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Difference between revisions of "Pick"
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A '''pick''' is a [[equipment|digging implement]] / [[weapon]] that can be [[Metalsmith's forge|forged]] (using the [[Weaponsmithing]] labour) from most weapon-grade [[metal]]s, such as [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], and [[adamantine]], but not [[silver]], (although other [[weapon]]s can be forged from silver). Picks are essential for a properly-functioning fortress: [[miner]]s require picks to strike the earth, dig tunnels, carve staircases and everything else related to the removal of rock and soil tiles. You will need to purchase or create picks on embark, as miners won't bring their own. Without picks, your dwarves will be stranded on the surface, forced to live like [[elf|elves]]. The [[quality]] and [[material]] of a pick have no effect on its speed when digging through rock; that depends solely on the user's [[Mining]] skill level. | A '''pick''' is a [[equipment|digging implement]] / [[weapon]] that can be [[Metalsmith's forge|forged]] (using the [[Weaponsmithing]] labour) from most weapon-grade [[metal]]s, such as [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], and [[adamantine]], but not [[silver]], (although other [[weapon]]s can be forged from silver). Picks are essential for a properly-functioning fortress: [[miner]]s require picks to strike the earth, dig tunnels, carve staircases and everything else related to the removal of rock and soil tiles. You will need to purchase or create picks on embark, as miners won't bring their own. Without picks, your dwarves will be stranded on the surface, forced to live like [[elf|elves]]. The [[quality]] and [[material]] of a pick have no effect on its speed when digging through rock; that depends solely on the user's [[Mining]] skill level. | ||
− | Picks can also be used as weapons. They inflict [[attack types|EDGE type]] damage, tend to impale or dismember enemies, and gain damage bonuses dependent on the user's Mining skill level. Picks are brutally effective, combining slashing and impaling with velocity of blunt weapons and generally far better than anything that isn't a [[whip]] or [[scourge]] (and will be better than them if it's made from good materials and with good quality). Unlike when digging through rock, [[quality]] and [[material]] are both important when using a pick as a weapon. Since a [[steel]] pick can penetrate most armor, picks are effective weapons against any foe, armored, [[Forgotten beast|forgotten]], [[Bronze colossus|bronze]], or otherwise. | + | Picks can also be used as weapons. They inflict [[attack types|EDGE type]] damage, tend to impale or dismember enemies, and gain damage bonuses dependent on the user's Mining skill level. Picks are brutally effective, combining slashing and impaling with velocity of blunt weapons and big, but not unwieldy, weapon mass (more than [[war hammer]], but less than [[long sword]]) and generally far better than anything that isn't a [[whip]] or [[scourge]] (and will be better than them if it's made from good materials and with good quality; and because pickaxes can be produced by dwarves, it's more likely to have many of them and have soldiers experienced with them). Unlike when digging through rock, [[quality]] and [[material]] are both important when using a pick as a weapon. Since a [[steel]] pick can penetrate most armor, picks are effective weapons against any foe, armored, [[Forgotten beast|forgotten]], [[Bronze colossus|bronze]], or otherwise. Almost all dwarves can equip picks; [[Weapon#Size|some must use two hands]] (what makes them more similar to real-life ice axes then actual R-L heavy, two-handed human pickaxes). |
Note that military dwarves will never select a pick as a weapon if allowed "individual choice". They must be specifically assigned picks as part of their uniform or on their equip screen. | Note that military dwarves will never select a pick as a weapon if allowed "individual choice". They must be specifically assigned picks as part of their uniform or on their equip screen. |
Revision as of 12:08, 7 March 2023
This article was migrated from DF2014:Pick and may be inaccurate for the current version of DF (v50.15). See this page for more information. |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A pick is a digging implement / weapon that can be forged (using the Weaponsmithing labour) from most weapon-grade metals, such as copper, iron, bronze, bismuth bronze, steel, and adamantine, but not silver, (although other weapons can be forged from silver). Picks are essential for a properly-functioning fortress: miners require picks to strike the earth, dig tunnels, carve staircases and everything else related to the removal of rock and soil tiles. You will need to purchase or create picks on embark, as miners won't bring their own. Without picks, your dwarves will be stranded on the surface, forced to live like elves. The quality and material of a pick have no effect on its speed when digging through rock; that depends solely on the user's Mining skill level.
Picks can also be used as weapons. They inflict EDGE type damage, tend to impale or dismember enemies, and gain damage bonuses dependent on the user's Mining skill level. Picks are brutally effective, combining slashing and impaling with velocity of blunt weapons and big, but not unwieldy, weapon mass (more than war hammer, but less than long sword) and generally far better than anything that isn't a whip or scourge (and will be better than them if it's made from good materials and with good quality; and because pickaxes can be produced by dwarves, it's more likely to have many of them and have soldiers experienced with them). Unlike when digging through rock, quality and material are both important when using a pick as a weapon. Since a steel pick can penetrate most armor, picks are effective weapons against any foe, armored, forgotten, bronze, or otherwise. Almost all dwarves can equip picks; some must use two hands (what makes them more similar to real-life ice axes then actual R-L heavy, two-handed human pickaxes).
Note that military dwarves will never select a pick as a weapon if allowed "individual choice". They must be specifically assigned picks as part of their uniform or on their equip screen.
Forging and Melting
- Metal picks cost one metal bar to forge, or four adamantine wafers.
- When a non-adamantine metal pick is melted down, it will return 1.2 metal bars, for an efficiency of 120%.
- When an adamantine pick is melted down, it will produce 1.2 wafers, for an efficiency of 30%.
"Pick" in other Languages
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[ITEM_WEAPON:ITEM_WEAPON_PICK]
[NAME:pick:picks]
[SIZE:500]
[SKILL:MINING]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:100:4000:strike:strikes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
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Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types · Tool · Material science |