v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Armorsmith"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(Added sprite.)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Skill
+
{{Quality|Fine}}
 +
{{v50_skill
 
| color      = 0:1
 
| color      = 0:1
 +
| graphic    = [[File:metal_sprite_icon.png]]
 +
| graphicmargin = 106px
 
| skill      = Armorsmith
 
| skill      = Armorsmith
 
| specialty  = Armorer
 
| specialty  = Armorer
Line 18: Line 21:
 
* Kinesthetic Sense
 
* Kinesthetic Sense
 
}}
 
}}
{{av}}{{Quality|Exceptional|09:35, 9 June 2010 (UTC)}}
+
{{av}}
  
 
The '''armorsmith''' skill is used to make all [[metal]] [[armor]] and [[shield]]s at a [[metalsmith's forge]] (or [[magma forge]]).  The corresponding [[labor]] is [[armoring]].  The construction of [[leather]] armor is done by a [[leatherworker]].
 
The '''armorsmith''' skill is used to make all [[metal]] [[armor]] and [[shield]]s at a [[metalsmith's forge]] (or [[magma forge]]).  The corresponding [[labor]] is [[armoring]].  The construction of [[leather]] armor is done by a [[leatherworker]].
Line 26: Line 29:
 
== Training armorsmiths ==
 
== Training armorsmiths ==
  
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use [[iron]] for this (or [[copper]], if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
+
To train an armorsmith to legendary (or legendary+5, better still), you must have them make hundreds of pieces of armor.  Use [[iron]] for this (or [[copper]], if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
  
 
These hundreds of pieces of armor will rapidly [[clutter]] the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time [[hauler|haulers]] to clear out the shop: either item haulers, to drag the pieces to nearby armor [[stockpile]]s, or refuse haulers, to drag the items to a nearby [[dump]].  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smith move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
 
These hundreds of pieces of armor will rapidly [[clutter]] the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time [[hauler|haulers]] to clear out the shop: either item haulers, to drag the pieces to nearby armor [[stockpile]]s, or refuse haulers, to drag the items to a nearby [[dump]].  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smith move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
Line 34: Line 37:
 
== Notes ==
 
== Notes ==
  
* By default, an armorsmith will create armor suitable for their own race. That is, a human armorsmith that has joined your fortress through a [[Citizenship]] application will product "large" armor that is suitable for other humans but not dwarves. This behavior can be changed on individual tasks by using the {{k|d}}etail option.
+
* By default, an armorsmith will create armor sized for their own race. That is, a human armorsmith that has joined your fortress through a [[Citizenship]] application will produce "large" armor that is suitable for other humans but not dwarves. This behavior can be changed on individual tasks by using the {{k|d}}etail option.
 
* Gauntlets, gloves, high boots, and the like, despite what may be implied by the job name (e.g., "Forge iron high boot"), are forged in pairs.
 
* Gauntlets, gloves, high boots, and the like, despite what may be implied by the job name (e.g., "Forge iron high boot"), are forged in pairs.
  

Latest revision as of 22:22, 16 August 2024

Skill: Armorsmith
Sprite(s)
Metal sprite icon.png
Association  
Profession Metalsmith
Job Title Armorer
Labor Armoring
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

The armorsmith skill is used to make all metal armor and shields at a metalsmith's forge (or magma forge). The corresponding labor is armoring. The construction of leather armor is done by a leatherworker.

Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher quality, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in combat. A legendary+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in starting builds.

Training armorsmiths[edit]

To train an armorsmith to legendary (or legendary+5, better still), you must have them make hundreds of pieces of armor. Use iron for this (or copper, if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).

These hundreds of pieces of armor will rapidly clutter the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time haulers to clear out the shop: either item haulers, to drag the pieces to nearby armor stockpiles, or refuse haulers, to drag the items to a nearby dump. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smith move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.

Alternatively, you can have some of your farmers, fishers, and hunters (or anybody else who has no moodable skills) forge a single piece of armor and hope that one of them enters a strange mood, as producing a piece of artifact armor will instantly push them to Legendary+1 (unless they were unlucky and got Possessed).

Notes[edit]

  • By default, an armorsmith will create armor sized for their own race. That is, a human armorsmith that has joined your fortress through a Citizenship application will produce "large" armor that is suitable for other humans but not dwarves. This behavior can be changed on individual tasks by using the detail option.
  • Gauntlets, gloves, high boots, and the like, despite what may be implied by the job name (e.g., "Forge iron high boot"), are forged in pairs.
"Armorsmith" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: tosid-eshtân
Elven: datome-macame
Goblin: nuklat-am
Human: stalcon-semod
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused