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Difference between revisions of "Vermin"

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(This chart should be changed, the "playable" and "hostile" columns are pointless)
 
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[[File:vermin_sprites_preview.png|right]]'''Vermin''' includes small land [[creature]]s such as [[rat]]s, [[bat]]s, and [[lizard]]s, and also the type of [[fish]] which are caught by [[fisherdwarf|fisherdwarves]]. They are below 2 kg (4 lb) in size, much smaller than [[cat]]s. Vermin are hard to see, but can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen. Unlike other non-vermin creatures, they cannot be selected and have their attributes viewed.
 +
 
 +
The main distinctions between vermin and creatures are that vermin:
 +
# Cannot be engaged in [[combat]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes;
 +
# Do not usually provide [[meat]] or [[bone]]s. Exceptions are the [[creepy crawler]], which  can be butchered, and the [[purring maggot]] which can be milked;
 +
# Do not breed, but "spawn", spontaneously appearing in their natural environment or [[biome]].  Some types of vermin are inexhaustible and will always be able to spawn, regardless of how many are killed or captured;
 +
# Are sometimes "[[hateable]]", meaning dwarves can have an anti-[[preference]], which gives them a negative [[thought]] when they see the hated vermin.
 
{{catbox}}
 
{{catbox}}
 +
Vermin can be problematic, as many types feed on [[stockpile]]s, thus making it more difficult to keep enough [[food]] and [[alcohol|drink]] to survive. Some species can even cause food to rot ''faster'' when left outside of a [[barrel]] or [[large pot]]. Vermin can be hunted by [[cat]]s and [[peregrine falcon]]s to reduce this problem, though the [[remains]] will still need to be [[Activity zone#Garbage Dump|removed]]. Cats and falcons can be [[pasture]]d at the relevant stockpiles to further reduce the problem.
  
'''Vermin''' are small [[creature]]s such as [[rat]]s, [[bat]]s, and [[lizard]]s which are difficult to see, and also the type of [[fish]] which are caught by [[fisherdwarf|fisherdwarves]]. They are below 2 kg (4 lb) in size, much smaller than [[cat]]s. The presence of vermin can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and creatures are that vermin:
+
Some vermin can be captured in [[animal trap]]s, but those with the {{token|VERMIN_NOTRAP|c}} token can only be caught with a "Capture a Live Land Animal" job, while those with the {{token|VERMIN_SOIL|c}} token will be ignored for that job. Once caught, some can be trained as [[pet]]s. A few particular captured vermin can be used to produce [[extract]]s using a glass [[vial]] and the [[animal dissector]] labor. Captured [[purring maggot]]s can also be [[milk]]ed at a farmer's workshop. Vermin don't die of old age at all - if you capture one, it should last forever.  
# Do not attack and cannot be engaged in [[combat]] or trigger [[trap]]s, save those specifically made to trap them;
 
# Do not usually provide [[meat]] or [[bone]]s. Only [[creepy crawler]]s can be butchered;
 
# Do not breed, but "spawn", spontaneously appearing in their natural environment or [[biome]];
 
# Are sometimes "[[hateable]]", meaning dwarves can have an anti-[[preference]] which gives them a negative [[thought]] when they see the hated vermin.
 
  
Vermin can be problematic as many types feed on [[stockpile]]s, thus making it more difficult to keep enough [[food]] and [[alcohol|drink]] to survive. Some species can even cause food to rot faster when left outside of a [[barrel]] or [[large pot]]. Vermin can be hunted by [[cat]]s and [[peregrine falcon]]s to reduce this problem, though the [[remains]] will still need to be [[Activity zone#Garbage Dump|removed]]. Cats and falcons can be [[pasture]]d at the relevant stockpiles to further reduce the problem.
+
Captured vermin can be assigned to built cages, but not to pastures.
  
