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Difference between revisions of "v0.31:Night creature"
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Like {{L|bogeymen}} and {{L|forgotten beasts}}, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food. | Like {{L|bogeymen}} and {{L|forgotten beasts}}, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food. | ||
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+ | The Lairs of the Night creatures, according to Toady [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406], have the unique property that items placed there will not get scattered around. Neither do things rot inside a Night creature lair. | ||
{{Creatures}} | {{Creatures}} |
Revision as of 17:54, 18 November 2010
This article is about an older version of DF. |
Introduced in v0.31.17, Night creatures are supernatural monsters which kidnap non-Template:L Template:L beings, transform them into night creature spouses, and then mate with them to produce young. The children are all the same sex as the night creature, never that of the spouse. In Template:L night creatures and night creatures spouses can be given as quests.
Like Template:L and Template:L, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food.
The Lairs of the Night creatures, according to Toady [1], have the unique property that items placed there will not get scattered around. Neither do things rot inside a Night creature lair.