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Difference between revisions of "v0.31:Iron man"
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:''A man-shaped creature made of iron.'' | :''A man-shaped creature made of iron.'' | ||
− | Man shaped and the same average size as a adult human. Usually, if not always, leaves behind masterwork statues of random things such as werewolves or marlins. Emits some kind of corrosive or poisonous gas which causes a condition called "Iron man Cough". This disease is very slow to become effective (takes several in game hours) compared to most venom and is marked by coughing up blood. Sleeping seems to cure the disease. Surprisingly, the Iron Man does not deplete your fortress booze supplies. On rare occasions humans who exhibit strange moods may sometimes turn into one of these. | + | Man shaped and the same average size as a adult human. Usually, if not always, leaves behind masterwork statues of random things such as werewolves or marlins. Emits some kind of corrosive or poisonous gas which causes a condition called "Iron man Cough". This disease is very slow to become effective (takes several in game hours) compared to most venom and is marked by coughing up blood. Sleeping seems to cure the disease. Surprisingly, the Iron Man does not deplete your fortress booze supplies. On rare occasions humans who exhibit strange moods may sometimes turn into one of these.{{verify}} |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 11:12, 21 May 2010
M | |
Biome | |
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| |
Cannot be tamed | |
Butchering returns | |
Food items | |
Raw materials | |
There is too little information about this creature. |
This article is about an older version of DF. |
- A man-shaped creature made of iron.
Man shaped and the same average size as a adult human. Usually, if not always, leaves behind masterwork statues of random things such as werewolves or marlins. Emits some kind of corrosive or poisonous gas which causes a condition called "Iron man Cough". This disease is very slow to become effective (takes several in game hours) compared to most venom and is marked by coughing up blood. Sleeping seems to cure the disease. Surprisingly, the Iron Man does not deplete your fortress booze supplies. On rare occasions humans who exhibit strange moods may sometimes turn into one of these.[Verify]
[CREATURE:ELEMENTMAN_IRON]
[DESCRIPTION:A man-shaped creature made of iron.]
[NAME:iron man:iron men:iron man]
[CASTE_NAME:iron man:iron men:iron man]
[CREATURE_TILE:'M'][COLOR:0:0:1]
[LIKES_FIGHTING]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3]
[FREQUENCY:1][DIFFICULTY:2]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:stern appearance]
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen iron man gas]
[STATE_NAME_ADJ:ALL_SOLID:frozen iron man gas]
[STATE_NAME:LIQUID:condensed iron man gas]
[STATE_NAME_ADJ:LIQUID:condensed iron man gas]
[STATE_NAME:GAS:iron man gas]
[STATE_NAME_ADJ:GAS:iron man gas]
[STATE_COLOR:ALL:YELLOW]
[MELTING_POINT:9870]
[BOILING_POINT:9930]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:iron man cough]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:1000]
[TISSUE:IRON]
[TISSUE_NAME:iron:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:GAS]
[TISSUE_NAME:gas:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GAS]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:50]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:IRON]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:GAS]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:IRON]
[ITEMCORPSE_QUALITY:5]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500] |