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Difference between revisions of "Announcements.txt"

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(→‎List of announcements: added examples how the announcements appear in-game)
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|-
 
|-
 
! Announcement
 
! Announcement
 +
! Example
 
! Description/Notes
 
! Description/Notes
 
|-
 
|-
 
| {{text anchor|REACHED_PEAK}}
 
| {{text anchor|REACHED_PEAK}}
 +
|
 
| rowspan=2 | See [[calendar]]
 
| rowspan=2 | See [[calendar]]
 
|-
 
|-
 
| {{text anchor|ERA_CHANGE}}
 
| {{text anchor|ERA_CHANGE}}
 +
|
 
|-
 
|-
 
| {{text anchor|ENDGAME_EVENT_1}}
 
| {{text anchor|ENDGAME_EVENT_1}}
 +
|
 
| rowspan=2 | Discovery of the [[HFS]]
 
| rowspan=2 | Discovery of the [[HFS]]
 
|-
 
|-
 
| {{text anchor|ENDGAME_EVENT_2}}
 
| {{text anchor|ENDGAME_EVENT_2}}
 +
|
 
|-
 
|-
 
| {{text anchor|FEATURE_DISCOVERY}}
 
| {{text anchor|FEATURE_DISCOVERY}}
 +
| <div style="width: 35em">{{DFtext|You have discovered an expansive cavern deep underground.|7:1}}</div>
 
| Discovery of [[cavern]]s and their various features
 
| Discovery of [[cavern]]s and their various features
 
|-
 
|-
 
| {{text anchor|STRUCK_DEEP_METAL}}
 
| {{text anchor|STRUCK_DEEP_METAL}}
 +
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}
 
| Striking [[adamantine]]
 
| Striking [[adamantine]]
 
|-
 
|-
 
| {{text anchor|STRUCK_MINERAL}}
 
| {{text anchor|STRUCK_MINERAL}}
 +
| {{DFtext|You have struck mica!|6:1}}
 
| rowspan=2 | Striking a mineral while [[mining]]
 
| rowspan=2 | Striking a mineral while [[mining]]
 
|-
 
|-
 
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}
 
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}
 +
| {{DFtext|You have struck hematite!|6:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_TWIST_WEAPON}}
 
| {{text anchor|COMBAT_TWIST_WEAPON}}
 +
|
 
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])
 
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])
 
|-
 
|-
 
| {{text anchor|COMBAT_LET_ITEM_DROP}}
 
| {{text anchor|COMBAT_LET_ITEM_DROP}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_START_CHARGE}}
 
| {{text anchor|COMBAT_START_CHARGE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_SURPRISE_CHARGE}}
 
| {{text anchor|COMBAT_SURPRISE_CHARGE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}
 
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}
 
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_DODGE}}
 
| {{text anchor|COMBAT_DODGE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_COUNTERSTRIKE}}
 
| {{text anchor|COMBAT_COUNTERSTRIKE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_BLOCK}}
 
| {{text anchor|COMBAT_BLOCK}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_PARRY}}
 
| {{text anchor|COMBAT_PARRY}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_COLLISION}}
 
| {{text anchor|COMBAT_CHARGE_COLLISION}}
 +
| {{DFtext|The Swordsdwarf collides with the Wolf!|6:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}
 +
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}
 +
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}
 +
| {{DFtext|They tangle together and tumble forward!|6:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}
 
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}
 
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}
 
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_LOCK}}
 
| {{text anchor|COMBAT_WRESTLE_LOCK}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}
 
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}
 
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_THROW}}
 
| {{text anchor|COMBAT_WRESTLE_THROW}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}
 
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}
 
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}
 
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_GRAB_TEAR}}
 
| {{text anchor|COMBAT_GRAB_TEAR}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_STRIKE_DETAILS}}
 
| {{text anchor|COMBAT_STRIKE_DETAILS}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}
 
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_ENRAGED}}
 
| {{text anchor|COMBAT_EVENT_ENRAGED}}
 +
| {{DFtext|The Wolf has become enraged!|4:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_STUCKIN}}
 
| {{text anchor|COMBAT_EVENT_STUCKIN}}
 +
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_LATCH_BP}}
 
| {{text anchor|COMBAT_EVENT_LATCH_BP}}
 +
|
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}
 
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}
 +
| {{DFtext|The Wolf latches on firmly!|5:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}
 
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}
 +
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}
 
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}
 +
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_STUNNED}}
 
| {{text anchor|COMBAT_EVENT_STUNNED}}
 +
| {{DFtext|The Wolf has been stunned!|3:1}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_WINDED}}
 
| {{text anchor|COMBAT_EVENT_WINDED}}
 +
| {{DFtext|The Wolf is having trouble breathing!|7:0}}
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_NAUSEATED}}
 
| {{text anchor|COMBAT_EVENT_NAUSEATED}}
 +
| {{DFtext|The Wolf looks sick!|2:1}}
 
|-
 
|-
 
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}
 
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|MIGRANT_ARRIVAL}}
 
| {{text anchor|MIGRANT_ARRIVAL}}
 +
|
 
| The arrival of [[migrants]]
 
| The arrival of [[migrants]]
 
|-
 
|-
 
| {{text anchor|DIG_CANCEL_WARM}}
 
| {{text anchor|DIG_CANCEL_WARM}}
 +
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}
 
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.
 
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.
 
|-
 
|-
 
| {{text anchor|DIG_CANCEL_DAMP}}
 
| {{text anchor|DIG_CANCEL_DAMP}}
 +
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}
 
|-
 
|-
 
| {{text anchor|AMBUSH_DEFENDER}}
 
| {{text anchor|AMBUSH_DEFENDER}}
 +
|
 
| rowspan=14 | Discovering an [[ambush]]
 
| rowspan=14 | Discovering an [[ambush]]
 
|-
 
|-
 
| {{text anchor|AMBUSH_RESIDENT}}
 
| {{text anchor|AMBUSH_RESIDENT}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_THIEF}}
 
| {{text anchor|AMBUSH_THIEF}}
 +
| {{DFtext|Thief! Protect the hoard from the skulking filth!|4:1}}
 
|-
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_MISCHIEVOUS}}
 
| {{text anchor|AMBUSH_MISCHIEVOUS}}
 +
| {{DFtext|A gremlin! Drive it away!|4:1}}
 
|-
 
|-
 
| {{text anchor|AMBUSH_SNATCHER}}
 
| {{text anchor|AMBUSH_SNATCHER}}
 +
| {{DFtext|Snatcher! Protect the children!|4:1}}
 
|-
 
|-
 
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}
 
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}
 
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_AMBUSHER}}
 
| {{text anchor|AMBUSH_AMBUSHER}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_INJURED}}
 
| {{text anchor|AMBUSH_INJURED}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_OTHER}}
 
| {{text anchor|AMBUSH_OTHER}}
 +
|
 
|-
 
|-
 
| {{text anchor|AMBUSH_INCAPACITATED}}
 
| {{text anchor|AMBUSH_INCAPACITATED}}
 +
|
 
|-
 
|-
 
| {{text anchor|CARAVAN_ARRIVAL}}
 
| {{text anchor|CARAVAN_ARRIVAL}}
 +
|
 
| Arrival of a [[caravan]]
 
| Arrival of a [[caravan]]
 
|-
 
|-
 
| {{text anchor|NOBLE_ARRIVAL}}
 
| {{text anchor|NOBLE_ARRIVAL}}
 +
|
 
| Arrival of a [[noble]]
 
| Arrival of a [[noble]]
 
|-
 
|-
 
| {{text anchor|D_MIGRANTS_ARRIVAL}}
 
| {{text anchor|D_MIGRANTS_ARRIVAL}}
 +
| {{DFtext|Some migrants have arrived.|7:0}}
 
| rowspan=3| Arrival of a [[migrant]] wave
 
| rowspan=3| Arrival of a [[migrant]] wave
 
|-
 
|-
 
| {{text anchor|D_MIGRANT_ARRIVAL}}
 
| {{text anchor|D_MIGRANT_ARRIVAL}}
 +
| {{DFtext|A migrant has arrived.|7:0}}
 
|-
 
|-
 
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}
 
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}
 +
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}
 
|-
 
|-
 
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}
 
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}
 +
| {{DFtext|The fortress attracted no migrants this season.|6:0}}
 
| The failure of [[migrants]] to show up in Fortress mode
 
| The failure of [[migrants]] to show up in Fortress mode
 
|-
 
|-
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 +
|
 
| A [[vermin]] was caught in an [[animal trap]]
 
| A [[vermin]] was caught in an [[animal trap]]
 
|-
 
|-
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 +
|
 
| Failure to catch a [[vermin]]
 
| Failure to catch a [[vermin]]
 
|-
 
|-
 
| {{text anchor|MISCHIEF_LEVER}}
 
| {{text anchor|MISCHIEF_LEVER}}
 +
|
 
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]
 
