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Difference between revisions of "Social skill"

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'''Social skills''' are used mainly by the [[Expedition leader]], [[Manager]] and [[Broker]].  They are used in interactions between the dwarves in your fortress, as well as when talking with [[liaison]]s and [[merchant]]s. Social skills are acquired at embarking, while performing the above administrative tasks or while attending parties. The starting dwarf with the most [[social skill]]s will almost always become the [[Expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor.
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[[File:social_icon.png|140px|right]]'''Social skills''' are used mainly by the [[expedition leader]], [[manager]] and [[broker]] in interactions between the [[dwarves]] in your fortress, as well as when talking with [[liaison]]s, [[diplomat]]s, and [[merchant]]s. Social skills can be acquired at embark, while performing various administrative tasks, or while socializing in a [[tavern]]. The starting dwarf with the most [[social skill]]s will almost always become the [[expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor.
  
 
The following list is based on the skills listed in the nobles screen when replacing a [[noble]].
 
The following list is based on the skills listed in the nobles screen when replacing a [[noble]].
  
==List of Social skills==
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==List of social skills==
 
=== Miscellaneous conversational skills ===
 
=== Miscellaneous conversational skills ===
It is unknown what specific circumstances make one or another of these useful; most of them are trained by parties, conversation between two or more idle dwarves, and trading. The latter fact implies that they are useful in trading, perhaps to get a better deal. They are also listed as mayor skills.
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Social skills are trained at the tavern, during a conversation between two or more idle dwarves, and when [[trading]]. They are also listed as mayor skills.
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{{Skill Box|Social|5:0|5:0|
 
* [[Conversationalist]]
 
* [[Conversationalist]]
 
* [[Comedian]]
 
* [[Comedian]]
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* [[Judge of intent]]
 
* [[Judge of intent]]
 
* [[Liar]]
 
* [[Liar]]
* [[Intimidator]]
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* Intimidator
 
* [[Persuader]]
 
* [[Persuader]]
* [[Negotiator]]
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* Negotiator
 
* [[Consoler]]
 
* [[Consoler]]
* [[Pacifier]]
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* Pacifier
 +
}}
 +
 
 +
In the current [[fortress mode]] (44.12+), they all impact conversation roles in groups.  The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaffe.  These tasks impact tree demands, trade agreement percentage values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter.  Regardless of the skill name, "consoler" isn't the only skill used to console somebody.  Here is the table:
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 +
{| class="wikitable"
 +
! Task !! Conversation !! Comedy !! Flattery !! Judge intent !! Lying !! Intimidation !! Persuasion !! Negotiation !! Console !! Pacify
 +
|-
 +
| Console || √ || √ || √ ||  || √ ||  || √ || √ || √ ||
 +
|-
 +
| Haggle ||  || √ || √ || √ || √ || √ || √ || √ ||  ||
 +
|-
 +
| Discuss Request ||  ||  || √ || √ || √ || √ || √ || √ ||  ||
 +
|-
 +
| Calm Venter ||  || √ || √ || √ || √ || √ || √ || √ ||  || √
 +
|-
 +
| Cover for Gaffe ||  || √ || √ ||  || √ ||  || √ || √ ||  || √
 +
 
 +
|}
  
 
===Broker skills===
 
===Broker skills===
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While all the conversational skills are important for a mayoral dwarf seeking reelection by making friends, dwarves with these two skills can reduce the likelihood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the [[manager]].
 
While all the conversational skills are important for a mayoral dwarf seeking reelection by making friends, dwarves with these two skills can reduce the likelihood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the [[manager]].
  
