Usage
No known spheres have any links to this symbol. This symbol might become more relevant with a deeper implementation of divine magic.
Goblins will not use words from this symbol for their names.
SYMBOL:HOLY
This is the [SYMBOL:HOLY] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:HOLY]
- [CULL_SYMBOL:HOLY]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
[show][Select all] |
[SYMBOL:HOLY]
[S_WORD:ABBEY]
[S_WORD:ANGEL]
[S_WORD:CLOISTER]
[S_WORD:GOD]
[S_WORD:HOLY]
[S_WORD:MARTYR]
[S_WORD:PRIEST]
[S_WORD:PROPHET]
[S_WORD:SAINT]
[S_WORD:MESSIAH]
[S_WORD:HEAVEN]
[S_WORD:DIVINE]
[S_WORD:MORAL]
[S_WORD:REVERE]
[S_WORD:VENERATE]
[S_WORD:MORALITY]
[S_WORD:CHURCH]
[S_WORD:TEMPLE]
[S_WORD:COMMUNION]
[S_WORD:FAITH]
[S_WORD:SHRINE]
[S_WORD:SANCTUARY]
[S_WORD:MONASTERY]
[S_WORD:CONVENT]
[S_WORD:CATHEDRAL]
[S_WORD:CHAPEL]
[S_WORD:SANCTUM]
[S_WORD:DEITY]
[S_WORD:IMMORTAL]
[S_WORD:CHASTITY]
[S_WORD:RIGHTEOUSNESS]
[S_WORD:MONK]
[S_WORD:DEIFY]
[S_WORD:IMMORTALITY]
[S_WORD:WORSHIPPER] |
See Also