Usage
Legendary beings, such as a bronze colossus, associated with the spheres of earth, jewels, metals, minerals, or mountains will have words from this symbol in their name. Those associated with mountains will also use NAME_MOUNTAIN to generate names.
Dwarves particularly value this symbol (alongside ARTIFICE) and will include words from it to name citizens, sites and governments.
SYMBOL:EARTH
This is the [SYMBOL:EARTH] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:EARTH]
- [CULL_SYMBOL:EARTH]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
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[SYMBOL:EARTH]
[S_WORD:CANYON]
[S_WORD:CAVE]
[S_WORD:CRYSTAL]
[S_WORD:GOLD]
[S_WORD:GORGE_NOUN]
[S_WORD:IRON]
[S_WORD:QUAKE]
[S_WORD:ROCK]
[S_WORD:SILVER]
[S_WORD:STEEL]
[S_WORD:VOLCANO]
[S_WORD:EARTH]
[S_WORD:DIAMOND]
[S_WORD:TIN]
[S_WORD:COPPER]
[S_WORD:BRONZE]
[S_WORD:GRANITE]
[S_WORD:MOUNTAIN]
[S_WORD:PEBBLE]
[S_WORD:BOULDER]
[S_WORD:MINE]
[S_WORD:GRAVEL]
[S_WORD:AVALANCHE]
[S_WORD:OIL]
[S_WORD:COAL]
[S_WORD:GEM]
[S_WORD:AMETHYST]
[S_WORD:AQUAMARINE]
[S_WORD:SIENNA]
[S_WORD:UMBER]
[S_WORD:COBALT]
[S_WORD:OCHRE]
[S_WORD:TURQUOISE] |
See Also