==Gaining Social Skills==
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==Gaining social skills==
Dwarves train their social skills when idling in meeting areas or attending parties ''and'' they are standing near another dwarf. All social skills seem to train at roughly the same rate, though their [[personality trait|personality traits]] will determine ''which'' skills they train - for example, a very self-conscious dwarf will not gain Comedian skill. See [[personality trait]] for more information.
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===[[Fortress mode|Fortress Mode]]===
===Adventure Mode===
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Dwarves train their social skills when idling in meeting areas or attending parties ''and'' they are standing near another dwarf. All allowed social skills train at the same rate, except possibly Conversationalist for some dwarves. What social skills are allowed depends on both [[beliefs]] and [[facets]] of the particular dwarf. A typical dwarf meets all the non-override requirements except for low TRUTH, allowing all skills except Liar and Flatterer. Normally, all beliefs and all facets must meet the basic requirements. However, if any *single* facet meets the "override" requirement, all belief requirements are waived (but any other facet requirements remain). However, Conversationalist does something funny, which needs more research. Perhaps it is only *partially* unlocked by certain beliefs? (the override does make it work fully). (note that beliefs range from -50 to +50, while facets range from 0 to 100)
Adventure mode characters can train some social skills by having conversations. (Oddly, Conversationalist is not one of them. {{bug|10874}}) It is unknown if [[personality trait|personality traits]] have any effect.
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 +
(tested with 0.47.4)
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 +
{| class="wikitable"
 +
! Skill
 +
! Belief
 +
! Facet
 +
! override
 +
|-
 +
|Persuader
 +
|ELOQUENCE ≥ -25
 +
|ASSERTIVENESS ≥ 25
 +
|ASSERTIVENESS ≥ 76
 +
|-
 +
|Negotiator
 +
|(none)
 +
|(none)
 +
|N/A
 +
|-
 +
|Judge of Intent
 +
|(none)
 +
|(none)
 +
|N/A
 +
|-
 +
|Liar
 +
|TRUTH ≤ 10
 +
|(none)
 +
|N/A
 +
|-
 +
|Intimidator
 +
|POWER ≥ -25 <br> TRANQUILITY ≤ 25 <br> HARMONY ≤ 25
 +
|ASSERTIVENESS ≥ 25 <br> DISCORD ≥ 25
 +
|ASSERTIVENESS ≥ 76 <br> DISCORD ≥ 76
 +
|-
 +
|Conversationalist
 +
|LEISURE_TIME ≥ -25 ? <br> FRIENDSHIP ≥ -25 ? <br> other beliefs ?
 +
|GREGARIOUSNESS ≥ 25 <br> BASHFUL ≤ 75
 +
|GREGARIOUSNESS ≥ 76 <br> BASHFUL ≤ 24
 +
|-
 +
|Comedian
 +
|MERRIMENT ≥ -25
 +
|HUMOR ≥ 25
 +
|HUMOR ≥ 76
 +
|-
 +
|Flatterer
 +
|TRUTH ≤ 25
 +
|FRIENDLINESS ≥ 40
 +
|FRIENDLINESS ≥ 76
 +
|-
 +
|Consoler
 +
|STOICISM ≤ 25
 +
|SWAYED_BY_EMOTIONS ≥ 25 <br> CRUELTY ≤ 75 <br> DISCORD ≤ 75
 +
|SWAYED_BY_EMOTIONS ≥ 76 <br> CRUELTY ≤ 24 <br> DISCORD ≤ 24
 +
|-
 +
|Pacifier
 +
|PEACE ≥ -25
 +
|DISCORD ≤ 75
 +
|DISCORD ≤ 24
 +
|}
 +
 
 +
===[[Adventure mode|Adventure Mode]]===
 +
Adventure mode characters can train some social skills by having conversations. (Oddly, Conversationalist is not one of them. {{bug|10874}}) It is unknown if [[Personality traits, values, and dreams#Traits|personality traits]] have any effect.
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 +
Judge of Intent and Persuader are trained whenever you argue a value (even if it is not your value) or press the argument. Responding with flattery trains Flatterer. Responding with dismissal trains Intimidator. Responding passively trains Pacifier.
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 +
As of recently{{version|0.47.01}}, there are new conversation options that can train social skills. The flatter, calm, and joke options train Flatterer, Pacifier, and Comedian, respectively. The interrogation menu options can train Persuader or Intimidator.
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 +
Social skills are important in Adventure mode, as they can let you persuade pretty much anyone into doing anything you want. This includes changing NPCs' values, persuading position holders to give up their title, enlisting you into the army, and so on.
  
Persuader is trained whenever you argue a value (even if it is not your value) or press the argument. Responding with flattery trains Flatterer. Responding with dismissal trains Intimidator. Responding passively trains Pacifier. Agreeing, either with their argument or to end the argument, trains Judge of Intent. Expressing outrage to their response also trains Judge of Intent.
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{{skills}}
  
 
{{Category|Skills}}
 
{{Category|Skills}}
 +
[[ru:Social skill]]

Latest revision as of 09:50, 12 October 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Social icon.png

Social skills are used mainly by the expedition leader, manager and broker in interactions between the dwarves in your fortress, as well as when talking with liaisons, diplomats, and merchants. Social skills can be acquired at embark, while performing various administrative tasks, or while socializing in a tavern. The starting dwarf with the most social skills will almost always become the expedition leader, who will automatically become your first mayor, so when giving social skills to your starting dwarves, don't give them to one whose preferences will lead to obnoxious mandates when s/he becomes mayor.

