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Difference between revisions of "Balance"

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'''Balance''' is a placeholder [[skill]] that has been coded into the game but which lacks a use or method of improvement. It is not associated with any [[labor]]s or [[profession]]s, and is a placeholder to be implemented as part of the combat overhaul underway in the next version of the game.
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'''Balance''' is a placeholder [[skill]] that has been coded into the game but which lacks a use or method of improvement. It is not associated with any [[labor]]s or [[profession]]s, and is a placeholder to be implemented as part of the combat overhaul underway in some future version of the game.
  
 
[[main:Toady One|Toady One]] in a February 2013 [[main:Future of the Fortress|Future of the Fortress]] [http://www.bay12forums.com/smf/index.php?topic=100851.msg4066351#msg4066351 reply]:
 
[[main:Toady One|Toady One]] in a February 2013 [[main:Future of the Fortress|Future of the Fortress]] [http://www.bay12forums.com/smf/index.php?topic=100851.msg4066351#msg4066351 reply]:

Latest revision as of 00:19, 21 December 2022

Skill: Balance
Association  
Profession Unknown
Job Title Balance
Labor None
Tasks

None

Workshop
None
Attributes
  • Unknown
This article is about the current version of DF.
Note that some content may still need to be updated.

Balance is a placeholder skill that has been coded into the game but which lacks a use or method of improvement. It is not associated with any labors or professions, and is a placeholder to be implemented as part of the combat overhaul underway in some future version of the game.

Toady One in a February 2013 Future of the Fortress reply:

"Balance is a measure of how much you can physically do at any one point in time. Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.

Hence, the more different actions you try to juggle at a time, the more imbalanced you become. Likewise, guarding or dodging makes you imbalanced, which gives a penalty to further dodging or attacks, making subsequent dodging less likely. How much balance any given action "costs", and how quickly it recovers could be a measure of Kinesthetic Sense and Agility (although separating out agility and dexterity may be warranted)."

"Balance" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: neth
Elven: rame
Goblin: olos
Human: zostra
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused