [[syndrome|poison]]s. Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility. | ||
{{Skills}} | {{Skills}} |
Latest revision as of 21:58, 11 June 2024
Association | ||
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Profession | ? | |
Job Title | Alchemist | |
Labor | Alchemy | |
Tasks | ||
None | ||
Workshop | ||
None
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This article is about an older version of DF. |
The alchemist skill does not currently have any use in Dwarf Fortress. It was originally included in the game alongside the alchemist's laboratory for making soap, a function that has now been taken over by the dedicated soaper. The alchemist skill and alchemy labor have not served any function since version 0.28.181.39a and have been removed from the visible game, but Toady One has shared some thoughts regarding its use with reactions in a future version of the game. This was the final version of Dwarf Fortress in which this skill existed - in version 50.01, all remaining traces of the skill were erased from the game.
There also once existed an alchemist noble who would arrive at the fortress after ten relevant jobs: either making soap or extracting essences from plants, vermin, or fish. He had light furniture requirements, could issue demands, liked working in the alchemist's laboratory, and was phased out at the same time less lofty alchemists were.
Alchemy is unique in being one of the only unused skills that can be switched on and off in the labor menu, along with animal caretaking. Because of this, it is frequently used by modders.
IRL/Conjecture[edit]
In the real world, alchemy is a primitive precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among other things, transmuting metals, creating universal panaceas and solvents, and searching for the elixir vitae that would grant them immortality. More practically, real-world alchemists discovered phosphorus, perfected distillation, researched smelting techniques, experimented with extracts, created new medicines, and identified or discovered a wide assortment of acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skillsets.
Alchemy as implemented in the game could possibly have to do with extracts and reactions and the creation of healing medicines and military-usable poisons. Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility.
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