Usage
Legendary beings associated with the spheres of music or song will have words from this symbol in their name.
SYMBOL:MUSIC
This is the [SYMBOL:MUSIC] section of the language_SYM.txt raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See Language#language_SYM.txt and Entity_token for more details.
Examples
- [SELECT_SYMBOL:MUSIC]
- [CULL_SYMBOL:MUSIC]
Accented characters
The language files are saved in code page 437 encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
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[SYMBOL:MUSIC]
[S_WORD:CHANT]
[S_WORD:DRUM]
[S_WORD:FLUTE]
[S_WORD:HORN]
[S_WORD:HUM]
[S_WORD:LUTE]
[S_WORD:LYRIC]
[S_WORD:MUSIC]
[S_WORD:RING_SOUND]
[S_WORD:SING]
[S_WORD:BELL]
[S_WORD:TRUMPET]
[S_WORD:TONE]
[S_WORD:PHRASE]
[S_WORD:RHYME]
[S_WORD:RHYTHM]
[S_WORD:VERSE]
[S_WORD:DRUM VERB]
[S_WORD:DIRGE] |
See Also