Usage
No known spheres have any links to this symbol, and default entities don't reference this symbol. This symbol might become more relevant with a deeper implementation of magic.
Like all symbols, this can still be used by mods to add flavor to custom entities.
SYMBOL:MAGIC
This is the [SYMBOL:MAGIC] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:MAGIC]
- [CULL_SYMBOL:MAGIC]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
[show][Select all] |
[SYMBOL:MAGIC]
[S_WORD:AURA]
[S_WORD:CHANT]
[S_WORD:CHARM]
[S_WORD:COMET]
[S_WORD:CRYSTAL]
[S_WORD:CURSE]
[S_WORD:ECTO]
[S_WORD:GLIMMER]
[S_WORD:HEX]
[S_WORD:MAGIC]
[S_WORD:OMEN]
[S_WORD:ORB]
[S_WORD:RING_OBJECT]
[S_WORD:RITE]
[S_WORD:SEAL_ART]
[S_WORD:SEER]
[S_WORD:SHIMMER]
[S_WORD:SPELL]
[S_WORD:STAFF]
[S_WORD:TRANCE]
[S_WORD:WITCH]
[S_WORD:GENIUS]
[S_WORD:ALCHEMY]
[S_WORD:RAY]
[S_WORD:SORCERY]
[S_WORD:SORCERER]
[S_WORD:ENSORCEL]
[S_WORD:BEWITCH]
[S_WORD:MAGICIAN]
[S_WORD:CONJURE]
[S_WORD:CONJURER]
[S_WORD:ENCHANT]
[S_WORD:ENCHANTER]
[S_WORD:COVEN]
[S_WORD:OCCULT] |
See Also