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Difference between revisions of "Climber"
Coolthulhu (talk | contribs) (Described how the skill works) |
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− | Climber is a [[skill | + | Climber is a [[skill]] which allows a creature to climb. Higher levels improve the chances of successfully stopping the "In flight" status (falling, jumping or being knocked back) by holding onto something and decrease the chance of losing hold when climbing. |
Trees and 1 z-level tall cliffs and buildings are always safe to climb. Unskilled climbers will often lose hold when attempting to climb walls (not trees) while "In air" - at least 1 z-level above floor. | Trees and 1 z-level tall cliffs and buildings are always safe to climb. Unskilled climbers will often lose hold when attempting to climb walls (not trees) while "In air" - at least 1 z-level above floor. |
Revision as of 08:25, 23 July 2014
Association | ||
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Profession | Unknown | |
Job Title | Climber | |
Labor | None | |
Tasks | ||
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Workshop | ||
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Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Climber is a skill which allows a creature to climb. Higher levels improve the chances of successfully stopping the "In flight" status (falling, jumping or being knocked back) by holding onto something and decrease the chance of losing hold when climbing.
Trees and 1 z-level tall cliffs and buildings are always safe to climb. Unskilled climbers will often lose hold when attempting to climb walls (not trees) while "In air" - at least 1 z-level above floor.
Climbing trees doesn't improve the climber skill. Climbing walls (even at floor level) and attempting to stop flight by grabbing onto things (including trees) will improve climbing skill by 5 exp regardless of success.
Climbing requires at least one free body part with [GRASP] tag (usually hand). Some creatures such as cats and giant cave spiders have a [STANCE_CLIMBER] tag and use [STANCE] parts (legs) instead. Starting climbing is not possible while prone, but "In flight" and "In air" statuses override proneness.
Climbing speed does not depend on stats or skills. Some creatures (notably giant cave spiders) can climb as fast as they walk.
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