Usage
Legendary beings, such as a roc or a cyclops, associated with the spheres of chaos, depravity, hunting, lightning, revelry, storms, thunder, or wind will have words from this symbol in their name.
SYMBOL:WILD
This is the [SYMBOL:WILD] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:WILD]
- [CULL_SYMBOL:WILD]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
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[SYMBOL:WILD]
[S_WORD:ANGER]
[S_WORD:BEAST]
[S_WORD:CHAOS]
[S_WORD:CRAZE]
[S_WORD:CRAZY]
[S_WORD:FRENZY]
[S_WORD:GRIZZLE]
[S_WORD:HOWL]
[S_WORD:INSANITY]
[S_WORD:JACK]
[S_WORD:LUST]
[S_WORD:MESS]
[S_WORD:PRANK]
[S_WORD:RED]
[S_WORD:SAVAGE]
[S_WORD:SAVAGERY]
[S_WORD:SCREAM]
[S_WORD:SHRIEK]
[S_WORD:STRAY]
[S_WORD:SURPRISE]
[S_WORD:TURMOIL]
[S_WORD:UNBRIDLED]
[S_WORD:UNKEMPT]
[S_WORD:WANDER]
[S_WORD:WILD]
[S_WORD:WRATH]
[S_WORD:YEARLING]
[S_WORD:ZEAL]
[S_WORD:ZEALOT]
[S_WORD:ZEPHYR]
[S_WORD:CAVORT]
[S_WORD:FROTH]
[S_WORD:WHIRL]
[S_WORD:LIVID]
[S_WORD:PLAY FUN]
[S_WORD:RUN]
[S_WORD:DASH]
[S_WORD:ROAR]
[S_WORD:YELL]
[S_WORD:INTENSE]
[S_WORD:UNTAMED]
[S_WORD:BURST]
[S_WORD:FLIGHT]
[S_WORD:OUTRAGE]
[S_WORD:BRASH]
[S_WORD:BRAZEN]
[S_WORD:SPURT]
[S_WORD:AVALANCHE]
[S_WORD:IMPUNITY]
[S_WORD:BRUTE]
[S_WORD:FEROCITY]
[S_WORD:FERAL]
[S_WORD:FURY]
[S_WORD:ONSLAUGHT]
[S_WORD:SHATTER]
[S_WORD:LEAP] |
See Also