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]
 
|-
 
|-
 
| {{text anchor|MISCHIEF_PLATE}}
 
| {{text anchor|MISCHIEF_PLATE}}
 +
|
 
|-
 
|-
 
| {{text anchor|MISCHIEF_CAGE}}
 
| {{text anchor|MISCHIEF_CAGE}}
 +
| {{DFtext|Something has emptied in a cage!|5:1}}
 
|-
 
|-
 
| {{text anchor|MISCHIEF_CHAIN}}
 
| {{text anchor|MISCHIEF_CHAIN}}
 +
|
 
|-
 
|-
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 +
|
 
| Arrival of a [[diplomat]]
 
| Arrival of a [[diplomat]]
 
|-
 
|-
 
| {{text anchor|LIAISON_ARRIVAL}}
 
| {{text anchor|LIAISON_ARRIVAL}}
 +
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}
 
| Arrival of an [[outpost liaison]]
 
| Arrival of an [[outpost liaison]]
 
|-
 
|-
 
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}
 
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CAVE_COLLAPSE}}
 
| {{text anchor|CAVE_COLLAPSE}}
 +
| {{DFtext|A section of the cavern has collapsed!|4:1}}
 
| [[Cave-in]]
 
| [[Cave-in]]
 
|-
 
|-
 
| {{text anchor|BIRTH_CITIZEN}}
 
| {{text anchor|BIRTH_CITIZEN}}
 +
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}
 
| Birth of a [[baby]]
 
| Birth of a [[baby]]
 
|-
 
|-
 
| {{text anchor|BIRTH_ANIMAL}}
 
| {{text anchor|BIRTH_ANIMAL}}
 +
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}
 
| Birth of an [[animal]]
 
| Birth of an [[animal]]
 
|-
 
|-
 
| {{text anchor|STRANGE_MOOD}}
 
| {{text anchor|STRANGE_MOOD}}
 +
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|7:1}}
 
| A citizen has entered a [[strange mood]]
 
| A citizen has entered a [[strange mood]]
 
|-
 
|-
 
| {{text anchor|MADE_ARTIFACT}}
 
| {{text anchor|MADE_ARTIFACT}}
 +
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}
 
| An [[artifact]] was created
 
| An [[artifact]] was created
 
|-
 
|-
 
| {{text anchor|NAMED_ARTIFACT}}
 
| {{text anchor|NAMED_ARTIFACT}}
 +
|
 
| A soldier named his equipment.
 
| A soldier named his equipment.
 
|-
 
|-
 
| {{text anchor|ITEM_ATTACHMENT}}
 
| {{text anchor|ITEM_ATTACHMENT}}
 +
|
 
| A soldier has become attached to his equipment.
 
| A soldier has become attached to his equipment.
 
|-
 
|-
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 +
|
 
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]
 
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]
 
|-
 
|-
 
| {{text anchor|TRIGGER_WEB}}
 
| {{text anchor|TRIGGER_WEB}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|MOOD_BUILDING_CLAIMED}}
 
| {{text anchor|MOOD_BUILDING_CLAIMED}}
 +
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}
 
| A [[strange mood|moody]] dwarf has claimed a workshop
 
| A [[strange mood|moody]] dwarf has claimed a workshop
 
|-
 
|-
 
| {{text anchor|ARTIFACT_BEGUN}}
 
| {{text anchor|ARTIFACT_BEGUN}}
 +
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}
 
| A dwarf has began construction of an [[artifact]]
 
| A dwarf has began construction of an [[artifact]]
 
|-
 
|-
 
| {{text anchor|MEGABEAST_ARRIVAL}}
 
| {{text anchor|MEGABEAST_ARRIVAL}}
 +
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}
 
| Arrival of a [[megabeast]]
 
| Arrival of a [[megabeast]]
 
|-
 
|-
 
| {{text anchor|BERSERK_CITIZEN}}
 
| {{text anchor|BERSERK_CITIZEN}}
 +
|
 
| A citizen has gone [[berserk]]
 
| A citizen has gone [[berserk]]
 
|-
 
|-
 
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}
 
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}
 +
|
 
| rowspan=2| An [[engraving]] has melted in a magma
 
| rowspan=2| An [[engraving]] has melted in a magma
 
|-
 
|-
 
| {{text anchor|ENGRAVING_MELTS}}
 
| {{text anchor|ENGRAVING_MELTS}}
 +
|
 
|-
 
|-
 
| {{text anchor|MASTERPIECE_ARCHITECTURE}}
 
| {{text anchor|MASTERPIECE_ARCHITECTURE}}
 +
|
 
| rowspan=2| Construction of a [[masterwork|masterpiece]] [[building]]
 
| rowspan=2| Construction of a [[masterwork|masterpiece]] [[building]]
 
|-
 
|-
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 +
|
 
|-
 
|-
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 +
|
 
| A [[masterwork|masterpiece]] [[building]] has been destroyed
 
| A [[masterwork|masterpiece]] [[building]] has been destroyed
 
|-
 
|-
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 +
|
 
|-
 
|-
 
| {{text anchor|ADV_AWAKEN}}
 
| {{text anchor|ADV_AWAKEN}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|ADV_SLEEP_INTERRUPTED}}
 
| {{text anchor|ADV_SLEEP_INTERRUPTED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|ADV_REACTION_PRODUCTS}}
 
| {{text anchor|ADV_REACTION_PRODUCTS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CANCEL_JOB}}
 
| {{text anchor|CANCEL_JOB}}
 +
|
 
| [[Job]] cancellations
 
| [[Job]] cancellations
 
|-
 
|-
 
| {{text anchor|ADV_CREATURE_DEATH}}
 
| {{text anchor|ADV_CREATURE_DEATH}}
 +
|
 
| Killing a creature in [[adventure mode]]
 
| Killing a creature in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|CITIZEN_DEATH}}
 
| {{text anchor|CITIZEN_DEATH}}
 +
|
 
| Death of a citizen in [[fortress mode]]
 
| Death of a citizen in [[fortress mode]]
 
|-
 
|-
 
| {{text anchor|PET_DEATH}}
 
| {{text anchor|PET_DEATH}}
 +
|
 
| The death of a [[pet]], causing a negative [[thought]] for its owner
 
| The death of a [[pet]], causing a negative [[thought]] for its owner
 
|-
 
|-
 
| {{text anchor|FALL_OVER}}
 
| {{text anchor|FALL_OVER}}
 +
|
 
| Falling over
 
| Falling over
 
|-
 
|-
 
| {{text anchor|CAUGHT_IN_FLAMES}}
 
| {{text anchor|CAUGHT_IN_FLAMES}}
 +
|
 
| Catching [[fire]]
 
| Catching [[fire]]
 
|-
 
|-
 
| {{text anchor|CAUGHT_IN_WEB}}
 
| {{text anchor|CAUGHT_IN_WEB}}
 +
|
 
| Being caught in a [[web]]
 
| Being caught in a [[web]]
 
|-
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}
 +
|
 
| rowspan=2| Fall damage
 
| rowspan=2| Fall damage
 
|-
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM}}
 +
|
 
|-
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}
 +
|
 
| Falling onto a [[creature]]
 
| Falling onto a [[creature]]
 
|-
 
|-
 
| {{text anchor|VOMIT}}
 
| {{text anchor|VOMIT}}
 +
|
 
| [[Vomit]]ing
 
| [[Vomit]]ing
 
|-
 
|-
 
| {{text anchor|LOSE_HOLD_OF_ITEM}}
 
| {{text anchor|LOSE_HOLD_OF_ITEM}}
 +
|
 
| Losing hold of an item
 
| Losing hold of an item
 
|-
 
|-
 
| {{text anchor|REGAIN_CONSCIOUSNESS}}
 
| {{text anchor|REGAIN_CONSCIOUSNESS}}
 +
|
 
| [[unconscious|Regaining consciousness]]
 
| [[unconscious|Regaining consciousness]]
 
