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Difference between revisions of "40d:Building designer"
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* Construct Building | * Construct Building | ||
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− | The '''building designer''' [[skill]] is used in the construction of certain [[building]]s. Its corresponding [[labor]] is '''architecture'''. Building designer has | + | The '''building designer''' [[skill]] is used in the construction of certain [[building]]s. Its corresponding [[labor]] is '''architecture'''. Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the [[quality]] of designed buildings, which has only modest benefits. |
== Using architecture == | == Using architecture == | ||
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== Speed of construction == | == Speed of construction == | ||
− | Building designer skill does not increase the speed with which buildings are designed: a no-skill building designer and a legendary designer will both design buildings at an identical rate. (The influence of [[agility]] remains untested at this time.) The level of the secondary skill (masonry, etc.) also has no influence on the speed of construction. This makes the building designer skill of very limited value, having only an effect on the designed building's [[quality]]. | + | Building designer skill does not increase the speed with which buildings are designed: a no-skill building designer and a legendary designer will both design buildings at an identical rate. (The influence of [[agility]] remains untested at this time.) The level of the secondary skill (masonry, etc.) also has no influence on the speed of construction. This makes the building designer skill of very limited value, having only an effect on the designed building's [[quality]]. |
Buildings which require a variable amount of materials (namely, [[bridge]]s and [[road]]s) will be built at a rate proportional to the amount of material used. Buildings which require a set number of materials to construct (such as a [[trade depot]] or a [[support]]) will all be built at the same rate, once the needed materials are all assembled. | Buildings which require a variable amount of materials (namely, [[bridge]]s and [[road]]s) will be built at a rate proportional to the amount of material used. Buildings which require a set number of materials to construct (such as a [[trade depot]] or a [[support]]) will all be built at the same rate, once the needed materials are all assembled. | ||
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== Building quality == | == Building quality == | ||
− | + | Building designer skill influences the [[quality]] of "designed" buildings (those listed above). It is not yet known if the quality of the building is determined by the skill of the architect, the skill of the builder (mason/etc.), or both. Buildings that do not involve an architect do not have any quality (aside from "built" [[furniture]] -- tables, statues, doors, etc.). | |
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+ | Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the "created wealth" section of the [[status]] screen). The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you use high-value materials in your buildings (such as [[gold]]). | ||
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+ | Dismantling a masterwork structure will not cause its creator to [[tantrum]]. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 06:17, 29 November 2008
Association | ||
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Profession | Administrator | |
Job Title | Building Designer | |
Labor | Architecture | |
Tasks | ||
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Workshop | ||
None
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The building designer skill is used in the construction of certain buildings. Its corresponding labor is architecture. Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the quality of designed buildings, which has only modest benefits.
Using architecture
The building types that require architecture are:
- Archery targets
- Bridges
- All furnaces
- Paved roads
- Screw pumps
- Shops
- Supports
- Trade depots
- Waterwheels
- Wells
- Windmills
When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The building is then built in two stages: the first performed by the architect, the second by a mason (if the building built from stone, stone blocks, or glass blocks); a carpenter (if it is built from logs or wood blocks); or a metalsmith (if it is built from metal bars or blocks).
Speed of construction
Building designer skill does not increase the speed with which buildings are designed: a no-skill building designer and a legendary designer will both design buildings at an identical rate. (The influence of agility remains untested at this time.) The level of the secondary skill (masonry, etc.) also has no influence on the speed of construction. This makes the building designer skill of very limited value, having only an effect on the designed building's quality.
Buildings which require a variable amount of materials (namely, bridges and roads) will be built at a rate proportional to the amount of material used. Buildings which require a set number of materials to construct (such as a trade depot or a support) will all be built at the same rate, once the needed materials are all assembled.
Bridges and roads will take longer to build than those that require a set number of materials, even when comparing, say, a one-tile road (one stone) to a three stone trade depot.
Experience granted
Building a "designed" building grants 30 points of experience in building designer to the architect and 10 points in mason/carpenter/metalsmith to whoever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled). Any of the armoring, weaponsmithing, blacksmithing, or metalcrafting labors will be used if the building is made of metal, though only metalsmith experience will be granted.
The architectural experience will be awarded at the end of the "designing" stage, but the masonry (or other) experience will be awarded when the dwarf begins the second stage of building, making it possibly the only task in the game where experience is awarded when it is commenced, not when it is completed.
Training methods
A relatively easy way to train a dwarf's building designer skill is to place many supports in a recently mined hall. So long as the architect's masonry labor is disabled, the architect can use nearby stone to design the supports and gain experience without making a mess. The stone can be immediately reused after cancelling the construction of the supports.
Building quality
Building designer skill influences the quality of "designed" buildings (those listed above). It is not yet known if the quality of the building is determined by the skill of the architect, the skill of the builder (mason/etc.), or both. Buildings that do not involve an architect do not have any quality (aside from "built" furniture -- tables, statues, doors, etc.).
Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy thought in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the "created wealth" section of the status screen). The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you use high-value materials in your buildings (such as gold).
Dismantling a masterwork structure will not cause its creator to tantrum.
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Farmer |
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