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Difference between revisions of "Sheriff"
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− | {{Quality| | + | {{Quality|Superior}} |
{{Noble | {{Noble | ||
| noble=Sheriff | | noble=Sheriff | ||
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| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
+ | | arrival= | ||
+ | * Appointed by player | ||
| function= | | function= | ||
− | * Law | + | * Law enforcement |
}} | }} | ||
+ | The '''sheriff''' is the [[noble]] responsible for crude [[Justice|law enforcement]] until your fortress grows large enough to require a [[captain of the guard]], designated through the [[Nobles screen|{{k|n}}obles screen]]. They will punish lawbreaking dwarves through beatings or imprisonment. Without a [[jail]], jail sentences will be "commuted" to beatings as well. | ||
− | + | When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a [[quern|handmill]] in anger. | |
− | When your fortress | + | When your fortress first elects a [[mayor]] (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A [[captain of the guard]] must be nominated to enforce the law in larger settlements. |
− | + | [[File:sheriff_dwarf.jpg|thumb|350px|center|"This fortress ain't big enough fer th' two of us..."<br><small>''Art by Star Guardian''</small>]] | |
− | |||
{{gamedata| [POSITION:SHERIFF] | {{gamedata| [POSITION:SHERIFF] |
Latest revision as of 11:49, 9 June 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the nobles screen. They will punish lawbreaking dwarves through beatings or imprisonment. Without a jail, jail sentences will be "commuted" to beatings as well.
When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a handmill in anger.
When your fortress first elects a mayor (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A captain of the guard must be nominated to enforce the law in larger settlements.
Raws |
---|
[POSITION:SHERIFF]
[NAME:sheriff:sheriffs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
---|---|
Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |