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Difference between revisions of "DF2014:Mead hall"
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+ | [[File:Midgard vikingsenter (Viking Age centre) Borre Horten Norway GILDEHALLEN (reconstructed Viking inspired wooden banquet party hall 2013) Interiør (interior) festsal stolper bord benker malt treskurd vikingstil skjold.jpg|thumb|230px|Viking-age-styled mead hall.]]A '''mead hall''' is a [[structure]] built by [[human]]s, serving as the seat of the local government for a [[hamlet]]. Mead halls are located separately from houses and may even be located outside the borders. On the fast travel screen, their names will be displayed in light magenta ({{DFtext|example|5:1}}), and on the map will resemble a 3x3 block of housing with yellow roads, but unlike houses, the entire area can be traveled through. An especially young site may not yet have a mead hall constructed. When a hamlet transitions into a [[town]], the mead hall will be replaced with a [[keep]]. | ||
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+ | The stone building itself consists of one or more floors divided into rooms, with the entryway being the [[throne|throne room]] of the local lord or lady. As with keeps, various rooms will have assorted items and equipment laying around for any adventurer to take. The local ruler and his/her retainers reside in these buildings. Mead halls also tend to be much more expansive than the building within a keep, but they also lack any fortified walls with towers surrounding it. | ||
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+ | When creating an adventurer, choosing to start as a [[hearthperson]] in a hamlet will start you off as a member of the local mead hall's soldiers. | ||
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+ | {{D for Dwarf}} | ||
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+ | Sadly, unlike the [[wikipedia:Mead hall|real-life inspiration for the structure]], there aren't any [[dining room]]s in which to drink [[mead]]. | ||
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+ | {{Translation| dwarven = thash îton | elvish = tiwuthi pani | goblin = ger ngug | human = tode gatshi}} | ||
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+ | {{world}} | ||
+ | {{Category|Adventurer mode}} |
Latest revision as of 03:41, 20 December 2022
This article is about an older version of DF. |
A mead hall is a structure built by humans, serving as the seat of the local government for a hamlet. Mead halls are located separately from houses and may even be located outside the borders. On the fast travel screen, their names will be displayed in light magenta (example), and on the map will resemble a 3x3 block of housing with yellow roads, but unlike houses, the entire area can be traveled through. An especially young site may not yet have a mead hall constructed. When a hamlet transitions into a town, the mead hall will be replaced with a keep.
The stone building itself consists of one or more floors divided into rooms, with the entryway being the throne room of the local lord or lady. As with keeps, various rooms will have assorted items and equipment laying around for any adventurer to take. The local ruler and his/her retainers reside in these buildings. Mead halls also tend to be much more expansive than the building within a keep, but they also lack any fortified walls with towers surrounding it.
When creating an adventurer, choosing to start as a hearthperson in a hamlet will start you off as a member of the local mead hall's soldiers.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Sadly, unlike the real-life inspiration for the structure, there aren't any dining rooms in which to drink mead.
"Mead hall" in other Languages
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