Vermin can, however, be captured in [[animal trap]]s, and can be trained as [[pet]]s. A few captured vermin can be used to produce [[extract]]s using a glass [[vial]] and the [[animal dissector]] labor. Captured [[purring maggot]]s can also be [[milk]]ed at a farmer's workshop.
+
Graphically, the sprites of some flying vermin, such as the [[acorn fly]], [[fly]], [[blood gnat]], [[honey bee]], [[mosquito]] and [[pixie|pixies]], will resemble multiple bugs of that type in a single tile; they can be seen in amounts of one, three, five and nine; depending on how large the swarm is. Dwarves will eat vermin if no other [[food]] source is available, resulting in an unhappy [[thought]]. Most vermin cannot be spawned in the [[object testing arena]], as those are not able to engage in combat anyway.
  
Dwarves will eat vermin if no [[food]] source is available, resulting in an unhappy [[thought]].
+
In [[adventure mode]], you can reveal the location of previously-hidden, nearby vermin by pressing {{key|L}}. Your character can also pick up vermin if they are on the same tile. Attempting to ''eat'' any collected vermin, however, will make a unique message appear: {{DFtext|No. That's disgusting.|2:0}}, unless the character is actually starving.
  
 
==Reading the Table==
 
==Reading the Table==
{{CreatureCurrent table head}}
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{{v50_creaturecurrent table head}}
 
|}
 
|}
 
The above columns indicate, in order:
 
The above columns indicate, in order:
 
+
*'''Graphic:''' The sprite assigned to the creature; seen only in the [[premium version#Premium_version_.282020.E2.80.93Present.29|premium version]]s.
*'''Symbol:''' The symbol assigned to the vermin, how you will see it without a graphic set.
+
*'''Tile:''' The symbol assigned to the vermin, how you will see it without a graphic set.
 
*'''Name:''' The name of the vermin as it shows up in-game.
 
*'''Name:''' The name of the vermin as it shows up in-game.
 
*'''Playable:''' Whether the vermin is playable in any of the game modes. As of now, no vermin are playable.
 
*'''Playable:''' Whether the vermin is playable in any of the game modes. As of now, no vermin are playable.
 
*'''Hostile:''' Whether the vermin is hostile to the player. As of now, no vermin are hostile to dwarves.
 
*'''Hostile:''' Whether the vermin is hostile to the player. As of now, no vermin are hostile to dwarves.
 
*'''Food Source:''' If "Yes" then the vermin can be turned into food when processed in a [[fishery]].
 
*'''Food Source:''' If "Yes" then the vermin can be turned into food when processed in a [[fishery]].
*'''Adult Body Size:''' The average size of the vermin when an adult. This can be anywhere from 1 for a [[fly]] to 2,000 for a [[fox squirrel]]. More or less equals the creature's weight in grams.
+
*'''Adult Body Size:''' The average size of the vermin when an adult. This can be anywhere from 1 for a [[fly]], to 2,000 for a [[fox squirrel]]. More or less equals the creature's weight in grams.
*'''Pet Value:''' This is the value the vermin can be bought and sold for as a [[pet]] during [[trading]].
+
*'''Pet Value:''' This is the value the vermin can be bought and sold for as a [[pet]], during [[trading]].
 
*'''Biome:''' Where the vermin can be found.
 
*'''Biome:''' Where the vermin can be found.
 
*'''Features:''' Any special features the vermin possesses, these can include alignment and special properties. The value after 'Eater' indicates the vermin's [[Creature_token#PENETRATEPOWER|container penetration value]].
 
*'''Features:''' Any special features the vermin possesses, these can include alignment and special properties. The value after 'Eater' indicates the vermin's [[Creature_token#PENETRATEPOWER|container penetration value]].
  
 
==Vermin==
 
==Vermin==
{{CreatureCurrent table head}}
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{{v50_creaturecurrent table head|class="wikitable sortable"}}
{{CreatureCurrent table row|name=[[Acorn fly]]|symbol=·|color=6:0:1|food=No|playable=No|hostile=N/A|size=20|value=N/A|biome=Any pool|note=Savage}}
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{{v50_creaturecurrent table row|graphic=[[File:acorn_fly_sprite_anim.gif]]|name=Acorn fly|symbol=·|color=6:0:1|food=No|playable=No|hostile=N/A|size=20|value=0|biome=Any pool|note=Savage, no trap}}
{{CreatureCurrent table row|name=[[Anchovy]]|symbol=α|color=7:0:1|food=Yes|playable=No|hostile=N/A|size=200|value
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{{v50_creaturecurrent table row|name=Anchovy|symbol=α|color=7:0:1|food=Yes|playable=No
 
|}
 
|}
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 +
'''Note:''' All vermin with 0 value in the above table don't have the [PET_VALUE:#] tag.
  