|-
 
|-
 
| {{text anchor|FREE_FROM_WEB}}
 
| {{text anchor|FREE_FROM_WEB}}
 +
|
 
| Freeing from a [[web]]
 
| Freeing from a [[web]]
 
|-
 
|-
 
| {{text anchor|PARALYZED}}
 
| {{text anchor|PARALYZED}}
 +
|
 
| A creature is [[syndrome|paralyzed]]
 
| A creature is [[syndrome|paralyzed]]
 
|-
 
|-
 
| {{text anchor|OVERCOME_PARALYSIS}}
 
| {{text anchor|OVERCOME_PARALYSIS}}
 +
|
 
| A creature is no longer [[syndrome|paralyzed]]
 
| A creature is no longer [[syndrome|paralyzed]]
 
|-
 
|-
 
| {{text anchor|NOT_STUNNED}}
 
| {{text anchor|NOT_STUNNED}}
 +
|
 
| A creature is no longer [[stun]]ned
 
| A creature is no longer [[stun]]ned
 
|-
 
|-
 
| {{text anchor|EXHAUSTION}}
 
| {{text anchor|EXHAUSTION}}
 +
|
 
| [[Exhaustion]]
 
| [[Exhaustion]]
 
|-
 
|-
 
| {{text anchor|PAIN_KO}}
 
| {{text anchor|PAIN_KO}}
 +
|
 
| [[Unconsciousness]] caused by [[pain]]
 
| [[Unconsciousness]] caused by [[pain]]
 
|-
 
|-
 
| {{text anchor|BREAK_GRIP}}
 
| {{text anchor|BREAK_GRIP}}
 +
|
 
| Breaking a wrestling grip
 
| Breaking a wrestling grip
 
|-
 
|-
 
| {{text anchor|NO_BREAK_GRIP}}
 
| {{text anchor|NO_BREAK_GRIP}}
 +
|
 
| Being unable to break a wrestling grip
 
| Being unable to break a wrestling grip
 
|-
 
|-
 
| {{text anchor|BLOCK_FIRE}}
 
| {{text anchor|BLOCK_FIRE}}
 +
|
 
| Blocking a [[fire]] attack
 
| Blocking a [[fire]] attack
 
|-
 
|-
 
| {{text anchor|BREATHE_FIRE}}
 
| {{text anchor|BREATHE_FIRE}}
 +
|
 
| A creature breathes [[fire]]
 
| A creature breathes [[fire]]
 
|-
 
|-
 
| {{text anchor|SHOOT_WEB}}
 
| {{text anchor|SHOOT_WEB}}
 +
|
 
| A creature shoots [[web]]s
 
| A creature shoots [[web]]s
 
|-
 
|-
 
| {{text anchor|PULL_OUT_DROP}}
 
| {{text anchor|PULL_OUT_DROP}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|STAND_UP}}
 
| {{text anchor|STAND_UP}}
 +
|
 
| Standing up
 
| Standing up
 
|-
 
|-
 
| {{text anchor|MARTIAL_TRANCE}}
 
| {{text anchor|MARTIAL_TRANCE}}
 +
|
 
| Going into a [[martial trance]]
 
| Going into a [[martial trance]]
 
|-
 
|-
 
| {{text anchor|MAT_BREATH}}
 
| {{text anchor|MAT_BREATH}}
 +
|
 
| A creature spits a [[glob]] of a substance
 
| A creature spits a [[glob]] of a substance
 
|-
 
|-
 
| {{text anchor|NIGHT_ATTACK_STARTS}}
 
| {{text anchor|NIGHT_ATTACK_STARTS}}
 +
| {{DFtext|You are surrounded by incessant cackling.|5:1}}
 
| rowspan=3| [[Bogeymen]] attack
 
| rowspan=3| [[Bogeymen]] attack
 
|-
 
|-
 
| {{text anchor|NIGHT_ATTACK_ENDS}}
 
| {{text anchor|NIGHT_ATTACK_ENDS}}
 +
|
 
|-
 
|-
 
| {{text anchor|NIGHT_ATTACK_TRAVEL}}
 
| {{text anchor|NIGHT_ATTACK_TRAVEL}}
 +
|
 
|-
 
|-
 
| {{text anchor|GHOST_ATTACK}}
 
| {{text anchor|GHOST_ATTACK}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|LAIR_HUNTER}}
 
| {{text anchor|LAIR_HUNTER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|TRAVEL_SITE_DISCOVERY}}
 
| {{text anchor|TRAVEL_SITE_DISCOVERY}}
 +
|
 
| Discovering a [[site]]
 
| Discovering a [[site]]
 
|-
 
|-
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 +
|
 
| You can't travel through a certain [[site]]
 
| You can't travel through a certain [[site]]
 
|-
 
|-
 
| {{text anchor|ADVENTURE_INTRO}}
 
| {{text anchor|ADVENTURE_INTRO}}
 +
|
 
| Beginning an [[adventure]]
 
| Beginning an [[adventure]]
 
|-
 
|-
 
| {{text anchor|CREATURE_SOUND}}
 
| {{text anchor|CREATURE_SOUND}}
 +
|
 
| You hear the sound of a creature. See [[Capybara]] for details
 
| You hear the sound of a creature. See [[Capybara]] for details
 
|-
 
|-
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 +
|
 
| A [[creature]] stole an [[item]]
 
| A [[creature]] stole an [[item]]
 
|-
 
|-
 
| {{text anchor|FOUND_TRAP}}
 
| {{text anchor|FOUND_TRAP}}
 +
|
 
| Discovery of a [[trap]] in [[adventure mode]]
 
| Discovery of a [[trap]] in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|BODY_TRANSFORMATION}}
 
| {{text anchor|BODY_TRANSFORMATION}}
 +
|
 
| Transformation into a [[werebeast]] or otherwise
 
| Transformation into a [[werebeast]] or otherwise
 
|-
 
|-
 
| {{text anchor|INTERACTION_ACTOR}}
 
| {{text anchor|INTERACTION_ACTOR}}
 +
|
 
| See [[Interaction token#VERB]]
 
| See [[Interaction token#VERB]]
 
|-
 
|-
 
| {{text anchor|INTERACTION_TARGET}}
 
| {{text anchor|INTERACTION_TARGET}}
 +
|
 
| See [[Interaction token#TARGET_VERB]]
 
| See [[Interaction token#TARGET_VERB]]
 
|-
 
|-
 
| {{text anchor|UNDEAD_ATTACK}}
 
| {{text anchor|UNDEAD_ATTACK}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CITIZEN_MISSING}}
 
| {{text anchor|CITIZEN_MISSING}}
 +
|
 
| A citizen has gone missing
 
| A citizen has gone missing
 
|-
 
|-
 
| {{text anchor|PET_MISSING}}
 
| {{text anchor|PET_MISSING}}
 +
|
 
| A pet has gone missing
 
| A pet has gone missing
 
|-
 
|-
 
| {{text anchor|MARKET_CHATTER}}
 
| {{text anchor|MARKET_CHATTER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|STRANGE_RAIN_SNOW}}
 
| {{text anchor|STRANGE_RAIN_SNOW}}
 +
| {{DFtext|It is raining rotten sludge!|4:1}}
 
| rowspan=2 | The appearance of unusual [[weather]]
 
| rowspan=2 | The appearance of unusual [[weather]]
 
|-
 
|-
 
| {{text anchor|STRANGE_CLOUD}}
 
| {{text anchor|STRANGE_CLOUD}}
 +
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}
 
|-
 
|-
 
| {{text anchor|SIMPLE_ANIMAL_ACTION}}
 
| {{text anchor|SIMPLE_ANIMAL_ACTION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|FLOUNDER_IN_LIQUID}}
 
| {{text anchor|FLOUNDER_IN_LIQUID}}
 +
| {{DFtext|You flounder in the water!|6:1}}
 
| Floundering in [[water]]
 
| Floundering in [[water]]
 
|-
 
|-
 
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}
 
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}
 +
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}
 
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.
 
