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Difference between revisions of "v0.31:Gremlin"

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{{creaturedesc}}
 
{{creaturedesc}}
  
'''Gremlins''' are invisible until spotted, and cause various kinds of {{L|fun}} in your fortress by stepping on {{L|pressure plate}}s, pulling {{L|lever}}s, and opening {{L|cage}}s. They are also able to pick locks and open forbidden {{L|door}}s. You should prevent having Gremlins and easily accessible {{L|Stupid dwarf trick#Self Destruct Lever|self destruct lever}}s in the very same fortress.
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'''Gremlins''' are invisible until spotted, and cause various kinds of [[fun]] in your fortress by stepping on [[pressure plate]]s, pulling [[lever]]s, and opening [[cage]]s. They are also able to pick locks and open forbidden [[door]]s. You should prevent having Gremlins and easily accessible [[Stupid dwarf trick#Self Destruct Lever|self destruct lever]]s in the very same fortress.
  
When a gremlin is discovered, the game pauses and centers on it, with the message: "A gremlin! Drive it away!". You will only receive one gremlin per embark. Once it's gone it's gone for good.
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When a gremlin is discovered, the game pauses and centers on it, with the message: "A gremlin! Drive it away!".
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If you replace the [PET_EXOTIC] tag with the [PET] tag in order to make creatures tamable, then a tame gremlin could become your mayor. In fact, this is quite likely, because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. Note that a tame gremlin will not pull levers anymore.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 03:59, 31 December 2011

Gremlin

g

Biome

  • Underground Caverns (dry)
  • Underground Depth: 1-3
Pet Attributes
Pet value 0

Cannot be trained

Exotic - cannot be tamed 

Size
Birth: 500 cm3
Mid: 2,500 cm3
Max: 10,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 800-1000
This creature cannot be butchered
This article is about an older version of DF.
A small humanoid creature with a mischievous, toothy grin.

Gremlins are invisible until spotted, and cause various kinds of fun in your fortress by stepping on pressure plates, pulling levers, and opening cages. They are also able to pick locks and open forbidden doors. You should prevent having Gremlins and easily accessible self destruct levers in the very same fortress.

When a gremlin is discovered, the game pauses and centers on it, with the message: "A gremlin! Drive it away!".

If you replace the [PET_EXOTIC] tag with the [PET] tag in order to make creatures tamable, then a tame gremlin could become your mayor. In fact, this is quite likely, because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. Note that a tame gremlin will not pull levers anymore.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent