"Language SYM.txt/Primitive" in other Languages
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Usage
Legendary beings, such as a hydra or a roc, associated with the spheres of animals, hunting, lust, or muck will have words from this symbol in their name.
SYMBOL:PRIMITIVE
This is the [SYMBOL:PRIMITIVE] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:PRIMITIVE]
- [CULL_SYMBOL:PRIMITIVE]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
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[SYMBOL:PRIMITIVE]
[S_WORD:ANIMAL]
[S_WORD:APE]
[S_WORD:ARROW]
[S_WORD:AXE]
[S_WORD:BEAST]
[S_WORD:BREW]
[S_WORD:CAMP]
[S_WORD:CAVE]
[S_WORD:CHANT]
[S_WORD:CLAW]
[S_WORD:CLOBBER]
[S_WORD:CLOD]
[S_WORD:CUDGEL]
[S_WORD:DIRT]
[S_WORD:DROOL]
[S_WORD:DRUM]
[S_WORD:FUR]
[S_WORD:GORE]
[S_WORD:HAIRY]
[S_WORD:HIDE]
[S_WORD:HOARY]
[S_WORD:JAW]
[S_WORD:NAIL]
[S_WORD:PANT]
[S_WORD:PRIMITIVE]
[S_WORD:PUNCH]
[S_WORD:RAG]
[S_WORD:RAW]
[S_WORD:REND]
[S_WORD:ROCK]
[S_WORD:SACK]
[S_WORD:SAVAGE]
[S_WORD:SAVAGERY]
[S_WORD:STONE]
[S_WORD:STRAP]
[S_WORD:TOOTH]
[S_WORD:TRIBE]
[S_WORD:UNKEMPT]
[S_WORD:PLAINADJ]
[S_WORD:SIMPLE]
[S_WORD:ROAR]
[S_WORD:CYCLOPEAN]
[S_WORD:UNTAMED]
[S_WORD:FELL HIDE]
[S_WORD:PELT HIDE]
[S_WORD:SNARL]
[S_WORD:TUFT]
[S_WORD:MEAN LOW]
[S_WORD:BITE]
[S_WORD:BRUTE]
[S_WORD:BARBARIAN]
[S_WORD:BARBARITY]
[S_WORD:FERAL]
[S_WORD:MONGREL] |
See Also