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.
 
|-
 
|-
 
| {{text anchor|TRAINING_FULL_REVERSION}}
 
| {{text anchor|TRAINING_FULL_REVERSION}}
 +
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}
 
| An animal has reverted to a wild state (follows the previous announcement)
 
| An animal has reverted to a wild state (follows the previous announcement)
 
|-
 
|-
 
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}
 
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}
 +
|
 
| See [[Animal trainer#Taming|Animal trainer]]
 
| See [[Animal trainer#Taming|Animal trainer]]
 
|-
 
|-
 
| {{text anchor|SKIP_ON_LIQUID}}
 
| {{text anchor|SKIP_ON_LIQUID}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|DODGE_FLYING_OBJECT}}
 
| {{text anchor|DODGE_FLYING_OBJECT}}
 +
|
 
| Dodging a shot [[arrow]]
 
| Dodging a shot [[arrow]]
 
|-
 
|-
 
| {{text anchor|REGULAR_CONVERSATION}}
 
| {{text anchor|REGULAR_CONVERSATION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CONFLICT_CONVERSATION}}
 
| {{text anchor|CONFLICT_CONVERSATION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|FLAME_HIT}}
 
| {{text anchor|FLAME_HIT}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|EMBRACE}}
 
| {{text anchor|EMBRACE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|BANDIT_EMPTY_CONTAINER}}
 
| {{text anchor|BANDIT_EMPTY_CONTAINER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|BANDIT_GRAB_ITEM}}
 
| {{text anchor|BANDIT_GRAB_ITEM}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}
 
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}
|  
+
| {{DFtext|The Goblin Swordsman's attack is interrupted!|4:1}}
 +
| [[Wrestling]] interrupts opponent's attack
 
|-
 
|-
 
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}
 
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|FAIL_TO_GRAB_SURFACE}}
 
| {{text anchor|FAIL_TO_GRAB_SURFACE}}
 +
|
 
| Failing to grab a tile
 
| Failing to grab a tile
 
|-
 
|-
 
| {{text anchor|LOSE_HOLD_OF_SURFACE}}
 
| {{text anchor|LOSE_HOLD_OF_SURFACE}}
 +
|
 
| Losing hold of a surface while [[climb]]ing
 
| Losing hold of a surface while [[climb]]ing
 
|-
 
|-
 
| {{text anchor|TRAVEL_COMPLAINT}}
 
| {{text anchor|TRAVEL_COMPLAINT}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|LOSE_EMOTION}}
 
| {{text anchor|LOSE_EMOTION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|REORGANIZE_POSSESSIONS}}
 
| {{text anchor|REORGANIZE_POSSESSIONS}}
 +
|
 
| A soldier reorganizes his equipment
 
| A soldier reorganizes his equipment
 
|-
 
|-
 
| {{text anchor|PUSH_ITEM}}
 
| {{text anchor|PUSH_ITEM}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|DRAW_ITEM}}
 
| {{text anchor|DRAW_ITEM}}
 +
|
 
| Drawing out a weapon
 
| Drawing out a weapon
 
|-
 
|-
 
| {{text anchor|STRAP_ITEM}}
 
| {{text anchor|STRAP_ITEM}}
 +
|
 
| Strapping a weapon
 
| Strapping a weapon
 
|-
 
|-
 
| {{text anchor|GAIN_SITE_CONTROL}}
 
| {{text anchor|GAIN_SITE_CONTROL}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|FORT_POSITION_SUCCESSION}}
 
| {{text anchor|FORT_POSITION_SUCCESSION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|STRESSED_CITIZEN}}
 
| {{text anchor|STRESSED_CITIZEN}}
 +
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CITIZEN_LOST_TO_STRESS}}
 
| {{text anchor|CITIZEN_LOST_TO_STRESS}}
 +
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CITIZEN_TANTRUM}}
 
| {{text anchor|CITIZEN_TANTRUM}}
| A citizen starts [[tantrum]]ing
+
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|MOVED_OUT_OF_RANGE}}
 
| {{text anchor|MOVED_OUT_OF_RANGE}}
 +
| {{DFtext|The Wolf has moved out of range!|7:1}}
 
| An [[attack]]ed creature has moved out of range
 
| An [[attack]]ed creature has moved out of range
 
|-
 
|-
 
| {{text anchor|CANNOT_JUMP}}
 
| {{text anchor|CANNOT_JUMP}}
 +
|
 
| You are unable to [[jump]]
 
| You are unable to [[jump]]
 
|-
 
|-
 
| {{text anchor|NO_TRACKS}}
 
| {{text anchor|NO_TRACKS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|ALREADY_SEARCHED_AREA}}
 
| {{text anchor|ALREADY_SEARCHED_AREA}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SEARCH_FOUND_SOMETHING}}
 
| {{text anchor|SEARCH_FOUND_SOMETHING}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SEARCH_FOUND_NOTHING}}
 
| {{text anchor|SEARCH_FOUND_NOTHING}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NOTHING_TO_INTERACT}}
 
| {{text anchor|NOTHING_TO_INTERACT}}
|  
+
|
 +
| You have nothing to interact with
 
|-
 
|-
 
| {{text anchor|NOTHING_TO_EXAMINE}}
 
| {{text anchor|NOTHING_TO_EXAMINE}}
|  
+
|
 +
| You have nothing to examine
 
|-
 
|-
 
| {{text anchor|YOU_YIELDED}}
 
| {{text anchor|YOU_YIELDED}}
| You assume a [[yield|submissive posture]]
+
| {{DFtext|You assume a submissive posture.|6:1}}
 +
| rowspan=2| [[Yield]]ing in adventure mode
 
|-
 
|-
 
| {{text anchor|YOU_UNYIELDED}}
 
| {{text anchor|YOU_UNYIELDED}}
| You no longer assume a [[yield|submissive posture]]
+
| {{DFtext|You no longer assume a submissive posture.|6:1}}
 
|-
 
|-
 
| {{text anchor|YOU_STRAP_ITEM}}
 
| {{text anchor|YOU_STRAP_ITEM}}
 +
|
 
| You strap a weapon
 
| You strap a weapon
 
|-
 
|-
 
| {{text anchor|YOU_DRAW_ITEM}}
 
| {{text anchor|YOU_DRAW_ITEM}}
 +
|
 
| You draw out a weapon
 
| You draw out a weapon
 
|-
 
|-
 
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}
 
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}
 +
|
 
| You have no free grasp to draw out a weapon
 
| You have no free grasp to draw out a weapon
 
|-
 
|-
 
| {{text anchor|NO_ITEM_TO_STRAP}}
 
| {{text anchor|NO_ITEM_TO_STRAP}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_REMOVE}}
 
| {{text anchor|NO_INV_TO_REMOVE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_WEAR}}
 
| {{text anchor|NO_INV_TO_WEAR}}
| You have nothing left to wear
+
| {{DFtext|You have nothing left to wear.|6:0}}
 +
|
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_EAT}}
 
| {{text anchor|NO_INV_TO_EAT}}
 +
|
 
| You have nothing to eat/drink
 
| You have nothing to eat/drink
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_CONTAIN}}
 
| {{text anchor|NO_INV_TO_CONTAIN}}
 +
|
 
| You have no suitable container for an item
 
| You have no suitable container for an item
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_DROP}}
 
| {{text anchor|NO_INV_TO_DROP}}
 +
|
 
| You gave nothing to drop
 
| You gave nothing to drop
 
|-
 
|-
 
| {{text anchor|NOTHING_TO_PICK_UP}}
 
| {{text anchor|NOTHING_TO_PICK_UP}}
 +
|
 
| There is nothing to pick up
 
| There is nothing to pick up
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_THROW}}
 
| {{text anchor|NO_INV_TO_THROW}}
 +
|
 
| You have nothing to throw
 
| You have nothing to throw
 
|-
 
|-
 
| {{text anchor|NO_INV_TO_FIRE}}
 
| {{text anchor|NO_INV_TO_FIRE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CURRENT_SMELL}}
 
| {{text anchor|CURRENT_SMELL}}
 +
|
 
| [[Smell]]ing in [[adventure mode]]
 
| [[Smell]]ing in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|CURRENT_WEATHER}}
 
| {{text anchor|CURRENT_WEATHER}}
 +
|
 
| Checking [[weather]] in [[adventure mode]]
 
| Checking [[weather]] in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|CURRENT_TEMPERATURE}}
 
| {{text anchor|CURRENT_TEMPERATURE}}
 +
|
 
| Checking [[temperature]] in [[adventure mode]]
 
| Checking [[temperature]] in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|CURRENT_DATE}}
 
| {{text anchor|CURRENT_DATE}}
 +
|
 
| Checking [[time]] in [[adventure mode]]
 
| Checking [[time]] in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|NO_GRASP_FOR_PICKUP}}
 
| {{text anchor|NO_GRASP_FOR_PICKUP}}
 +
|
 
| You have no free grasp to pick up an item
 
| You have no free grasp to pick up an item
 
|-
 
|-
 
| {{text anchor|TRAVEL_ADVISORY}}
 
| {{text anchor|TRAVEL_ADVISORY}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CANNOT_CLIMB}}
 
| {{text anchor|CANNOT_CLIMB}}
 +
|
 
| You are unable to [[climb]]
 
| You are unable to [[climb]]
 
|-
 
|-
 
| {{text anchor|CANNOT_STAND}}
 
| {{text anchor|CANNOT_STAND}}
 +
|
 
| You are unable to stand up
 
| You are unable to stand up
 
|-
 
|-
 
| {{text anchor|MUST_UNRETRACT_FIRST}}
 
| {{text anchor|MUST_UNRETRACT_FIRST}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CANNOT_REST}}
 
| {{text anchor|CANNOT_REST}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}
 
