"Language SYM.txt/Darkness" in other Languages
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Usage
Legendary beings, such as a night creature or a minotaur, associated with the spheres of darkness, dusk, the moon, night, or twilight will have words from this symbol in their name.
SYMBOL:DARKNESS
This is the [SYMBOL:DARKNESS] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:DARKNESS]
- [CULL_SYMBOL:DARKNESS]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
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[SYMBOL:DARKNESS]
[S_WORD:BLACK]
[S_WORD:DARK]
[S_WORD:DUSK]
[S_WORD:MIDNIGHT]
[S_WORD:NIGHT]
[S_WORD:SHADOW]
[S_WORD:TWILIGHT]
[S_WORD:SABLE COLOR]
[S_WORD:GLOOM]
[S_WORD:CAVERN]
[S_WORD:SHADE]
[S_WORD:UMBRA]
[S_WORD:MURK]
[S_WORD:FAINT INTENSITY]
[S_WORD:TENEBROUS]
[S_WORD:ABYSS]
[S_WORD:FADE]
[S_WORD:TUNNEL] |
See Also