- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Night creature"
m (Better wording; removed "food" since the reference only says "items" (which may refer to corpses and other rotting goods).) |
m (Better wording again, because I'm stupid.) |
||
Line 5: | Line 5: | ||
Like {{L|bogeymen}}, {{L|forgotten beasts}}, and {{L|titans}}, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food. | Like {{L|bogeymen}}, {{L|forgotten beasts}}, and {{L|titans}}, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food. | ||
− | The | + | The night creatures' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot. |
{{Creatures}} | {{Creatures}} |
Revision as of 14:56, 2 January 2011
This article is about an older version of DF. |
Introduced in v0.31.17, Night creatures are supernatural monsters which kidnap non-Template:L Template:L beings, transform them into night creature spouses, and then mate with them to produce young. The children are all the same sex as the night creature, never that of the spouse. In Template:L night creatures and night creatures spouses can be given as quests.
Like Template:L, Template:L, and Template:L, each night creature is randomly generated and different from all the rest. Their lairs are mounds or holes in the ground with doors or hatch covers, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food.
The night creatures' lairs, according to Toady One, have a unique tag that causes items placed there to not be scattered around or rot.