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|MADE_CAMPFIRE}}
 
| {{text anchor|MADE_CAMPFIRE}}
 +
|
 
| You make a [[campfire]]
 
| You make a [[campfire]]
 
|-
 
|-
 
| {{text anchor|CANNOT_SET_FIRE}}
 
| {{text anchor|CANNOT_SET_FIRE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SET_FIRE}}
 
| {{text anchor|SET_FIRE}}
 +
|
 
| You set a [[fire]]
 
| You set a [[fire]]
 
|-
 
|-
 
| {{text anchor|DAWN_BREAKS}}
 
| {{text anchor|DAWN_BREAKS}}
 +
| {{DFtext|The dawn is breaking.|6:1}}
 
| rowspan=3| Change of a time of day
 
| rowspan=3| Change of a time of day
 
|-
 
|-
 
| {{text anchor|NOON}}
 
| {{text anchor|NOON}}
 +
|
 
|-
 
|-
 
| {{text anchor|NIGHTFALL}}
 
| {{text anchor|NIGHTFALL}}
 +
| {{DFtext|The night is falling.|1:1}}
 
|-
 
|-
 
| {{text anchor|NO_INV_INTERACTION}}
 
| {{text anchor|NO_INV_INTERACTION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|EMPTY_CONTAINER}}
 
| {{text anchor|EMPTY_CONTAINER}}
 +
|
 
| Emptying a container in [[adventure mode]]
 
| Emptying a container in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|TAKE_OUT_OF_CONTAINER}}
 
| {{text anchor|TAKE_OUT_OF_CONTAINER}}
 +
|
 
| Taking an item out of container in [[adventure mode]]
 
| Taking an item out of container in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|NO_CONTAINER_FOR_ITEM}}
 
| {{text anchor|NO_CONTAINER_FOR_ITEM}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|PUT_INTO_CONTAINER}}
 
| {{text anchor|PUT_INTO_CONTAINER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|EAT_ITEM}}
 
| {{text anchor|EAT_ITEM}}
 +
|
 
| You eat an item
 
| You eat an item
 
|-
 
|-
 
| {{text anchor|DRINK_ITEM}}
 
| {{text anchor|DRINK_ITEM}}
 +
|
 
| You drink an item
 
| You drink an item
 
|-
 
|-
 
| {{text anchor|CONSUME_FAILURE}}
 
| {{text anchor|CONSUME_FAILURE}}
 +
|
 
| You lick an item
 
| You lick an item
 
|-
 
|-
 
| {{text anchor|DROP_ITEM}}
 
| {{text anchor|DROP_ITEM}}
 +
|
 
| You drop an item
 
| You drop an item
 
|-
 
|-
 
| {{text anchor|PICK_UP_ITEM}}
 
| {{text anchor|PICK_UP_ITEM}}
 +
|
 
| You pick up an item
 
| You pick up an item
 
|-
 
|-
 
| {{text anchor|YOU_BUILDING_INTERACTION}}
 
| {{text anchor|YOU_BUILDING_INTERACTION}}
 +
|
 
| Interaction with a [[building]] in [[adventure mode]]
 
| Interaction with a [[building]] in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|YOU_ITEM_INTERACTION}}
 
| {{text anchor|YOU_ITEM_INTERACTION}}
 +
|
 
| Interaction with an [[item]] in [[adventure mode]]
 
| Interaction with an [[item]] in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}
 
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|RESOLVE_SHARED_ITEMS}}
 
| {{text anchor|RESOLVE_SHARED_ITEMS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|COUGH_BLOOD}}
 
| {{text anchor|COUGH_BLOOD}}
 +
|
 
| [[Syndrome|Coughing blood]]
 
| [[Syndrome|Coughing blood]]
 
|-
 
|-
 
| {{text anchor|VOMIT_BLOOD}}
 
| {{text anchor|VOMIT_BLOOD}}
 +
|
 
| [[Syndrome|Vomiting blood]]
 
| [[Syndrome|Vomiting blood]]
 
|-
 
|-
 
| {{text anchor|POWER_LEARNED}}
 
| {{text anchor|POWER_LEARNED}}
 +
|
 
| Learning a new power
 
| Learning a new power
 
|-
 
|-
 
| {{text anchor|YOU_FEED_ON_SUCKEE}}
 
| {{text anchor|YOU_FEED_ON_SUCKEE}}
 +
|
 
| [[Vampire|Sucking blood]]
 
| [[Vampire|Sucking blood]]
 
|-
 
|-
 
| {{text anchor|PROFESSION_CHANGES}}
 
| {{text anchor|PROFESSION_CHANGES}}
 +
|
 
| Changing a profession
 
| Changing a profession
 
|-
 
|-
 
| {{text anchor|RECRUIT_PROMOTED}}
 
| {{text anchor|RECRUIT_PROMOTED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SOLDIER_BECOMES_MASTER}}
 
| {{text anchor|SOLDIER_BECOMES_MASTER}}
 +
|
 
| A [[soldier]] has mastered a weapon [[skill]]
 
| A [[soldier]] has mastered a weapon [[skill]]
 
|-
 
|-
 
| {{text anchor|MERCHANTS_UNLOADING}}
 
| {{text anchor|MERCHANTS_UNLOADING}}
| The [[merchants]] are unloading their goods
+
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|MERCHANTS_NEED_DEPOT}}
 
| {{text anchor|MERCHANTS_NEED_DEPOT}}
 +
|
 
| The [[merchants]] need a [[trade depot]]
 
| The [[merchants]] need a [[trade depot]]
 
|-
 
|-
 
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}
 
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}
 +
|
 
| The [[merchants]]' wagons have bypassed the site
 
| The [[merchants]]' wagons have bypassed the site
 
|-
 
|-
 
| {{text anchor|MERCHANTS_LEAVING_SOON}}
 
| {{text anchor|MERCHANTS_LEAVING_SOON}}
| The [[merchants]] will leave soon
+
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|MERCHANTS_EMBARKED}}
 
| {{text anchor|MERCHANTS_EMBARKED}}
| The [[merchants]] are leaving the site
+
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|PET_LOSES_DEAD_OWNER}}
 
| {{text anchor|PET_LOSES_DEAD_OWNER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|PET_ADOPTS_OWNER}}
 
| {{text anchor|PET_ADOPTS_OWNER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|VERMIN_BITE}}
 
| {{text anchor|VERMIN_BITE}}
 +
|
 
| A [[vermin]] bites/stings a creature
 
| A [[vermin]] bites/stings a creature
 
|-
 
|-
 
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}
 
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}
 +
|
 
| Dwarves were unable to construct a [[building]]
 
| Dwarves were unable to construct a [[building]]
 
|-
 
|-
 
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}
 
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CITIZEN_SNATCHED}}
 
| {{text anchor|CITIZEN_SNATCHED}}
| A [[child]] has been abducted by a [[snatcher]]
+
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|VERMIN_DISTURBED}}
 
| {{text anchor|VERMIN_DISTURBED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|LAND_GAINS_STATUS}}
 
| {{text anchor|LAND_GAINS_STATUS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|LAND_ELEVATED_STATUS}}
 
| {{text anchor|LAND_ELEVATED_STATUS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|MASTERPIECE_CRAFTED}}
 
| {{text anchor|MASTERPIECE_CRAFTED}}
 +
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}
 
| Crafting a [[masterwork]]
 
| Crafting a [[masterwork]]
 
|-
 
|-
 
| {{text anchor|ARTWORK_DEFACED}}
 
| {{text anchor|ARTWORK_DEFACED}}
 +
|
 
| A [[masterwork]] was destroyed
 
| A [[masterwork]] was destroyed
 
|-
 
|-
 
| {{text anchor|ANIMAL_TRAINED}}
 
| {{text anchor|ANIMAL_TRAINED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|DYED_MASTERPIECE}}
 
| {{text anchor|DYED_MASTERPIECE}}
 +
|
 
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]
 
