v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Magma forge"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (removed migrated tag)
 
(17 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{quality|Fine}}{{Workshop|name=Magma forge|key=v|job=Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic
+
{{Quality|fine}}
 +
{{V50 workshop|name=Magma forge|key=I|job=Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic
 +
|icon=[[File:metalsmith_icon.png]]
 
|construction=
 
|construction=
 
* [[Magma-safe]] [[building material]] (non-[[economic]])
 
* [[Magma-safe]] [[building material]] (non-[[economic]])
Line 28: Line 30:
 
*[[Mechanisms]]
 
*[[Mechanisms]]
 
}}{{av}}
 
}}{{av}}
 +
{{distinguish|Metalsmith's forge}}
  
The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge.
+
The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge. For its counterpart that use fuel, see [[Metalsmith's forge]].
  
 
To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater.
 
To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater.
Line 35: Line 38:
 
Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge).
 
Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge).
  
Placing an [[impassable tile]] of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out, possibly barring a [[building destroyer]] with an alternate route. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
+
Unlike previous versions, the Magma Forge no longer blocks open space into the molten rock below. If your dwarves (or any other creature) dodges into that open space they will be taking a magma bath.
  
'''In order to build a magma forge, you must have first discovered''' [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the [[magma sea]].
+
While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, ''the central tile must be built over solid ground'', as it is required for a dwarf to stand there to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
 +
 
 +
Creatures can climb up through the open tile that the building is built on, making them a potential entry point into your fortress. The magma forge in older versions had an [[impassable tile]] that could be used to prevent this, but it has been removed as of v50.
  
 
==Workshop labors and skills==
 
==Workshop labors and skills==
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
  
*[[Weaponsmith]]ing -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
+
*[[Weaponsmith]]ing [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
+
*[[Armorsmith|Armoring]] (armorer) [[armor]]
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], musical [[instrument]] components, and everything in the "Other Objects" category ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.), except anvils  
+
*[[Metal crafter|Metalcrafting]] [[Restraint|chains]], musical [[instrument]] components, and everything in the "Other Objects" category ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.), except anvils  
*[[Blacksmith|Blacksmithing]] -- [[Anvil]]s, [[block]]s, and all [[furniture]] except chains.
+
*[[Blacksmith|Blacksmithing]] [[Anvil]]s, [[block]]s, and all [[furniture]] except chains.
*[[Trapper|Trapping]] -- Animal Traps.
+
*[[Trapper|Trapping]] Animal Traps.
*[[Mechanic]]s -- Mechanisms.
+
*[[Mechanic]]s Mechanisms.
  
==Cost of Items==
+
==Cost of items==
  
 
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted.
 
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted.
 +
 +
{{D for Dwarf}}
 +
Notably, when testing weapons that were forged over magma, as opposed to weapons Forged in Fire, dwarves do not shout "It will kill" after slashing or bashing a nearby target.
  
 
==See also==
 
==See also==

Latest revision as of 20:57, 1 May 2023

Magma forge

Shortcut: b-o-I

Magma forge.png
\
σ
Icon

Metalsmith icon.png

Job Requirement

Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic

Construction
Materials Labors
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

Not to be confused with Metalsmith's forge.

The magma forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, ammunition, armor, furniture, coins, trap components, metal crafts and ballista arrow heads without the need for fuel to heat the forge. For its counterpart that use fuel, see Metalsmith's forge.

To build a magma forge, you must have magma-safe materials (non-magma-safe materials will not be shown on the material list), an anvil, and a build site where at least one tile directly beneath one of its eight non-center tiles contains magma at a depth of 4/7 or greater.

Note that the anvil used to build a magma forge does need to be magma-safe—normally anvils can only be made from magma-safe materials, but strange moods can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like zinc, at any forge).

Unlike previous versions, the Magma Forge no longer blocks open space into the molten rock below. If your dwarves (or any other creature) dodges into that open space they will be taking a magma bath.

While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be built over solid ground, as it is required for a dwarf to stand there to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).

Creatures can climb up through the open tile that the building is built on, making them a potential entry point into your fortress. The magma forge in older versions had an impassable tile that could be used to prevent this, but it has been removed as of v50.

Workshop labors and skills[edit]

Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

Cost of items[edit]

The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Notably, when testing weapons that were forged over magma, as opposed to weapons Forged in Fire, dwarves do not shout "It will kill" after slashing or bashing a nearby target.

See also[edit]

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other