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Difference between revisions of "v0.31:Tigerman"

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{{Quality|Exceptional|08:19, 12 August 2010 (UTC)}}
 
{{Quality|Exceptional|08:19, 12 August 2010 (UTC)}}
{{CreatureInfo v0.31
+
{{Creaturelookup/0
|name=Tigerman
 
|symbol=T|color=6:0:1
 
|align=savage
 
|biome=
 
* {{L|Forest|Tropical forest}}s
 
* {{L|Shrubland|Tropical shrubland}}s
 
* {{L|Wetland|Tropical freshwater swamp}}s
 
* {{L|Wetland|Tropical saltwater swamp}}s
 
* {{L|Wetland|Mangrove swamp}}s
 
 
|wiki=no
 
|wiki=no
 
|death=nobutcher
 
|death=nobutcher
 
|contrib=no}}
 
|contrib=no}}
 
{{av}}
 
{{av}}
 +
{{creaturedesc}}
  
:''An orange striped man with the head of a tiger.''
+
'''Tigermen''' (half man, half tiger) are the {{catlink|humanoids|anthropomorphic}} (or human-like) relatives of [[tiger]]s, often inhabiting [[forest#Tropical dry broadleaf forests |tropical forests]] and [[wetland|coastal/wetland]] [[biome|areas]].  They are large, predatory carnivores that can present [[fun|a significant threat]] to an unarmed [[dwarf]].
 
 
'''Tigermen''' (half man, half tiger) are the {{catlink|humanoids|anthropomorphic}} (or human-like) relatives of {{l|tiger}}s, often inhabiting {{l|forest#Tropical dry broadleaf forests |tropical forests}} and {{l|wetland|coastal/wetland}} {{l|biome|areas}}.  They are large, predatory carnivores that can present {{l|fun|a significant threat}} to an unarmed {{l|dwarf}}.
 
  
 
==Tamed tigermen==
 
==Tamed tigermen==
  
As of version 31.16, {{L|Elves|Elven}} merchants will sometimes bring tamed (enslaved?) Tigermen to {{l|trade}}. Often, these tigermen have various skills, similar to those of {{L|migrant}}s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a {{L|dungeon master}}. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the mayor of your fortress.
+
[[Elves|Elven]] merchants will sometimes bring tamed (enslaved?) Tigermen to [[trade]]. Often, these tigermen have various skills, similar to those of [[migrant]]s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a [[dungeon master]]. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the mayor of your fortress.
  
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin {{L|thief|snatchers}} consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for {{L|butcher}}y, but will never actually be struck down as dwarves refuse to eat intelligent creatures.  
+
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for [[butcher]]y, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually [[Dump]]ed.  
  
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. {{L|restraint|Tying}} Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use {{L|well}}s, and will not drink booze, but need a water source {{L|Zone}} no more than one {{L|z-level}} above fresh water.
+
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. [[restraint|Tying]] Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use [[well]]s, and will not drink booze, but need a water source [[Zone]] no more than one [[z-level]] above fresh water.
  
 
Tigermen have the [CARNIVORE] tag, meaning they will also refuse to eat anything that isn't meat. If you plan on keeping tigermen around, be sure to butcher an animal every so often or they'll starve.
 
Tigermen have the [CARNIVORE] tag, meaning they will also refuse to eat anything that isn't meat. If you plan on keeping tigermen around, be sure to butcher an animal every so often or they'll starve.
 
 
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 20:51, 28 December 2011

Tigerman

T

Biome

Pet Attributes
Pet value 200

Cannot be trained 

Size
Birth: 12,000 cm3
Mid: 60,000 cm3
Max: 120,000 cm3
Alignment

Savage

Age
Adult at: 3
Max age: 20-30
This creature cannot be butchered
This article is about an older version of DF.
An orange striped man with the head of a tiger.

Tigermen (half man, half tiger) are the anthropomorphic (or human-like) relatives of tigers, often inhabiting tropical forests and coastal/wetland areas. They are large, predatory carnivores that can present a significant threat to an unarmed dwarf.

Tamed tigermen[edit]

Elven merchants will sometimes bring tamed (enslaved?) Tigermen to trade. Often, these tigermen have various skills, similar to those of migrants. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a dungeon master. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the mayor of your fortress.

Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring. Goblin snatchers consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for butchery, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually Dumped.

Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. Tying Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use wells, and will not drink booze, but need a water source Zone no more than one z-level above fresh water.

Tigermen have the [CARNIVORE] tag, meaning they will also refuse to eat anything that isn't meat. If you plan on keeping tigermen around, be sure to butcher an animal every so often or they'll starve.

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