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]
 
|-
 
|-
 
| {{text anchor|COOKED_MASTERPIECE}}
 
| {{text anchor|COOKED_MASTERPIECE}}
 +
|
 
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]
 
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]
 
|-
 
|-
 
| {{text anchor|MANDATE_ENDS}}
 
| {{text anchor|MANDATE_ENDS}}
 +
|
 
| A [[noble]] ended a [[mandate]]
 
| A [[noble]] ended a [[mandate]]
 
|-
 
|-
 
| {{text anchor|SLOWDOWN_ENDS}}
 
| {{text anchor|SLOWDOWN_ENDS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|FAREWELL_HELPER}}
 
| {{text anchor|FAREWELL_HELPER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|ELECTION_RESULTS}}
 
| {{text anchor|ELECTION_RESULTS}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SITE_PRESENT}}
 
| {{text anchor|SITE_PRESENT}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CONSTRUCTION_SUSPENDED}}
 
| {{text anchor|CONSTRUCTION_SUSPENDED}}
 +
|
 
| Construction of a [[building]] was suspended
 
| Construction of a [[building]] was suspended
 
|-
 
|-
 
| {{text anchor|LINKAGE_SUSPENDED}}
 
| {{text anchor|LINKAGE_SUSPENDED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|QUOTA_FILLED}}
 
| {{text anchor|QUOTA_FILLED}}
 +
|
 
| A [[manager|work order]] was completed
 
| A [[manager|work order]] was completed
 
|-
 
|-
 
| {{text anchor|JOB_OVERWRITTEN}}
 
| {{text anchor|JOB_OVERWRITTEN}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}
 
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}
 +
|
 
| A [[fisherman]] can't catch anything in the water
 
| A [[fisherman]] can't catch anything in the water
 
|-
 
|-
 
| {{text anchor|DEMAND_FORGOTTEN}}
 
| {{text anchor|DEMAND_FORGOTTEN}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NEW_DEMAND}}
 
| {{text anchor|NEW_DEMAND}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NEW_MANDATE}}
 
| {{text anchor|NEW_MANDATE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|PRICES_ALTERED}}
 
| {{text anchor|PRICES_ALTERED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NAMED_RESIDENT_CREATURE}}
 
| {{text anchor|NAMED_RESIDENT_CREATURE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SOMEBODY_GROWS_UP}}
 
| {{text anchor|SOMEBODY_GROWS_UP}}
 +
|
 
| Somebody has grown up
 
| Somebody has grown up
 
|-
 
|-
 
| {{text anchor|GUILD_REQUEST_TAKEN}}
 
| {{text anchor|GUILD_REQUEST_TAKEN}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|GUILD_WAGES_CHANGED}}
 
| {{text anchor|GUILD_WAGES_CHANGED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NEW_WORK_MANDATE}}
 
| {{text anchor|NEW_WORK_MANDATE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}
 
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}
 
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|PARTY_ORGANIZED}}
 
| {{text anchor|PARTY_ORGANIZED}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|POSSESSED_TANTRUM}}
 
| {{text anchor|POSSESSED_TANTRUM}}
 +
|
 
| A dwarf possesed by a [[ghost]] is throwing a [[tantrum]]
 
| A dwarf possesed by a [[ghost]] is throwing a [[tantrum]]
 
|-
 
|-
 
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}
 
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}
 +
|
 
| A building was toppled by a [[ghost]]
 
| A building was toppled by a [[ghost]]
 
|-
 
|-
 
| {{text anchor|MASTERFUL_IMPROVEMENT}}
 
| {{text anchor|MASTERFUL_IMPROVEMENT}}
 +
|
 
| An item has been [[masterwork|masterfully]] decorated
 
| An item has been [[masterwork|masterfully]] decorated
 
|-
 
|-
 
| {{text anchor|MASTERPIECE_ENGRAVING}}
 
| {{text anchor|MASTERPIECE_ENGRAVING}}
 +
|
 
| A [[masterwork|masterpiece]] [[engraving]] was created
 
| A [[masterwork|masterpiece]] [[engraving]] was created
 
|-
 
|-
 
| {{text anchor|MARRIAGE}}
 
| {{text anchor|MARRIAGE}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|NO_MARRIAGE_CELEBRATION}}
 
| {{text anchor|NO_MARRIAGE_CELEBRATION}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|CURIOUS_GUZZLER}}
 
| {{text anchor|CURIOUS_GUZZLER}}
 +
|
 
| An animal drank stockpiled [[booze]]
 
| An animal drank stockpiled [[booze]]
 
|-
 
|-
 
| {{text anchor|WEATHER_BECOMES_CLEAR}}
 
| {{text anchor|WEATHER_BECOMES_CLEAR}}
| The [[weather]] clears
+
| {{DFtext|The weather has cleared.|7:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|WEATHER_BECOMES_SNOW}}
 
| {{text anchor|WEATHER_BECOMES_SNOW}}
| It starts [[snow]]ing
+
| {{DFtext|A snow storm has come.|7:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|WEATHER_BECOMES_RAIN}}
 
| {{text anchor|WEATHER_BECOMES_RAIN}}
| It starts [[rain]]ing
+
| {{DFtext|It has started raining.|1:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|SEASON_WET}}
 
| {{text anchor|SEASON_WET}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SEASON_DRY}}
 
| {{text anchor|SEASON_DRY}}
 +
|
 
|  
 
|  
 
|-
 
|-
 
| {{text anchor|SEASON_SPRING}}
 
| {{text anchor|SEASON_SPRING}}
 +
| {{DFtext|Spring has arrived!|2:1}}
 
| rowspan=4| Change of a season
 
| rowspan=4| Change of a season
 
|-
 
|-
 
| {{text anchor|SEASON_SUMMER}}
 
| {{text anchor|SEASON_SUMMER}}
 +
| {{DFtext|It is now summer.|6:1}}
 
|-
 
|-
 
| {{text anchor|SEASON_AUTUMN}}
 
| {{text anchor|SEASON_AUTUMN}}
 +
| {{DFtext|Autumn has come.|4:1}}
 
|-
 
|-
 
| {{text anchor|SEASON_WINTER}}
 
| {{text anchor|SEASON_WINTER}}
 +
| {{DFtext|Winter is here.|7:1}}
 
|-
 
|-
 
| {{text anchor|GUEST_ARRIVAL}}{{version|0.42.01}}
 
| {{text anchor|GUEST_ARRIVAL}}{{version|0.42.01}}
| Arrival of a [[visitor]]
+
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|CANNOT_SPEAK}}{{version|0.42.01}}
 
| {{text anchor|CANNOT_SPEAK}}{{version|0.42.01}}
| You are unable to speak
+
| {{DFtext|A troglodyte cannot speak.|6:0}}
 +
| When playing adventure mode as creature that doesn't speak.
 
|-
 
|-
 
| {{text anchor|RESEARCH_BREAKTHROUGH}}{{version|0.42.01}}
 
| {{text anchor|RESEARCH_BREAKTHROUGH}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|SERVICE_ORDER_DELIVERY}}{{version|0.42.01}}
 
| {{text anchor|SERVICE_ORDER_DELIVERY}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|PERFORMANCE_START_FAILURE}}{{version|0.42.01}}
 
| {{text anchor|PERFORMANCE_START_FAILURE}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|BEGIN_ACTIVITY}}{{version|0.42.01}}
 
| {{text anchor|BEGIN_ACTIVITY}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|MIDDLE_OF_ACTIVITY}}{{version|0.42.01}}
 
| {{text anchor|MIDDLE_OF_ACTIVITY}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|ACTIVITY_SECTION_CHANGE}}{{version|0.42.01}}
 
| {{text anchor|ACTIVITY_SECTION_CHANGE}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|CONCLUDE_ACTIVITY}}{{version|0.42.01}}
 
| {{text anchor|CONCLUDE_ACTIVITY}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|LEARNED_WRITTEN_CONTENT}}{{version|0.42.01}}
 
| {{text anchor|LEARNED_WRITTEN_CONTENT}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|LEARNED_ART_FORM}}{{version|0.42.01}}
 
| {{text anchor|LEARNED_ART_FORM}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|PERFORMER_UPDATE}}{{version|0.42.01}}
 
| {{text anchor|PERFORMER_UPDATE}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}{{version|0.42.01}}
 
