DF2014:Fort
Jump to navigation
Jump to search
This article is about the current version of DF. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
This article is a stub. You can improve the article by expanding it. |
- Not to be confused with Fortress.
A fort ○ is a site inhabited by mercenaries or bandits.
Forts are sites surrounded by tall walls. They will often have dining halls and dormitories. If a Mercenary Company dedicated to a religion is in charge of the fort, there may also be a temple dedicated to their deity. As only mercenary companies can have such a temple, and bandits are rather violent, it can help to look for a white structure on the mid-level travel map, which marks the location of the temple.
World | |
---|---|
General | World Generation (Basic / Advanced / Rejections) • Map legend Climate • Surroundings • Civilization • Holdings • Calendar • World activities |
Biomes | Chasm • Desert • Forest • Glacier • Grassland • Lake • Mountain Murky pool • Ocean • River • Savanna • Shrubland • Tundra • Wetland |
Underground | Cavern • Magma sea • Underworld |
Features | Aquifer • Brook • Deep pit • Island • Magma pool Passage • Road • Tunnel • Volcano • Waterfall |
Sites | Camp • Castle • Cave • Dark fortress • Dark pits • Forest retreat • Fort • Fortress Hamlet • Hillocks • Labyrinth • Lair • Monastery • Mountain halls • Ruins • Shrine Tomb • Tower • Town • Vault |
Structures | Counting house • Catacombs • Dungeon • Guildhall • Keep • Library • Market Mead hall • Sewer • Tavern • Temple • Tomb • Tower • Treasure room Underworld spire |