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Difference between revisions of "v0.31:Table"
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{{av}} | {{av}} | ||
{{Quality|Fine}} | {{Quality|Fine}} | ||
− | + | {{Buggy}} | |
{{furniture|name=Table | {{furniture|name=Table | ||
|tile=╤ | |tile=╤ | ||
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|glass=y | |glass=y | ||
|rooms= | |rooms= | ||
− | * | + | * [[dining room|Dining Room]] |
− | * | + | * [[meeting hall|Meeting Hall]] |
}} | }} | ||
− | Dwarves use tables to eat | + | Tables are created using one [[wood]] log at a [[Carpenter's workshop]], one [[stone]] at a [[Mason's workshop]], one [[sand]] bag at a [[Glass furnace]] or one metal [[bar]] at a [[Metalsmith's forge]]. |
+ | |||
+ | Dwarves use tables to eat [[food]] from, which avoids the generation of a negative thought for eating due to a lack of tables. Each table should be paired with an adjacent [[chair]], placed so that no table is without access to a chair and no chair is attempted to be used by more than one dwarf, as dwarves get a different negative thought about eating from a table without a corresponding chair. Furthermore, if a [[dining room]] is designated from a table, it will give a positive thought to dwarves who eat within the designated dining room area. The positive thought is scaled to the [[quality]] of the dining room, which is one of the easiest ways of regularly giving your dwarves positive thoughts. | ||
+ | |||
+ | Tables are also used as an input, along with [[mechanism]] and [[rope]]s, at the [[Mechanic's workshop]] to make a [[traction bench]]. With three quality-rated items in a single tile, this can be a good way of rapidly increasing the value of a room, although the traction bench won't be used unless in a designated [[hospital]]. | ||
+ | |||
+ | ==Bugs== | ||
+ | * Forging a table at a Metalsmith's forge only consumes one bar of metal instead of the expected{{verify}} three{{Bug|130}} | ||
− | {{ | + | {{Buildings}} |
+ | {{Category|Furniture}} |
Latest revision as of 17:31, 8 December 2011
This article is about an older version of DF. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
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Construction | ||||||
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Materials | Workshops | Labors | ||||
Rooms | ||||||
Tables are created using one wood log at a Carpenter's workshop, one stone at a Mason's workshop, one sand bag at a Glass furnace or one metal bar at a Metalsmith's forge.
Dwarves use tables to eat food from, which avoids the generation of a negative thought for eating due to a lack of tables. Each table should be paired with an adjacent chair, placed so that no table is without access to a chair and no chair is attempted to be used by more than one dwarf, as dwarves get a different negative thought about eating from a table without a corresponding chair. Furthermore, if a dining room is designated from a table, it will give a positive thought to dwarves who eat within the designated dining room area. The positive thought is scaled to the quality of the dining room, which is one of the easiest ways of regularly giving your dwarves positive thoughts.
Tables are also used as an input, along with mechanism and ropes, at the Mechanic's workshop to make a traction bench. With three quality-rated items in a single tile, this can be a good way of rapidly increasing the value of a room, although the traction bench won't be used unless in a designated hospital.
Bugs[edit]
- Forging a table at a Metalsmith's forge only consumes one bar of metal instead of the expected[Verify] threeBug:130
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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