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}{{version|0.42.01}}
 +
|
 
| A [[creature]] destroyed a [[building]]
 
| A [[creature]] destroyed a [[building]]
 
|-
 
|-
 
| {{text anchor|DEITY_CURSE}}{{version|0.42.01}}
 
| {{text anchor|DEITY_CURSE}}{{version|0.42.01}}
 +
|
 
| Being cursed by a [[deity]]
 
| Being cursed by a [[deity]]
 
|-
 
|-
 
| {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}}
 
| {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|COMPOSITION_FAILED}}{{version|0.42.01}}
 
| {{text anchor|COMPOSITION_FAILED}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|NEW_APPRENTICESHIP}}{{version|0.42.01}}
 
| {{text anchor|NEW_APPRENTICESHIP}}{{version|0.42.01}}
 +
|
 
|
 
|
 
|-
 
|-
 
| {{text anchor|PETITION_IGNORED}}{{version|0.42.01}}
 
| {{text anchor|PETITION_IGNORED}}{{version|0.42.01}}
 +
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}
 
|
 
|
 
|-
 
|-
 
| {{text anchor|CANNOT_CHOP_TREE}}{{version|0.43.01}}
 
| {{text anchor|CANNOT_CHOP_TREE}}{{version|0.43.01}}
| Being unable to chop a [[tree]] in [[adventure mode]]
+
| {{DFtext|You cannot fell trees in the arena.|6:1}}
 +
|
 
|-
 
|-
 
| {{text anchor|CHOP_TREE}}{{version|0.43.01}}
 
| {{text anchor|CHOP_TREE}}{{version|0.43.01}}
 +
|
 
| Chopping [[tree]]s in [[adventure mode]]
 
| Chopping [[tree]]s in [[adventure mode]]
 
|-
 
|-
 
| {{text anchor|CANNOT_CONSTRUCT}}{{version|0.43.01}}
 
| {{text anchor|CANNOT_CONSTRUCT}}{{version|0.43.01}}
 +
| {{DFtext|You cannot construct at this site.|6:1}}
 
|
 
|
 
|}
 
|}

Revision as of 15:46, 15 July 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

File

Folder-orange.svg Dwarf Fortress

Folder.svg data

Folder.svg init

Text-x-generic.svg announcements.txt

The announcements.txt file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.

Syntax

[ANNOUNCEMENT NAME:option:option...]

Available options

Option Description Notes
D_D or D_DISPLAY Causes the announcement to be displayed at the bottom of the screen in Fortress mode (and be viewable in the announcements list). The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining.
A_D or A_DISPLAY Causes the announcement to be displayed at the bottom of the screen in Adventure mode (and be viewable in the announcements list).
P or PAUSE Pauses the game when the announcement occurs.
R or RECENTER Recenters the game to the location of the announcement when the announcement occurs. Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning.
BOX or DO_MEGA Causes a box to appear in the middle of the screen, requiring Enter to close it. This is often used with game-changing announcements.
UCR or UNIT_COMBAT_REPORT Causes the announcement to appear in all reports. A new report will be created if none are active. Commonly used for adventure mode combat moves.
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active.
NONE Specified announcements won't be displayed. Useful when you want to get rid of unwanted messages.

