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Difference between revisions of "Climber"
m (Changed quality rating from "Fine" to "Superior" using the rating script) |
(Climbing surface section added) |
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Trees and 1 z-level tall cliffs and buildings are always safe to climb. Unskilled climbers will often lose hold when attempting to climb walls (not trees) while "In air" - at least 1 z-level above floor. | Trees and 1 z-level tall cliffs and buildings are always safe to climb. Unskilled climbers will often lose hold when attempting to climb walls (not trees) while "In air" - at least 1 z-level above floor. | ||
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Climbing requires at least one free body part with [GRASP] tag (usually hand). Some creatures such as [[cat]]s and [[giant cave spider]]s have a [STANCE_CLIMBER] tag and use [STANCE] parts (legs) instead. | Climbing requires at least one free body part with [GRASP] tag (usually hand). Some creatures such as [[cat]]s and [[giant cave spider]]s have a [STANCE_CLIMBER] tag and use [STANCE] parts (legs) instead. | ||
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Climbing speed does not depend on stats or skills. Some creatures (notably giant cave spiders) can climb as fast as they walk. | Climbing speed does not depend on stats or skills. Some creatures (notably giant cave spiders) can climb as fast as they walk. | ||
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+ | == Climbing surface == | ||
+ | Climbing trees doesn't improve the climber skill. Climbing walls (even at floor level) and attempting to stop flight by grabbing onto things (including trees) will improve climbing skill by 5 exp regardless of success. | ||
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+ | Climbing natural stone, soil, or constructions made raw material is easiest. | ||
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+ | Climbing block walls is harder, but possible. | ||
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+ | Climbing smoothed natural stone is impossible. | ||
{{skills}} | {{skills}} |
Revision as of 05:56, 4 September 2014
Association | ||
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Profession | Unknown | |
Job Title | Climber | |
Labor | None | |
Tasks | ||
None | ||
Workshop | ||
None
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Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Climber is a skill which allows a creature to climb. Higher levels improve the chances of successfully stopping the "In flight" status (falling, jumping or being knocked back) by holding onto something and decrease the chance of losing hold when climbing.
Trees and 1 z-level tall cliffs and buildings are always safe to climb. Unskilled climbers will often lose hold when attempting to climb walls (not trees) while "In air" - at least 1 z-level above floor.
Climbing requires at least one free body part with [GRASP] tag (usually hand). Some creatures such as cats and giant cave spiders have a [STANCE_CLIMBER] tag and use [STANCE] parts (legs) instead. Starting climbing is not possible while prone, but "In flight" and "In air" statuses override proneness.
Climbing speed does not depend on stats or skills. Some creatures (notably giant cave spiders) can climb as fast as they walk.
Climbing surface
Climbing trees doesn't improve the climber skill. Climbing walls (even at floor level) and attempting to stop flight by grabbing onto things (including trees) will improve climbing skill by 5 exp regardless of success.
Climbing natural stone, soil, or constructions made raw material is easiest.
Climbing block walls is harder, but possible.
Climbing smoothed natural stone is impossible.
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