 
{{Translation
 
{{Translation
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}}
 
}}
  
{{Category|Vermin| }}
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{{Vermin}}
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{{Category|Vermin|0}}
  
 
[[ru:DF2012:Vermin]]
 
[[ru:DF2012:Vermin]]
{{Vermin}}
 

Latest revision as of 12:26, 19 October 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Vermin sprites preview.png

Vermin includes small land creatures such as rats, bats, and lizards, and also the type of fish which are caught by fisherdwarves. They are below 2 kg (4 lb) in size, much smaller than cats. Vermin are hard to see, but can be noted if you are particularly observant, as they will occasionally blink into and out of view on the screen. Unlike other non-vermin creatures, they cannot be selected and have their attributes viewed.

The main distinctions between vermin and creatures are that vermin:

  1. Cannot be engaged in combat or trigger traps, save those specifically made to trap them, though some (such as the cave spider) can bite and inflict syndromes;
  2. Do not usually provide meat or bones. Exceptions are the creepy crawler, which can be butchered, and the purring maggot which can be milked;
  3. Do not breed, but "spawn", spontaneously appearing in their natural environment or biome. Some types of vermin are inexhaustible and will always be able to spawn, regardless of how many are killed or captured;
  4. Are sometimes "hateable", meaning dwarves can have an anti-preference, which gives them a negative thought when they see the hated vermin.

Vermin can be problematic, as many types feed on stockpiles, thus making it more difficult to keep enough food and drink to survive. Some species can even cause food to rot faster when left outside of a barrel or large pot. Vermin can be hunted by cats and peregrine falcons to reduce this problem, though the remains will still need to be removed. Cats and falcons can be pastured at the relevant stockpiles to further reduce the problem.

Some vermin can be captured in animal traps, but those with the [VERMIN_NOTRAP] token can only be caught with a "Capture a Live Land Animal" job, while those with the [VERMIN_SOIL] token will be ignored for that job. Once caught, some can be trained as pets. A few particular captured vermin can be used to produce extracts using a glass vial and the animal dissector labor. Captured purring maggots can also be milked at a farmer's workshop. Vermin don't die of old age at all - if you capture one, it should last forever.

Captured vermin can be assigned to built cages, but not to pastures.

Graphically, the sprites of some flying vermin, such as the acorn fly, fly, blood gnat, honey bee, mosquito and pixies, will resemble multiple bugs of that type in a single tile; they can be seen in amounts of one, three, five and nine; depending on how large the swarm is. Dwarves will eat vermin if no other food source is available, resulting in an unhappy thought. Most vermin cannot be spawned in the object testing arena, as those are not able to engage in combat anyway.

In adventure mode, you can reveal the location of previously-hidden, nearby vermin by pressing L. Your character can also pick up vermin if they are on the same tile. Attempting to eat any collected vermin, however, will make a unique message appear: No. That's disgusting., unless the character is actually starving.

Reading the Table[edit]

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features

The above columns indicate, in order:

  • Graphic: The sprite assigned to the creature; seen only in the premium versions.
  • Tile: The symbol assigned to the vermin, how you will see it without a graphic set.
  • Name: The name of the vermin as it shows up in-game.
  • Playable: Whether the vermin is playable in any of the game modes. As of now, no vermin are playable.
  • Hostile: Whether the vermin is hostile to the player. As of now, no vermin are hostile to dwarves.
  • Food Source: If "Yes" then the vermin can be turned into food when processed in a fishery.
  • Adult Body Size: The average size of the vermin when an adult. This can be anywhere from 1 for a fly, to 2,000 for a fox squirrel. More or less equals the creature's weight in grams.
  • Pet Value: This is the value the vermin can be bought and sold for as a pet, during trading.
  • Biome: Where the vermin can be found.
  • Features: Any special features the vermin possesses, these can include alignment and special properties. The value after 'Eater' indicates the vermin's container penetration value.