The following list is based on the skills listed in the nobles screen when replacing a noble.

List of social skills[edit]

Miscellaneous conversational skills[edit]

Social skills are trained at the tavern, during a conversation between two or more idle dwarves, and when trading. They are also listed as mayor skills.

Social
 

In the current fortress mode (44.12+), they all impact conversation roles in groups. The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaffe. These tasks impact tree demands, trade agreement percentage values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter. Regardless of the skill name, "consoler" isn't the only skill used to console somebody. Here is the table:

Task Conversation Comedy Flattery Judge intent Lying Intimidation Persuasion Negotiation Console Pacify
Console
Haggle
Discuss Request
Calm Venter
Cover for Gaffe

Broker skills[edit]

All of the conversational skills listed above are trained by (and thus, presumably, used in) trading, presumably to increase the chances of a deal being successful. Judge of intent skill is particularly important as it allows a broker to see how a trader feels about a particular deal. Note that the Appraiser skill, which is not a social skill, is also very important during the trading process.

Mayor skills[edit]

While all the conversational skills are important for a mayoral dwarf seeking reelection by making friends, dwarves with these two skills can reduce the likelihood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the manager.

Gaining social skills[edit]

Fortress Mode[edit]

Dwarves train their social skills when idling in meeting areas or attending parties and they are standing near another dwarf. All allowed social skills train at the same rate, except possibly Conversationalist for some dwarves. What social skills are allowed depends on both beliefs and facets of the particular dwarf. A typical dwarf meets all the non-override requirements except for low TRUTH, allowing all skills except Liar and Flatterer. Normally, all beliefs and all facets must meet the basic requirements. However, if any *single* facet meets the "override" requirement, all belief requirements are waived (but any other facet requirements remain). However, Conversationalist does something funny, which needs more research. Perhaps it is only *partially* unlocked by certain beliefs? (the override does make it work fully). (note that beliefs range from -50 to +50, while facets range from 0 to 100)

(tested with 0.47.4)

Skill Belief Facet override
Persuader ELOQUENCE ≥ -25 ASSERTIVENESS ≥ 25 ASSERTIVENESS ≥ 76
Negotiator (none) (none) N/A
Judge of Intent (none) (none) N/A
Liar TRUTH ≤ 10 (none) N/A
Intimidator POWER ≥ -25
TRANQUILITY ≤ 25
HARMONY ≤ 25
ASSERTIVENESS ≥ 25
DISCORD ≥ 25
ASSERTIVENESS ≥ 76
DISCORD ≥ 76
Conversationalist LEISURE_TIME ≥ -25 ?
FRIENDSHIP ≥ -25 ?
other beliefs ?
GREGARIOUSNESS ≥ 25
BASHFUL ≤ 75
GREGARIOUSNESS ≥ 76
BASHFUL ≤ 24
Comedian MERRIMENT ≥ -25 HUMOR ≥ 25 HUMOR ≥ 76
Flatterer TRUTH ≤ 25 FRIENDLINESS ≥ 40 FRIENDLINESS ≥ 76
Consoler STOICISM ≤ 25 SWAYED_BY_EMOTIONS ≥ 25
CRUELTY ≤ 75
DISCORD ≤ 75
SWAYED_BY_EMOTIONS ≥ 76
CRUELTY ≤ 24
DISCORD ≤ 24
Pacifier PEACE ≥ -25 DISCORD ≤ 75 DISCORD ≤ 24

Adventure Mode[edit]

Adventure mode characters can train some social skills by having conversations. (Oddly, Conversationalist is not one of them. Bug:10874) It is unknown if personality traits have any effect.

Judge of Intent and Persuader are trained whenever you argue a value (even if it is not your value) or press the argument. Responding with flattery trains Flatterer. Responding with dismissal trains Intimidator. Responding passively trains Pacifier.

As of recentlyv0.47.01, there are new conversation options that can train social skills. The flatter, calm, and joke options train Flatterer, Pacifier, and Comedian, respectively. The interrogation menu options can train Persuader or Intimidator.

Social skills are important in Adventure mode, as they can let you persuade pretty much anyone into doing anything you want. This includes changing NPCs' values, persuading position holders to give up their title, enlisting you into the army, and so on.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused