v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:Carpenter's workshop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Migrating v50 page (482/4618) (content))
Tag: Removed redirect
(→‎Adventure Mode: split building and using into paragraphs, added building it deleting items, added using existing, clarified where items need to be, moved placing furniture taking time to be with other placing info (and verified crafting is instantaneous, food, thirst, tired counters didn't change))
 
(One intermediate revision by one other user not shown)
Line 100: Line 100:
  
 
==Adventure Mode==
 
==Adventure Mode==
As of version 43.01, carpenter's workshops can be constructed using the build menu. Standing in its space adds the relevant options to the crafting menu, each item consumes one log, and a sharp item is required as a tool (same as adventure mode bonecrafting). The following items can be made this way:
+
Carpenter's workshops can be constructed from the {{K|b}}uild menu with {{k|b|w}}, the center tile of the workshop will be placed at the cursor with {{k|Enter}}, then {{k|s|w}} which requires one log to be available in the camp.{{version|0.43.01}} Any items under any tiles of the workshop will disappear, although any logs there will somehow still be available for building tasks, but not for crafting. Existing carpenter's workshops in fortresses can also be used.
 +
 
 +
To then use the workshop, press {{K|x}} while standing anywhere within its 3x3 space and select Carpentry from the {{k|c}}reate menu. Each item consumes one log which must be either in your hands or lying on the ground in the same tile as you. A sharp item such as a sharp stone or stone axe is required, likewise in-hand or on the ground. Items in containers will not work, so either {{k|r}}emove or {{k|d}}rop them. The following items can be made this way:
  
 
*Chairs
 
*Chairs
 
*Tables
 
*Tables
 
*Beds
 
*Beds
*Chests
+
*Chests (placed by dropping via the {{K|d}}rop menu)
 
*Cabinets
 
*Cabinets
 
*Doors
 
*Doors
Line 124: Line 126:
 
*Training spears
 
*Training spears
  
Of these items, chests are the only furniture that cannot be placed using the build menu. Additionally, splints are not usable in adventure mode.
+
Of these items, chests are the only furniture that cannot be placed using the build menu and thus have the benefit of avoiding the one hour work timer when usually placing furniture. You can instead place them at your feet by dropping via the {{K|d}}rop menu. Note that while crafting is instantaneous, placing it from within the {{K|b}}uild menu will consume one hour of working. Unfortunately, splints are not usable in adventure mode.
  
 
==Notes==
 
==Notes==

Latest revision as of 22:20, 17 January 2023

Carpenter's workshop

b-w-c

" =
]
X X X
X X X
X X X
Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

A carpenter's workshop is a Tier 1 workshop used by a carpenter to make most types of furniture, with the exception of statues. The workshop can also make wooden blocks or items like buckets, crutches, shields, and training weapons. Beds can only be made at a carpenter's workshop.

The carpenter's workshop can be built from any building material, and must be built by a dwarf with the Carpentry labor enabled.

Menu[edit]

Carpenter's Workshop

Common Uses[edit]

An elf's least favorite place.

Adventure Mode[edit]

Carpenter's workshops can be constructed from the build menu with bw, the center tile of the workshop will be placed at the cursor with Enter, then sw which requires one log to be available in the camp.v0.43.01 Any items under any tiles of the workshop will disappear, although any logs there will somehow still be available for building tasks, but not for crafting. Existing carpenter's workshops in fortresses can also be used.

To then use the workshop, press x while standing anywhere within its 3x3 space and select Carpentry from the create menu. Each item consumes one log which must be either in your hands or lying on the ground in the same tile as you. A sharp item such as a sharp stone or stone axe is required, likewise in-hand or on the ground. Items in containers will not work, so either remove or drop them. The following items can be made this way:

  • Chairs
  • Tables
  • Beds
  • Chests (placed by dropping via the drop menu)
  • Cabinets
  • Doors
  • Barrels
  • Buckets
  • Caskets
  • Hatch covers
  • Grates
  • Bins
  • Stepladders (used by pressing (h) when dropped)
  • Bookcases
  • Splints
  • Crutches
  • Shields
  • Bucklers
  • Training axes
  • Training short swords
  • Training spears

Of these items, chests are the only furniture that cannot be placed using the build menu and thus have the benefit of avoiding the one hour work timer when usually placing furniture. You can instead place them at your feet by dropping via the drop menu. Note that while crafting is instantaneous, placing it from within the build menu will consume one hour of working. Unfortunately, splints are not usable in adventure mode.

Notes[edit]

See also[edit]

Workshops
Furnaces
Related articles