Vermin[edit]

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Acorn fly sprite anim.gif · Acorn fly No N/A No 20 0 Any pool Savage, no trap
Anchovy sprite.png α Anchovy No N/A Yes 200 0 Temperate oceans No trap
Anole sprite.png Anole No N/A No 90 10 Any tropical forest
Ant sprite.png Ant No N/A No 1 0 Not freezing No trap
Axolotl sprite.png Axolotl No N/A No 200 10 Tropical saltwater, brackish and freshwater lakes
Banded knifefish sprite.png α Banded knifefish No N/A Yes 200 0 Tropical freshwater lakes and rivers No trap
Bark scorpion sprite.png Bark scorpion No N/A No 3 0 Tropical grasslands, savannas, shrublands, coniferous forests and any desert Hateable
Bat sprite.png Bat No N/A No 100 10 Not freezing, subterranean chasms Hateable
Bat ray sprite.png ò Bat ray No N/A Yes 200 0 Temperate and tropical oceans No trap
Beetle sprite.png · Beetle No N/A No 1 0 Not freezing No trap, no capture
Black bullhead sprite.png α Black bullhead No N/A Yes 200 0 Temperate brackish and freshwater lakes No trap
Blood gnat sprite anim.gif · Blood gnat No N/A No 1 0 Any pool Hateable, no trap, evil, rots food
Blue jay sprite.png Blue jay No N/A No 100 30 Temperate grasslands, savannas, shrublands, broadleaf and coniferous forests
Brook lamprey sprite.png ~ Brook lamprey No N/A Yes 200 0 Temperate saltwater, brackish and freshwater lakes, tropical oceans No trap
Brown bullhead sprite.png α Brown bullhead No N/A Yes 200 0 Temperate brackish and freshwater lakes No trap
Brown recluse spider sprite.png Brown recluse spider No N/A No 1 0 Temperate broadleaf forests Hateable, produces web
Bumblebee sprite.png · Bumblebee No N/A No 1 0 Not freezing No trap
Bushtit sprite.png Bushtit No N/A No 5 30 Any temperate forest
Cap hopper sprite.png Cap hopper No N/A No 200 10 Subterranean water
Cardinal sprite.png Cardinal No N/A No 50 30 Temperate grasslands, savannas, shrublands, broadleaf and coniferous forests
Cave fish sprite.png α Cave fish No N/A Yes 1000 0 Subterranean water No trap
Cave lobster sprite.png ¥ Cave lobster No N/A Yes 600 0 Subterranean water
Cave spider sprite.png Cave spider No N/A No 50 0 Subterranean water and chasm Hateable, produces web
Cave swallow sprite.png Cave swallow No N/A No 100 30 Subterranean chasm
Chameleon sprite.png Chameleon No N/A No 150 10 Any tropical forest, tropical shrublands and savannas, any desert
Char sprite.png α Char No N/A Yes 200 0 Temperate freshwater rivers and lakes No trap
Chipmunk sprite.png Chipmunk No N/A No 300 10 Any temperate forest
Clown loach sprite.png α Clown loach No N/A Yes 200 0 Tropical freshwater rivers and lakes No trap
Clownfish sprite.png α Clownfish No N/A Yes 200 0 Tropical oceans No trap
Cockatiel sprite.png Cockatiel No N/A No 90 30 Any desert, temperate grasslands
Creepy crawler sprite.png * Creepy crawler No N/A Yes 1000 20 Underground chasm Evil, rots food
Crow sprite.png Crow No N/A No 500 10 Temperate forests, grasslands, savannas, shrublands and wetlands, taiga
Cuttlefish sprite.png Cuttlefish No N/A Yes 1000 10 Any ocean
Damselfly sprite.png Damselfly No N/A No 1 0 Any pool No trap
Demon rat sprite.png Demon rat No N/A No 300 20 Not freezing Evil, eater 3
Dragonfly sprite.png Dragonfly No N/A No 1 0 Any pool No trap
Fairy sprite.png Fairy No N/A No 100 10 All except pools, rivers, and underground No trap, good, fanciful
Fire snake sprite.png Fire snake No N/A No 1000 10 Subterranean lava Hateable
Firefly sprite.png Firefly No N/A No 1 0 Not freezing No trap
