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Difference between revisions of "v0.31:Iron man"
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− | {{ | + | {{quality|Exceptional|03:12, 20 October 2010 (UTC)}} |
− | {{ | + | {{Creaturelookup/0 |
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|wiki=no | |wiki=no | ||
|contrib=no | |contrib=no | ||
|death=item | |death=item | ||
− | |item= | + | |item=☼[[iron]] [[statue]]☼ (worth 3000☼) |
}} | }} | ||
{{av}} | {{av}} | ||
+ | {{creaturedesc}} | ||
− | : | + | [[File:Iron_golem.png|thumb|left|Admired for its stern appearance.]] |
− | '''Iron men''' have the same average size as an adult human. | + | '''Iron men''' have the same average size as an adult human and can [[building destroyer|destroy buildings]]. Upon 'death' iron men become a random masterwork iron [[statue]]. Parts like thumbs and noses removed from the statue during combat may be [[melt item|melted]] at a [[smelter]] in order to produce a small amount of [[iron]]. |
+ | |||
+ | Much like iron golems in other games, iron men breathe a poisonous gas. When inhaled, this poison gas causes a [[syndrome]] called "iron man cough", consisting of coughing up blood. Dwarves with standard disease resistance will experience a peak in coughing shortly after (100 [[time|time units]]) after infection, and will recover in less than a game day (1000 time units out of a full day's 1200 time units). These periods will vary according to the disease resistance of the infected dwarf, but the disease is not life-threatening. Unless, of course, [[thought|being sick]] is the straw that breaks the camel's back of your dwarf's [[insanity|sanity]]. | ||
===Creature behavior and origin=== | ===Creature behavior and origin=== | ||
− | {{D for Dwarf}}Surprisingly, the Iron Man does not deplete your fortress | + | {{D for Dwarf}} |
+ | |||
+ | <!-- Reference: Bender, character from "Futurama" animated TV series --> | ||
+ | Surprisingly, the Iron Man does not deplete your fortress [[alcohol|booze]] supplies. | ||
+ | |||
+ | <!-- Reference: Iron Man superhero, Marvel Comics --> | ||
+ | On rare occasions humans who exhibit strange moods may sometimes turn into one of these. However, dwarves have been unable to duplicate this process, even given the finest workshops and crafting materials, leading most dwarven scholars to declare it impossible for a human to do so in a cave, with a box of scraps. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Latest revision as of 15:29, 26 March 2024
M | |
Biome | |
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Cannot be tamed | |
Size | |
Max: | 70,000 cm3
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Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
This article is about an older version of DF. |
- A man-shaped creature made of iron.
Iron men have the same average size as an adult human and can destroy buildings. Upon 'death' iron men become a random masterwork iron statue. Parts like thumbs and noses removed from the statue during combat may be melted at a smelter in order to produce a small amount of iron.
Much like iron golems in other games, iron men breathe a poisonous gas. When inhaled, this poison gas causes a syndrome called "iron man cough", consisting of coughing up blood. Dwarves with standard disease resistance will experience a peak in coughing shortly after (100 time units) after infection, and will recover in less than a game day (1000 time units out of a full day's 1200 time units). These periods will vary according to the disease resistance of the infected dwarf, but the disease is not life-threatening. Unless, of course, being sick is the straw that breaks the camel's back of your dwarf's sanity.
Creature behavior and origin[edit]
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Surprisingly, the Iron Man does not deplete your fortress booze supplies.
On rare occasions humans who exhibit strange moods may sometimes turn into one of these. However, dwarves have been unable to duplicate this process, even given the finest workshops and crafting materials, leading most dwarven scholars to declare it impossible for a human to do so in a cave, with a box of scraps.
[CREATURE:ELEMENTMAN_IRON]
[DESCRIPTION:A man-shaped creature made of iron.]
[NAME:iron man:iron men:iron man]
[CASTE_NAME:iron man:iron men:iron man]
[CREATURE_TILE:'M'][COLOR:0:0:1]
[LIKES_FIGHTING]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3]
[FREQUENCY:1][DIFFICULTY:2]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:stern appearance]
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen iron man gas]
[STATE_NAME_ADJ:ALL_SOLID:frozen iron man gas]
[STATE_NAME:LIQUID:condensed iron man gas]
[STATE_NAME_ADJ:LIQUID:condensed iron man gas]
[STATE_NAME:GAS:iron man gas]
[STATE_NAME_ADJ:GAS:iron man gas]
[STATE_COLOR:ALL:YELLOW]
[MELTING_POINT:9870]
[BOILING_POINT:9930]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:iron man cough]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:1000]
[TISSUE:IRON]
[TISSUE_NAME:iron:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:GAS]
[TISSUE_NAME:gas:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GAS]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:50]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:IRON]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:GAS]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:IRON]
[ITEMCORPSE_QUALITY:5]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500] |