List of announcements

Announcement Example Description/Notes
REACHED_PEAK See calendar
ERA_CHANGE
ENDGAME_EVENT_1 Discovery of the HFS
ENDGAME_EVENT_2
FEATURE_DISCOVERY
You have discovered an expansive cavern deep underground.
Discovery of caverns and their various features
STRUCK_DEEP_METAL Raw adamantine! Praise the miners! Striking adamantine
STRUCK_MINERAL You have struck mica! Striking a mineral while mining
STRUCK_ECONOMIC_MINERAL You have struck hematite!
COMBAT_TWIST_WEAPON Used in combat, most often in adventure mode (also in the arena)
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION The Swordsdwarf collides with the Wolf!
COMBAT_CHARGE_DEFENDER_TUMBLES The Wolf is knocked over and tumbles backwards!
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK The Swordsdwarf bounces backwards!
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE They tangle together and tumble forward!
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED The Wolf has become enraged!
COMBAT_EVENT_STUCKIN The *bronze spear* has lodged firmly in the wound!
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL The Wolf latches on firmly!
COMBAT_EVENT_PROPELLED_AWAY The Wolf is propelled away by the force of the blow!
COMBAT_EVENT_KNOCKED_OUT The Wolf has been knocked unconscious!
COMBAT_EVENT_STUNNED The Wolf has been stunned!
COMBAT_EVENT_WINDED The Wolf is having trouble breathing!
COMBAT_EVENT_NAUSEATED The Wolf looks sick!
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL The arrival of migrants
DIG_CANCEL_WARM Digging designation cancelled: warm stone located. The cancellation of a mining task due to potentially dangerous stone.
DIG_CANCEL_DAMP Digging designation cancelled: damp stone located.
AMBUSH_DEFENDER Discovering an ambush
AMBUSH_RESIDENT
AMBUSH_THIEF Thief! Protect the hoard from the skulking filth!
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVOUS A gremlin! Drive it away!
AMBUSH_SNATCHER Snatcher! Protect the children!
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
CARAVAN_ARRIVAL Arrival of a caravan
NOBLE_ARRIVAL Arrival of a noble
D_MIGRANTS_ARRIVAL Some migrants have arrived. Arrival of a migrant wave
D_MIGRANT_ARRIVAL A migrant has arrived.
D_MIGRANT_ARRIVAL_DISCOURAGED Some migrants have arrived, despite the danger.
D_NO_MIGRANT_ARRIVAL The fortress attracted no migrants this season. The failure of migrants to show up in Fortress mode
ANIMAL_TRAP_CATCH A vermin was caught in an animal trap
ANIMAL_TRAP_ROBBED Failure to catch a vermin
MISCHIEF_LEVER Fun caused by a certain mischievous creature
MISCHIEF_PLATE
MISCHIEF_CAGE Something has emptied in a cage!
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL Arrival of a diplomat
LIAISON_ARRIVAL The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived. Arrival of an outpost liaison
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE A section of the cavern has collapsed! Cave-in
BIRTH_CITIZEN Fath Ikudäs, Miner has given birth to a girl. Birth of a baby
BIRTH_ANIMAL Stray Dog (Tame) has given birth to puppies. Birth of an animal
STRANGE_MOOD Zon Urabasub, Metalcrafter is taken by a fey mood! A citizen has entered a strange mood
MADE_ARTIFACT Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet! An artifact was created
NAMED_ARTIFACT A soldier named his equipment.
ITEM_ATTACHMENT A soldier has become attached to his equipment.
VERMIN_CAGE_ESCAPE A vermin escapes from a cage/animal trap
TRIGGER_WEB
MOOD_BUILDING_CLAIMED Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge. A moody dwarf has claimed a workshop
ARTIFACT_BEGUN Zon Urabasub, Metalcrafter has begun a mysterious construction! A dwarf has began construction of an artifact
MEGABEAST_ARRIVAL The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust! Arrival of a megabeast
BERSERK_CITIZEN A citizen has gone berserk
MAGMA_DEFACES_ENGRAVING An engraving has melted in a magma
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE Construction of a masterpiece building
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST A masterpiece building has been destroyed
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB Job cancellations
ADV_CREATURE_DEATH Killing a creature in adventure mode
CITIZEN_DEATH Death of a citizen in fortress mode
PET_DEATH The death of a pet, causing a negative thought for its owner
FALL_OVER Falling over
CAUGHT_IN_FLAMES Catching fire
CAUGHT_IN_WEB Being caught in a web
UNIT_PROJECTILE_SLAM_BLOW_APART Fall damage
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT Falling onto a creature
VOMIT Vomiting
LOSE_HOLD_OF_ITEM Losing hold of an item
REGAIN_CONSCIOUSNESS Regaining consciousness
FREE_FROM_WEB Freeing from a web
PARALYZED A creature is paralyzed
OVERCOME_PARALYSIS A creature is no longer paralyzed
NOT_STUNNED A creature is no longer stunned
EXHAUSTION Exhaustion
PAIN_KO Unconsciousness caused by pain
BREAK_GRIP Breaking a wrestling grip
NO_BREAK_GRIP Being unable to break a wrestling grip
BLOCK_FIRE Blocking a fire attack
BREATHE_FIRE A creature breathes fire
SHOOT_WEB A creature shoots webs
PULL_OUT_DROP
STAND_UP Standing up
MARTIAL_TRANCE Going into a martial trance
MAT_BREATH A creature spits a glob of a substance
NIGHT_ATTACK_STARTS You are surrounded by incessant cackling. Bogeymen attack
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
LAIR_HUNTER
TRAVEL_SITE_DISCOVERY Discovering a site
TRAVEL_SITE_BUMP You can't travel through a certain site
ADVENTURE_INTRO Beginning an adventure
CREATURE_SOUND You hear the sound of a creature. See Capybara for details
CREATURE_STEALS_OBJECT A creature stole an item
FOUND_TRAP Discovery of a trap in adventure mode
BODY_TRANSFORMATION Transformation into a werebeast or otherwise
INTERACTION_ACTOR See Interaction token#VERB
INTERACTION_TARGET See Interaction token#TARGET_VERB
UNDEAD_ATTACK
CITIZEN_MISSING A citizen has gone missing
PET_MISSING A pet has gone missing
MARKET_CHATTER
STRANGE_RAIN_SNOW It is raining rotten sludge! The appearance of unusual weather
STRANGE_CLOUD A cloud of haunting fog has drifted nearby!
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID You flounder in the water! Floundering in water
TRAINING_DOWN_TO_SEMI_WILD The Stray war Cave Dragon (Semi-Wild) has forgotten its training! A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not trained properly, it will become wild and possibly attack your dwarves.
TRAINING_FULL_REVERSION The war Cave Dragon has reverted to a wild state! An animal has reverted to a wild state (follows the previous announcement)
ANIMAL_TRAINING_KNOWLEDGE See Animal trainer
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT Dodging a shot arrow
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED The Goblin Swordsman's attack is interrupted! Wrestling interrupts opponent's attack
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE Failing to grab a tile
LOSE_HOLD_OF_SURFACE Losing hold of a surface while climbing
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS A soldier reorganizes his equipment
PUSH_ITEM
DRAW_ITEM Drawing out a weapon
STRAP_ITEM Strapping a weapon
GAIN_SITE_CONTROL
FORT_POSITION_SUCCESSION
STRESSED_CITIZEN Lòr Eralamug, Weaponsmith is stumbling obliviously!
CITIZEN_LOST_TO_STRESS Lòr Eralamug, Weaponsmith has gone stark raving mad!
CITIZEN_TANTRUM Lòr Eralamug, Weaponsmith is throwing a tantrum!
MOVED_OUT_OF_RANGE The Wolf has moved out of range! An attacked creature has moved out of range
CANNOT_JUMP You are unable to jump
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT You have nothing to interact with
NOTHING_TO_EXAMINE You have nothing to examine
YOU_YIELDED You assume a submissive posture. Yielding in adventure mode
YOU_UNYIELDED You no longer assume a submissive posture.
YOU_STRAP_ITEM You strap a weapon
YOU_DRAW_ITEM You draw out a weapon
NO_GRASP_TO_DRAW_ITEM You have no free grasp to draw out a weapon
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR You have nothing left to wear.
NO_INV_TO_EAT You have nothing to eat/drink
NO_INV_TO_CONTAIN You have no suitable container for an item
NO_INV_TO_DROP You gave nothing to drop
NOTHING_TO_PICK_UP There is nothing to pick up
NO_INV_TO_THROW You have nothing to throw
NO_INV_TO_FIRE
CURRENT_SMELL Smelling in adventure mode
CURRENT_WEATHER Checking weather in adventure mode
CURRENT_TEMPERATURE Checking temperature in adventure mode
CURRENT_DATE Checking time in adventure mode
NO_GRASP_FOR_PICKUP You have no free grasp to pick up an item
TRAVEL_ADVISORY
CANNOT_CLIMB You are unable to climb
CANNOT_STAND You are unable to stand up
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
MADE_CAMPFIRE You make a campfire
CANNOT_SET_FIRE
SET_FIRE You set a fire
DAWN_BREAKS The dawn is breaking. Change of a time of day
NOON
NIGHTFALL The night is falling.
NO_INV_INTERACTION
EMPTY_CONTAINER Emptying a container in adventure mode
TAKE_OUT_OF_CONTAINER Taking an item out of container in adventure mode
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM You eat an item
DRINK_ITEM You drink an item
CONSUME_FAILURE You lick an item
DROP_ITEM You drop an item
PICK_UP_ITEM You pick up an item
YOU_BUILDING_INTERACTION Interaction with a building in adventure mode
YOU_ITEM_INTERACTION Interaction with an item in adventure mode
YOU_TEMPERATURE_EFFECTS
RESOLVE_SHARED_ITEMS
COUGH_BLOOD Coughing blood
VOMIT_BLOOD Vomiting blood
POWER_LEARNED Learning a new power
YOU_FEED_ON_SUCKEE Sucking blood
PROFESSION_CHANGES Changing a profession
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER A soldier has mastered a weapon skill
MERCHANTS_UNLOADING The merchants from Sarvesh Langgud have arrived and are unloading their goods.
MERCHANTS_NEED_DEPOT The merchants need a trade depot
MERCHANT_WAGONS_BYPASSED The merchants' wagons have bypassed the site
MERCHANTS_LEAVING_SOON The merchants from Sarvesh Langgud will be leaving soon.
MERCHANTS_EMBARKED The merchants from Sarvesh Langgud have embarked on their journey.
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE A vermin bites/stings a creature
UNABLE_TO_COMPLETE_BUILDING Dwarves were unable to construct a building
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED A kidnapper has made off with the Dwarven child Ustuth Therlethendok!
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼ Crafting a masterwork
ARTWORK_DEFACED A masterwork was destroyed
ANIMAL_TRAINED
DYED_MASTERPIECE An item has been masterfully dyed
COOKED_MASTERPIECE Cooking a masterful meal
MANDATE_ENDS A noble ended a mandate
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED Construction of a building was suspended
LINKAGE_SUSPENDED
QUOTA_FILLED A work order was completed
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER A fisherman can't catch anything in the water
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP Somebody has grown up
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM A dwarf possesed by a ghost is throwing a tantrum
BUILDING_TOPPLED_BY_GHOST A building was toppled by a ghost
MASTERFUL_IMPROVEMENT An item has been masterfully decorated
MASTERPIECE_ENGRAVING A masterpiece engraving was created
MARRIAGE
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER An animal drank stockpiled booze
WEATHER_BECOMES_CLEAR The weather has cleared.
WEATHER_BECOMES_SNOW A snow storm has come.
WEATHER_BECOMES_RAIN It has started raining.
SEASON_WET
SEASON_DRY
SEASON_SPRING Spring has arrived! Change of a season
SEASON_SUMMER It is now summer.
SEASON_AUTUMN Autumn has come.
SEASON_WINTER Winter is here.
GUEST_ARRIVALv0.42.01 Vusdom Ilerane, Human Spearman is visiting.
CANNOT_SPEAKv0.42.01 A troglodyte cannot speak. When playing adventure mode as creature that doesn't speak.
RESEARCH_BREAKTHROUGHv0.42.01
SERVICE_ORDER_DELIVERYv0.42.01
PERFORMANCE_START_FAILUREv0.42.01
BEGIN_ACTIVITYv0.42.01
MIDDLE_OF_ACTIVITYv0.42.01
ACTIVITY_SECTION_CHANGEv0.42.01
CONCLUDE_ACTIVITYv0.42.01
LEARNED_WRITTEN_CONTENTv0.42.01
LEARNED_ART_FORMv0.42.01
PERFORMER_UPDATEv0.42.01
BUILDING_DESTROYED_OR_TOPPLEDv0.42.01 A creature destroyed a building
DEITY_CURSEv0.42.01 Being cursed by a deity
COMPOSITION_COMPLETEv0.42.01
COMPOSITION_FAILEDv0.42.01
NEW_APPRENTICESHIPv0.42.01
PETITION_IGNOREDv0.42.01 The petition of Vusdom Ilerane, Human Spearman has been ignored.
CANNOT_CHOP_TREEv0.43.01 You cannot fell trees in the arena.
CHOP_TREEv0.43.01 Chopping trees in adventure mode
CANNOT_CONSTRUCTv0.43.01 You cannot construct at this site.
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