Flounder sprite.png α Flounder No N/A Yes 200 0 Temperate oceans No trap
Fluffy wambler sprite.png Fluffy wambler No N/A No 2000 20 Any land Good, eater 1
Fly sprite anim.gif · Fly No N/A No 1 0 Not freezing, any pool Hateable, no trap
Flying squirrel sprite.png Flying squirrel No N/A No 200 10 Any temperate forest
Fox squirrel sprite.png Fox squirrel No N/A No 2000 100 Any temperate forest Savage
Glasseye sprite.png α Glasseye No N/A Yes 200 0 Tropical oceans No trap
Grackle sprite.png Grackle No N/A No 120 30 Temperate grasslands and savannas
Grasshopper sprite.png · Grasshopper No N/A No 1 0 Not freezing No trap
Gray squirrel sprite.png Gray squirrel No N/A No 300 10 Any temperate forest
Green tree frog sprite.png Green tree frog No N/A No 100 10 Temperate freshwater lakes, pools, swamps and marshes
Guppy sprite.png α Guppy No N/A Yes 200 0 Tropical brackish, saltwater and freshwater lakes and rivers No trap
Hagfish sprite.png ~ Hagfish No N/A Yes 200 0 Arctic and temperate oceans No trap
Hake sprite.png α Hake No N/A Yes 200 0 Arctic and temperate oceans No trap
Hamster sprite.png Hamster No N/A No 150 10 Not freezing Hateable, eater 2
Hedgehog sprite.png Hedgehog No N/A No 800 10 Temperate shrublands and savannas
Herring sprite.png α Herring No N/A Yes 200 0 Arctic and temperate oceans No trap
Honey bee sprite anim.gif · Honey bee No N/A No 1 1 Not freezing Usable for beekeeping industry, no trap
Jumping spider sprite.png · Jumping spider No N/A No 1 0 Not freezing Hateable
Knuckle worm sprite.png ~ Knuckle worm No N/A No 1000 100 Not freezing Evil
Large roach sprite.png Large roach No N/A No 1 5 Not freezing Hateable, eater 2, no trap
Leech sprite.png ~ Leech No N/A No 100 10 Any lake and pool Hateable, no trap, no capture
Leopard gecko sprite.png Leopard gecko No N/A No 50 10 Any desert
Lion tamarin sprite.png Lion tamarin No N/A No 620 10 Tropical moist broadleaf forests
Lizard sprite.png Lizard No N/A No 200 10 Not freezing Hateable, eater 1
Lorikeet sprite.png Lorikeet No N/A No 200 30 Tropical moist broadleaf forests, mangrove swamps
Louse sprite.png · Louse No N/A No 1 0 Not freezing No trap, no capture
Lungfish sprite.png α Lungfish No N/A Yes 200 0 Tropical brackish, saltwater and freshwater lakes, rivers and pools No trap
Mackerel sprite.png α Mackerel No N/A Yes 200 0 Arctic and temperate oceans No trap
Magpie sprite.png Magpie No N/A No 200 30 Temperate grasslands, savannas and shrublands
Mantis sprite.png · Mantis No N/A No 1 0 Not freezing No trap
Masked lovebird sprite.png Masked lovebird No N/A No 90 30 Any tropical forest
Moghopper sprite.png Moghopper No N/A No 300 20 Any pool Savage, only usable creature for fish dissectors
Monarch butterfly sprite.png Monarch butterfly No N/A No 1 0 Not freezing No trap
Moon snail sprite.png Moon snail No N/A No 200 10 Temperate oceans Hateable, no trap, no capture
Mosquito sprite anim.gif · Mosquito No N/A No 1 0 Not freezing, any pool Hateable, no trap
Moth sprite.png Moth No N/A No 1 0 Not freezing No trap
Mussel sprite.png m Mussel No N/A Yes 200 10 Any ocean, lake and river Hateable, shell source
Nautilus sprite.png Nautilus No N/A Yes 500 10 Any ocean shell source
Olm sprite.png Olm No N/A No 200 10 Subterranean water
Oriole sprite.png Oriole No N/A No 40 30 Temperate broadleaf forests
Oyster sprite.png o Oyster No N/A Yes 200 10 Any ocean Hateable, shell source
Parakeet sprite.png Parakeet No N/A No 120 30 Tropical grasslands, savannas, shrublands and forests
Peach faced lovebird sprite.png Peach-faced lovebird No N/A No 60 30 Temperate grasslands, savannas, shrublands and broadleaf forests
Perch sprite.png α Perch No N/A Yes 200 0 Temperate freshwater rivers and lakes No trap
Phantom spider sprite.png Phantom spider No N/A No 500 0 Temperate and tropical forests Evil, produces web
Pixie sprite anim.gif · Pixie No N/A No 1 10 All except pools, rivers, and underground No trap, good, fanciful
Pond turtle sprite.png Pond turtle No N/A Yes 500 10 Any pool shell source
Purring maggot sprite.png { Purring maggot No N/A No 1000 10 Underground chasm Hateable, produces milk
Rainbow trout sprite.png α Rainbow trout No N/A Yes 200 0 Temperate freshwater rivers and lakes No trap
Rat sprite.png Rat No N/A No 300 10 Not freezing Hateable, eater 2h
Red squirrel sprite.png Red squirrel No N/A No 300 10 Any temperate forest
Red-winged blackbird sprite.png Red-winged blackbird No N/A No 50 30 Temperate salwater and freshwater marshes
Sailfin molly sprite.png α Sailfin molly No N/A Yes 200 0 Temperate brackish, saltwater and freshwater lakes, rivers and pools No trap
Salmon sprite.png α Salmon No N/A Yes 200 0 Temperate brackish, saltwater and freshwater lakes, temperate oceans No trap
Sea nettle jellyfish sprite.png Ω Sea nettle jellyfish No N/A Yes 200 10 Temperate oceans No trap
Seahorse sprite.png α Seahorse No N/A Yes 200 0 Temperate and tropical oceans No trap
Shad sprite.png α Shad No N/A Yes 200 0 Temperate brackish, saltwater and freshwater lakes, temperate and arctic oceans No trap
Skink sprite.png Skink No N/A No 500 10 Any desert, temperate and tropical
Slug sprite.png ~ Slug No N/A No 1 10 Not freezing Hateable, no trap, no capture
Snail sprite.png Snail No N/A No 1 10 Not freezing Hateable, no trap, no capture
Sole sprite.png α Sole No N/A Yes 200 0 Temperate and arctic oceans No trap
Sparrow sprite.png Sparrow No N/A No 30 30 Any grassland, savanna, shrubland, temperate and tropical forest, desert and wetland
Spotted ratfish sprite.png α Spotted ratfish No N/A Yes 200 0 Temperate oceans No trap
Squid sprite.png Squid No N/A Yes 200 10 Any ocean
Steelhead trout sprite.png α Steelhead trout No N/A Yes 200 0 Temperate brackish, saltwater and freshwater lakes, temperate and arctic oceans No trap
Termite sprite.png · Termite No N/A No 1 0 Not freezing No trap
Thornback ray sprite.png ò Thornback ray No N/A Yes 200 0 Temperate and tropical oceans No trap
Thrips sprite.png · Thrips No N/A No 1 0 Not freezing No trap, no capture
Tick sprite.png · Tick No N/A No 1 0 Not freezing No trap, no capture
Toad sprite.png Toad No N/A No 200 10 Any pool Hateable
Two legged rhino lizard sprite.png Two-legged rhino lizard No N/A No 1000 20 Any land Savage, eater 2
White spotted puffer sprite.png α White-spotted puffer No N/A Yes 200 0 Tropical oceans No trap
Worm sprite.png ~ Worm No N/A No 100 10 Any temperate, any tropical, taiga Hateable, no trap, no capture
Wren sprite.png Wren No N/A No 40 30 Any grassland, savanna, shrubland, forest, desert and wetland
Yellow bullhead sprite.png α Yellow bullhead No N/A Yes 200 0 Temperate brackish and freshwater lakes No trap

Note: All vermin with 0 value in the above table don't have the [PET_VALUE:#] tag.

"Vermin" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: bomik
Elven: nirica
Goblin: otod
Human: strilu
Insects & bugs
Subterranean
Birds
Mammals
Oceanic
Rivers & lakes
Reptiles & amphibians
Other